I don't know why you all fling poo at each other.... No one is really being open minded here.... [e digicons]:annoyed:[/e] And now, on the 10th anniversary of the 9/11 attack, how much better are we? There is still a hole in the ground in NY. And yet we built the Empire State building, and the Hover Dam in 2 years. TWO F'ING YEARS! What happened to the American can-do spirit and don't take no shit from anyone? All these p
SivCorp
[e digicons]o_O[/e] [e digicons]:waaaa:[/e]
Any way you can reposition the UV map so that it doesn't seam at that point? That section looks like it should wrap around on the texture sheet, or maybe mirror over....
Being a Mac Tech at one time, and yet building my custom PC with Windows 7, I have a unique perspective on both systems... I believe that if someone has never used a computer before, then a Mac will be easier for them to learn. But if someone is already versed in computers, the Windows machine will be better. As far as hardware.... they are technically both the same. Both use Intel chips, both use AMD or InVidea, both use Foxconn boards, both use seg
[quote who="Pbhead" reply="3" id="2993103"]Ya'll are awesome. The people on the starcraft forums just flamed me. but ya. thanks! Now you have a video you can use to explain to people what this game you play is! (haha, not really)[/quote] Only flames of Awesomeness here! Very nice sir, but I would have used the cigarette section :P
(DS RP) //stardate: 2.8 years from last jump point. Location - Proveva System Captains Log: After our successful alliance with the Advent of the Astrysius System, we have arrived back to our base system to gear up for the trade conference at Finely. The Advent have agreed to go with us to this trade conference, so long as we do not cause any security lapses with their system. They have sent a delegation of 7 diplomatic cruisers w
I'm curious how many tri's that thing has.... It looks very over complicated. But a nice model. I'll test the load shortly
That's why I get all my news from the source. Local stories from the local news. The internet has shrunk the world, so that everything is local now. And coreimpulse, you have just about all of your "facts" wrong. I especially loved the whole Obama will get re-elected bit. Made me LOL hard! No president has been re-elected with over %9 unemployment, and that isn't about to change with his proposed "jobs bills" You do realize that O
Well, I am going to have to remake it.... but the good news all the mistakes I made the first time around are out of the way.... I will get all the Sins Tier 3 Star bases optimized. Will update as I progress (or run into problems)
[quote who="myfist0" reply="110" id="2991057"]Added the dummy mesh collection to the OP. Basic different sized cubes with Black-da attached. Mines are tetra with black-da. Makes testing at 8x speed a breeze. I had to make a blank for every mesh so all the meshpoints are attached for the different models. I had to do some digging through TSOP thread to find Siv's reduced mines but I finally found them. Link to post in the OP. <br /
Well, I'm a graduate in Computer Graphics with a focus on spacial animation and 2d print. I've used particles within 3D studio max to great explosive effect. I am well versed in 3D studio max, Adobe suite (Photoshop, Illustrator, InDesign, Premire and After Effects) Maya, the Epic Game Engine, and the Torque Game engine. Though I haven't done much recently with any of it. Been working in construction to pay the bills... Cause I'm fast a
Very nice, but the Athena just has sooo BORING side textures. It needs a sprucing up. I love the overall shape though.
Not ignored it, got royally a$$ raped and didn't come back.
There may be legal issues with it as well. Some other X3 mods for other games got shut down on cease and desist orders I've heard. So our mod will be kept on the DL [e digicons];)[/e] But yes, the SotC team will be putting X3 races into our mod. But again, it will take quite a while to reach final release, So if your any good with modding, play testing or idea slinging... volunteer!
I'm glad you 2 are working on the code end of this.... I would simply be lost. Sofar I follow what is happening, and keep it up fist0! Good work dude! Let me know if there is anyting I can do, (that doesn't involve coding )
It sure seems like your pushing your luck with too many planets and such.... I'll have to look into it.
Glad it works fine. I'll make a few more at the different sizes and some personal ones with space for individual name tags. Added a personal one for me, whata think? I can make one for you if you wish, just pick your color. And I'll remember to add a signature.... but mine may be a bit different, just so we know who is logged in under it for posts. [e digicons];)[/e]
I like the Da vinci symbol, but I don't think it can be incorporated into an avatar. It could be used for a ship logo.... And here is the edit.... [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Games/SoCAvatars2.jpg[/IMG] As far as the Sivtherium, they will use the Final Frontier font. I have yet to make t
Here is some text manipulation that I threw together. Whatcha think? [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Games/Avatar1.jpg[/IMG] And some perfected.... [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Games/SoCAvatars1.jpg[/IMG] What should the background be? I was thinking a metal border with some space scene behind.... I would rather the gear stay more universal for the mod
Interesting. I look forward to how it will look fleshed out. [e digicons];)[/e]
[quote who="SotC-Team" reply="78" id="2989644"] I got the tec and advent now with no mesh and textures. Man what a fast game load and I can speed up to 8x with all AI and no lag at all. Test a small map balance in 10-15 min. [/quote] BRAIN STORM! Maybe release a mini mod that is for large, multiplayer maps to allow massive fleet sizes, using the dummy tweak? No lag at all, and 5v5 action with swarms of ships sounds fun, even if its usi
Vectored Artwork is art made by math. All the images posted can be resized to be the size a pen point, or a building. I'm working on a load screen now.... I will upload when it is mostly done. EDIT: [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/SoC-Promo1.jpg[/IMG] thoughts on the direction? good, bad, indifferent?
Here is some of the Universes that will be in the mod..... [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Logos.jpg[/IMG] All are vectored, so I can make them into whatever you want, myfist0 [e digicons];)[/e]
[quote who="SemazRalan" reply="4296" id="2988997"]hack your kernel... is that tech-speak for something naughty? The basics is we're stuck with 2 GB memory limit until StarClad goes 64-bit exe, right?[/quote] the 2GB memory issue was fixed in Diplomacy 1.3 The 7dS team should port their work over to help with the limits. And yes, kernel hacking is VERY naughty [e digicons]}:)[/e]
[quote who="myfist0" reply="66" id="2988966"]You had to pick a name thats to big for the weebly [/quote] Yeah, that figures... [e digicons]:P[/e] EDIT: After looking over the available mods that are implemented for Sins, It looks like there may not be too much modeling needed for the bulk of the races. Star Wars is covered, Star Trek is covered, and some of the Battlestar universe is covered. &nbs