Kestral2040

Kestral2040

Joined Member # 3474405
3 Posts 60 Replies 1,311 Reputation

we just added a loading screen tip about the hotbar and how to use it, it will probably get mentioned in an advanced game concept section as well... when re-recording the tutorial videos we considered adding a note to the combat video, however, we want to keep those very tight and it's not NEEDED to function in tactical. Every little bit we add to those videos makes it less likely people will stick through for the whole of them. As a side note I would like to have a place we can s

6 Replies 3,764 Views

we are looking into this, those who have been around a while will remember that purple and orange were once the colors of Capitar and Umber, who no longer have pre-made Sovereigns... Thus we (kind of?) have more options for the time being, it just had never been re-investigated

24 Replies 10,154 Views

ok an update, the dragon quest bug was a typo in XML :) getting fixed, also the issues with natural leader from the OP is that he just defeated Krax in his game and when their Sovereign joined him he came with the "Cruel" trait... which increases recruit costs by 50%. Natural Leader doesn't actually make your recruit costs 0, it reduces them by 100%, however, in cases like this the %'s are added (subtracted) from one another, thus he's now paying 50% recruit cost.

13 Replies 6,040 Views

[quote who="Gaunathor" reply="3" id="3242169"] Quoting Nakisisa, reply 26. I could still recruit the hero it just cost me money. Weird, I couldn't, last time I tried it. Still, it's a bug. Quoting Nakisisa, reply 2In the Dragon Eye quest I fought two dragons the Ashwake Dragon and one other. Ihe Ashwake dragon being immune to fire took longer to kill as the sorceresses only did minimal damage. Thanks. I wanted to make sure, that I'm not the only one with

13 Replies 6,040 Views

yea, it's because the system cant find a valid contiguous spot to place improvements in that city... In the first example if you actually complete the iron mine I would bet it will then let you build improvements (spawning them on the other side of the mine). I personally would like for the spacing of dropping improvements around your city to not be something you need to worry about but it may be something out of our control for release. I'll see what can be done.

9 Replies 3,762 Views

While there are tie ins between the campaign for WoM and FE plot wise it's not something that cant stand on its own. You wont be missing out on anything big in the FE campaign by not playing the WoM campaign.

7 Replies 3,338 Views

[quote who="cardinaldirection" reply="7" id="3236840"] Is this really a bug, or an oversight in game mechanics and UI design? What exactly is there to fix, other than providing a way for multiple units and armies on a tile to be managed? It is quite possible for an army to contain multiple champions or none at all. If multiples, how does the game decide which is leader? Ensuring that a quest can be completed by any army containing a leader regardless of its troop

8 Replies 3,843 Views