I guess it is more of the middle part that bugs me. The strike craft bays with the sloping front just bothers me..... And I'm going to start an "eggless" version now. [e digicons];)[/e]
SivCorp
[quote who="Draakjacht" reply="4704" id="2918447"]Whiskey Tango Foxtrot? I'm 29, Bison. and it was a religious reference. Even of the priest is younger than you, you still call him father.[/quote] Lol! I bow to your solid year more of experience in life, father! So much fun comes out of confusion <
Nice ship Bison. It seems a bit too simple for a flagship though....
I simply use soft selection on vertex editing to get the same effect. Simple.
Ha, [e digicons]:grin:[/e] I'll put the fin somewhere..... And yeah, the Tech is not very bulky is it? Maybe I'll draw on some inspiration from the leaked Tec Titan Edit: And I'll take suggestions on the others too.....
yeah, I know.... [e digicons]:annoyed:[/e] I didn't spend much time on the other two.... the Vasairi one was for the lore I was writing, so i spent more time on it. I think I'll remake the other two.
Ah, I see. Well here are the 3 mashups I did a while back. They are not necessarialy game worthy yet, but I could work on them if you want them [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Hellion_Model.jpg[/IMG] [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Kol20-Model.jpg[/IMG] [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Redemption-Model.jpg[/IMG] </p
[quote who="ZombiesRus5" reply="4657" id="2916798"] Quoting Ryat, reply 4639ZombieRus5 is seeing if he can get another for me. Still waiting to hear from SivCorp. I saw he was active last month, hopefully he will check back in soon.[/quote] Gah! Dogonit... What did I miss?
[e digicons]X|[/e]
Ship scale will finally look right. Right on man, right on!
Bravo written peice, Bravo
I was thinking about the armor and DPS of Titans, and came up with this chart.... Damage output Targets per weapon bank - 3 VeryLight - 1.25 Light - 0.5 Medium - 2 Heavy - 1.5 VeryHeavy - 1.5 Capitalship - 0.5 Composite - 2 Armored values VeryLight - .25 Light - 2 Medium - .5 Heavy - .75 VeryHeavy - .75 Capitalship - 2.5 Composite - 1 <stron
vine meshes are easy! Make a line shape in the way you want the mesh to go, then make your mesh. Take the mesh and go to the modifier stack, and select the "PathDeform" option while you have the mesh selected. In the Parameters, click the Pick Path button, select the path and PRESTO! Your mesh is now bound to that path. You can move it along the path, stretch it, rotate it and even twist it. If you need more help with the modifier stack, let me know. I can make a screen shot if you lik
I wonder if Rebellion will incorporate all the rest of our fixes? I would like them to use the new fighter, bomber, trade and refinery ships at least to save on that part of the lag issue.....
Interesting "fear" Ship IskatuMesk. The 2 main tentacles on top should wrap around themselves at the end... maybe clutching a weapon of MASS DESTRUCTION! I like it :) . . . . . That's it, I'm just gonna have to start up my 3D max and start making some ships now.
Well I'll have to do that myself then [e digicons]^_^[/e] Is there any way to fix that orientation issue? That may be the hardest thing to try to work around....
I don't think anyone did any models of characters because there is no way to get them in game. But it is a good start. The geometry is a bit off.... but not too bad. And what is this sketchup you speak of [e digicons]:maybe:[/e]
Interesting read. I'm curious to what they will find on Earth.... [e digicons]:borg:[/e]
Includeing build an industrial planet with offshoots of mechanical roids? Satalites too? Very nice [e digicons]:thumbsup:[/e]
Good to see our work going to good use [e digicons]:thumbsup:[/e]
I thnk I know why that shark is unhappy.... it mated with a rose bush [e digicons]o_O[/e]
[quote who="IskatuMesk" reply="698" id="2903181"]Everything I know about nurbs is that they cannot be used in games and translate into millions of polies when converted. I know this because my old Rhino 3d models for sprites from 2001~ were in nurbs and I could never recover them for 3d games.[/quote] Yeah, the model will have to be changed into a mesh before it can be used in game engines.... But the design itself is much easier to build with NURBS. I always just
Oh yeah, I forget that I did this all in school and not everyone knows some of this.... [e digicons]X|[/e] I would say the main body of the ship can be slimmed down, and that will give you some workable room to expand/elongate the spires.
You could use 3D studios NURBS drawing technique to draw curvy ships. It is much easier than the polygon method [e digicons]^_^[/e]
not to change subject, but anyone know if they have used the reduced poly models? Curious to see if they did.....