SivCorp

SivCorp

Joined Member # 3485114
2 Posts 299 Replies 1,351 Reputation

OOPS! Yeah it does have planet bombing..... It goes where the planet bombing of the Vas siege ship is - The 6 front beam holes at the front pinchers. It is in front of ability #4. And the beam count is wrong. It should be 12 ---> 2 per bank on the sides. And I suppose I could make an Icon. Where are the Icons for the main game located? File name? I'll use that as a reference.

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I know how to run the scripts. I've used many scripts in max before Lookin good. And thanks again myfist0 [quote who="Ryat" reply="4988" id="2932195"] Quoting SivCorp, reply 4983The weapon and ability points are dependent on what the DS team want it to do. An ability point between the horns please. I believe I called it 4 in

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[quote who="myfist0" reply="4981" id="2932140"]I have to figure out what textures go with what clusters. There are 4. _07___Default Material__197 Material__198 Material__200 Also no weapon or ability mesh points yet. Siv, where is your Sins root? Program Files, Program Files (x86)? I can connect the textures from the root so when I send you the scene you can see whats what. Do you have XSI? Edit: renamed cluster

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[quote who="blobness" reply="4977" id="2931788"] So Sivcorp, you work out whatever was up with that ship? [/quote] Yup, I passed it on to myfist0 [e digicons]:P[/e] He will hopefully get it game worthy.... I just didn't have the time to figure it out. But it looks BEAST in 3D Max [e digicons]:grin:[/e]

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[quote who="myfist0" reply="4957" id="2930553"]pass it to me if you like SivCorp. Still have my eMail?[/quote] I think so, go ahead and PM me with it again, just in case. What format should I save it in? And how do you want me to organize the textures? I'm using 4 maps of existing caps.... Not sure what to do with them for importing.....

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[quote who="-Ue_Carbon" reply="4944" id="2930376"]Your on it alot yes. But, your about it. I try to get on as much as possible. I know a few others jump on and off randomly but its not enought to justify the cost for me. I can gladly renew it if someone uses it. I sadly have been working alot, so not been on it too long. If Im on recently its b/c Ive been afk. Anyhow, Guess I will ponder on if to keep it.[/quote] I probably should get on it more, huh? <p

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I am open to different naming conventions for the ship. As far as Lore goes.... The ship is a "Homeship" The Homeships are the capital cities of the Vasari tribes. The Sivtherium Tribe is a Research and Development Tribe. Their Homeship relies on Nanite tech and abilites more than firepower. The actual name of the ship is the Soner Khal'd. I've simply classified them as Hellion ships from a Tec/Advent point of view. The hell

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I have also had this happen. But my constructors stopped building for only ~45 seconds, then after I selected one of them, they all started building again. Weird.

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UPDATE: [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/VasHomeshipProgress3.jpg[/IMG] Model : 98% Completed Textures : 85% Completed Rigged : 0% Testing : 0% Model Stats - ~ 7000-8000 Faces Uses 3 existing textures, no new textures needed ~ 20 Hrs spent to date Some not

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