[quote who="TobiWahn_Kenobi" reply="762" id="2925712"]Compare that to creationism - what proof, real proof can anyone give you for creationism or intelligent design?[/quote] What common sense proof would you accept? My guess is bias would cloud your judgement, the same as "faith" clouds believers judgement. Ergo - this discussion is pointless and should not be placed here. <
SivCorp
Thanks for the input, guys. I guess I'm still in Vasari mode and making things too menacing [e digicons]}:)[/e] I'll stick to finishing the Vas model before I try the smooooooth technique.
I took a quick stab at the preliminary Advent Flagship.... [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Adv-Homeship-alpha1.jpg[/IMG] The front I'm not sure what to do with, and the whole thing would need to be tied together much better. But I'm liking the direction it is going. It has the the Carrier Top, the Battleship sides and body, and the Battlecruiser wings. This is just a rough
This battle scene is getting interesting in the Lore..... I like it :)
it all looks good. I'll have to do some testing when I get the time.
[quote quoting="post"] I really enjoy management games of all types, and am looking for some new options. I haven't played anything new/new-to-me in a while, so I thought I would toss out my favorites in the hopes that you would say yours. 1. Roller Coaster Tycoon Series Building roller coasters is fun in itself, but building them to be money making monstrosities is even better. Whats better than a powered launch coaster with a 20 se
and maybe this is a GOOD thing. Gamestop will need to have a better PC game inventory to support this purchase.... So PC gaming isn't dead, not for all companies. This may be a good thing for the PC game market. [e digicons];)[/e]
That is funny! Someone's a bit eager to get that sexy model done But my Easter production and plans have little to do with bunnies and eggs....
Thanks Super, I'll have a go at it once Easter is over.... I've got too much going on right now. I'll post back with the results, hopefully they are fruitful
The Matrix trilogy IRobot WALL-E Still a kid at heart [e digicons]:grin:[/e]
[quote who="SuperZERO0" reply="4795" id="2921964"] You don't need to combine them into 1 map. You can use the existing texture files, and is better if you do for the overall memory if you don't create any new textures, and easier. You just need to assign each UV set from each ship you have used its own material. I can help you with this in Mod Tool if you like. Max I don't know, but would think you would be able to with that also.[/quote] <p
Another update..... [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Vas-Homeship-Progress3a.jpg[/IMG] Views - Front, Top, Perspective, Close Perspective [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Vas-Homeship-Progress3b.jpg[/IMG] Views - Back, Left, Bottom, Back Perspective This is the finished model layout. I still have to weld some seams and make sure it is a sol
Kinda hit the zone today. [e digicons]B)[/e] Here is progress so far..... [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/VasHomeshipProgress2.jpg[/IMG] Views are bottom, front lower, and back lower. Wings, tail, front section, lower bays and "hoop" are mostly done. Here are still mesh issues, and textures haven't been done yet. The top still needs done, and so d
If I do get them in game and rigged. I will release them. They may be implemented in the Distant Stars mod too. The Vas one I'm making will be released in there, and the others possibly too. Or I may just make a Capship replacement mod [e digicons];)[/e]
yeah, the wings and end are off right now. They will be added back on. I'm working on it now [e digicons]:digichet:[/e] EDIT : and to answer your question superZero, yes. There are some open sections in all the models I have found. It may just be the way I'm importing them though.... I correct them by welding all the vertices before I start working on the model.
I hope all you DS folks don't mind me posting progress updates and getting feedback here? I've solved the issue down on the front end of the ship. I also took out the center cone from the carrier and enlarged the seige ships "pinchers" I think the effect looks fairly good. [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/VasHomeshipProgress1.jpg[/IMG] Next I'm going to get the rear don
I will look into the advent at a later time. But for now I'm just going to concentrate on the Vas. The smooth lines should help in developing a good advent hybrid :)
[quote who="Ryat" reply="4752" id="2920620"] Quoting SivCorp, reply 4751Just my opinion. Which is a bit "slanted" eh?[/quote] Slanted, yes. But you left out how sexy it is [e digicons]:grin:[/e] It IS a great looking ship, I just don't see it as a flagship, that is all. Not enough weaponry hard points available on it.
[quote who="ZombiesRus5" reply="4746" id="2920401"] Quoting Ryat, reply 4745I would like to see Sivcorp will bring for now and then take a possible vote. Has SivCorp given a loose timeline. TBH, when I brought his up I assumed he had them game ready.[/quote] ETA 1-2 weeks based on workload. I have an idea of what I want it to look like, and a possible faster way to build it in mind..... But I am a perfectionist, so it will not be released until I am sati
This thread hijack amuses me [e digicons](\B):vulcan:(\B)[/e]
Yeah, its just eye candy right now. These mash ups are like preliminary sketches for me. They get me working in the right direction for the ship look, and then I build the main model around them, fixing the "wonky" parts as I go. And yes, the abilities should match the look.... making it quite deadly indeed [e digicons]}:)[/e]
Another mash up creation...... The Kol 3.0 LRM edition. [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Kol30_Model.jpg[/IMG]
I got tired of working on the eggless Vas ship.... So I took a break from the aliens and made the Kol 3.0 What ya think? Not so fragile looking now [e digicons]8C[/e] [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Kol30_Model.jpg[/IMG]
Being fairly new to Sins modding, but contributing to many mods (DS, TSOP) I say thank you!
*evil little laugh* So the homeship may be able to fly again? Exxxxxcellet! Let me know if you want a "sighting" of my lore ship to inspire your stories in the DS lore.... And yes, the prongs are critical. It is just the slop down into the straight section that doesn't blend well. I'll get something working for it soon.