I will be waiting on the pre-order. Love ya Ironclad and Stardock..... but the pattern is Sins = excelent Entrench = nice Diplo = huh? and now Rebellion. So I will wait until I have some more meat and potatos before I buy the meal. But I am hopefull. If you can deliver, I would love dusting the old ship captains hat off [e digicons];)[/e]
SivCorp
[quote who="Major Stress" reply="910" id="2901527"]Not much has changed with sins itself outside of the exe, and pipeline effects i made a ballpark list of what was changed based on the file dates. I have not had any free time to research the files themselves to see what exactly was changed yet. I will do so once i get the free time. The fact that TSOP works in the beta at game startup is a good sign, but you guys must know that TSOP was never meant to be stacked with other mods du
[quote who="IskatuMesk" reply="675" id="2897220"]The poly limit is 50k tris and both those ships are under half that. [/quote] I bet I could take any of those ships and put them under 15K polys [e digicons]:grin:[/e] I do like that undead one.... a LOT! Very good work as usuall.
[quote who="Major Stress" reply="895" id="2895410"]No Mesh files were changed, or altered. Which means all of the errors, typos, and anomalys that the TSOP team found over time are still present in the game with the beta patches. No Particle files were changed, or altered. Same as above, but add on references to missing textures still present. No Textures were changed at all. Which means all of the inefficient TGA'a are still present. TGA also doesnt utilize the DDS form
HA! nice. [e digicons]:thumbsup:[/e]
And have you vets been using the Optimization project to fix those coding flaws ??? I would have loved to see this, too bad.
I'm more convinced it is a supernatural power manifested, not aliens.... But that's just me. [e digicons]O:)[/e]
I like those blue torpedo cruiser looking ships. They look like they have one scary ultimate front fire weapon system! And LOL at the squeeze bottle of Doom! [e digicons]:rofl:[/e] Well, until it vaporizes my fleet... [e digicons]8C[/e]
I don't mean to pry, and you don't need to answer, but what disability? You do great work for having any disability at all. If I had time, those models could be put into the game as a full featured expansion of races. I am impressed. These are not failures, they are very well thought out designs!
[quote who="IskatuMesk" reply="574" id="2881785"] If I could model anything to even resemble what it looks like in my head they would be 69x more awesome. But I can't.[/quote] Isn't that always the challenge? [e digicons]:grin:[/e] If only I had the time to model things. I've got a university education in this stuff, Just no time to do it.
A very cool effect indeed [e digicons]:thumbsup:[/e] Although I don't think that effect looks right on these ships. The ships themselves seem to lack a little bit of definition in there shape.... I do like the shape of that wormwood battle cruiser. It has a little more structure to it rather than just spikes everywhere. I would scale down the size of the spikes on many of the ships and just have definitive spikes with little details to accent
Very nice. I will wait with anticipation for the beta [e digicons]:thumbsup:[/e] I've got enough issue with working on the TSOP mod. Dang starbases.....
[quote who="IskatuMesk" reply="521" id="2877195"]Assuming I get that far, I have around 6-7 races to create + the replacement for Pirates. Each unit will have custom sound sets. I'll be able to do around 50-60% of the voices myself, and have other actors I can contact and a few communities I can contact if this project ever reached that stage of completion. My greatest concern at this time is the hardcoded entry limits for SFX and music, and if they account to the ram limit or not.
Good Idea: Machines to move around the earth. Bad Idea: Assuming God needs anything from earth.... [e digicons]:-"[/e]
I wonder when the pirates come up with there OWN "steam" servers to crack the codes... [e digicons]}:)[/e]
Very nice! You could help loose some polys by making some of those seams into textures instead of mesh.... I look forward to seeing what you come up with for that dual barrel monster on the front [e digicons]8(|[/e]
Sorry for the late update.... Holidays and all. A few more good ideas. The capital ship expansion is a good one. research and ability enhancement on caps would be great! Combat experience for frigs and cruisers is good too. It would put more emphasis on I think some of them stray from what Sins is though. This isn't homeworld or Orion, or X3.... its Sins, and SoaSE needs to stand on its own with its own ch
Some good ideas.... Optimization of the mine model has been done, so you could use that. You could also lessen the amount of mines and up the hp and damage done. For balance, I never understood why the mines didn't do friendly fire. I think that would solve all the problems with them. You create a choke point, fine. you can even lay them in neutral territory. BUT, you will loose all your subverters and possibly
Very well then. I will start, uh, continue optimizing the starbases.... Yes I have had zero time, and being the holidays, may not get much done. But I will try! And thanks myfist0, I will send you them once I get done to test them out.
Hmmmmm... well THIS is an interesting development. So what's the gameplan for the TSOP now? I hadn't realized that when I delete a polygon to rebuild the shape, that it messed up the interior info. Very interesting. Never needed the interior info for anything 3D Max related before, so never paid attention to it. And I always close up holes when I see them. But I weld them to the next mesh, not close the hole and pus
Its no longer about playing the game.... look at korea! There is a reason I've not even done my 5 ranking games in SC2.... I simply don't care to play that style of game. Enjoy the campaign and the AI, but the people are simply annoying.
Nice. I was an Apple Tech for a few years.... and just make sure to surge protect that iMac. The P/S is VERY sensitive. And that screen is gorgeous, no?
[quote who="myfist0" reply="11" id="2820894"]All original. I was going to ask your permission to place your optimized models beside the originals with poly counts. I only have the mines for XSI as well.[/quote] Permission granted. Use them all if you like. Once I get the starbases done, those can be added too. Are you going to add all the other mods meshes too?
Good read so far!
Banned for repeating what I just said..... and assuming I don't have a governmental philosophy