SivCorp

SivCorp

Joined Member # 3485114
2 Posts 299 Replies 1,351 Reputation

[quote who="Draakjacht" reply="4704" id="2918447"]Whiskey Tango Foxtrot? I'm 29, Bison. and it was a religious reference. Even of the priest is younger than you, you still call him father.[/quote] Lol! I bow to your solid year more of experience in life, father! So much fun comes out of confusion <

8,423 Replies 15,744,256 Views

Ah, I see. Well here are the 3 mashups I did a while back. They are not necessarialy game worthy yet, but I could work on them if you want them [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Hellion_Model.jpg[/IMG] [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Kol20-Model.jpg[/IMG] [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Redemption-Model.jpg[/IMG] </p

8,423 Replies 15,744,256 Views

I was thinking about the armor and DPS of Titans, and came up with this chart.... Damage output Targets per weapon bank - 3 VeryLight - 1.25 Light - 0.5 Medium - 2 Heavy - 1.5 VeryHeavy - 1.5 Capitalship - 0.5 Composite - 2 Armored values VeryLight - .25 Light - 2 Medium - .5 Heavy - .75 VeryHeavy - .75 Capitalship - 2.5 Composite - 1 <stron

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vine meshes are easy! Make a line shape in the way you want the mesh to go, then make your mesh. Take the mesh and go to the modifier stack, and select the "PathDeform" option while you have the mesh selected. In the Parameters, click the Pick Path button, select the path and PRESTO! Your mesh is now bound to that path. You can move it along the path, stretch it, rotate it and even twist it. If you need more help with the modifier stack, let me know. I can make a screen shot if you lik

1,643 Replies 3,611,149 Views

Interesting "fear" Ship IskatuMesk. The 2 main tentacles on top should wrap around themselves at the end... maybe clutching a weapon of MASS DESTRUCTION! I like it :) . . . . . That's it, I'm just gonna have to start up my 3D max and start making some ships now.

1,643 Replies 3,611,149 Views

I don't think anyone did any models of characters because there is no way to get them in game. But it is a good start. The geometry is a bit off.... but not too bad. And what is this sketchup you speak of [e digicons]:maybe:[/e]

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[quote who="IskatuMesk" reply="698" id="2903181"]Everything I know about nurbs is that they cannot be used in games and translate into millions of polies when converted. I know this because my old Rhino 3d models for sprites from 2001~ were in nurbs and I could never recover them for 3d games.[/quote] Yeah, the model will have to be changed into a mesh before it can be used in game engines.... But the design itself is much easier to build with NURBS. I always just

1,643 Replies 3,611,149 Views

Oh yeah, I forget that I did this all in school and not everyone knows some of this.... [e digicons]X|[/e] I would say the main body of the ship can be slimmed down, and that will give you some workable room to expand/elongate the spires.

1,643 Replies 3,611,149 Views