SivCorp

SivCorp

Joined Member # 3485114
2 Posts 299 Replies 1,351 Reputation

I will be waiting on the pre-order. Love ya Ironclad and Stardock..... but the pattern is Sins = excelent Entrench = nice Diplo = huh? and now Rebellion. So I will wait until I have some more meat and potatos before I buy the meal. But I am hopefull. If you can deliver, I would love dusting the old ship captains hat off [e digicons];)[/e]

186 Replies 219,502 Views

[quote who="Major Stress" reply="910" id="2901527"]Not much has changed with sins itself outside of the exe, and pipeline effects i made a ballpark list of what was changed based on the file dates. I have not had any free time to research the files themselves to see what exactly was changed yet. I will do so once i get the free time. The fact that TSOP works in the beta at game startup is a good sign, but you guys must know that TSOP was never meant to be stacked with other mods du

1,134 Replies 2,249,620 Views

[quote who="IskatuMesk" reply="675" id="2897220"]The poly limit is 50k tris and both those ships are under half that. [/quote] I bet I could take any of those ships and put them under 15K polys [e digicons]:grin:[/e] I do like that undead one.... a LOT! Very good work as usuall.

1,643 Replies 3,610,395 Views

[quote who="Major Stress" reply="895" id="2895410"]No Mesh files were changed, or altered. Which means all of the errors, typos, and anomalys that the TSOP team found over time are still present in the game with the beta patches. No Particle files were changed, or altered. Same as above, but add on references to missing textures still present. No Textures were changed at all. Which means all of the inefficient TGA'a are still present. TGA also doesnt utilize the DDS form

1,134 Replies 2,249,620 Views

I like those blue torpedo cruiser looking ships. They look like they have one scary ultimate front fire weapon system! And LOL at the squeeze bottle of Doom! [e digicons]:rofl:[/e] Well, until it vaporizes my fleet... [e digicons]8C[/e]

1,643 Replies 3,610,395 Views

I don't mean to pry, and you don't need to answer, but what disability? You do great work for having any disability at all. If I had time, those models could be put into the game as a full featured expansion of races. I am impressed. These are not failures, they are very well thought out designs!

1,643 Replies 3,610,395 Views

[quote who="IskatuMesk" reply="574" id="2881785"] If I could model anything to even resemble what it looks like in my head they would be 69x more awesome. But I can't.[/quote] Isn't that always the challenge? [e digicons]:grin:[/e] If only I had the time to model things. I've got a university education in this stuff, Just no time to do it.

1,643 Replies 3,610,395 Views

A very cool effect indeed [e digicons]:thumbsup:[/e] Although I don't think that effect looks right on these ships. The ships themselves seem to lack a little bit of definition in there shape.... I do like the shape of that wormwood battle cruiser. It has a little more structure to it rather than just spikes everywhere. I would scale down the size of the spikes on many of the ships and just have definitive spikes with little details to accent

1,643 Replies 3,610,395 Views

[quote who="IskatuMesk" reply="521" id="2877195"]Assuming I get that far, I have around 6-7 races to create + the replacement for Pirates. Each unit will have custom sound sets. I'll be able to do around 50-60% of the voices myself, and have other actors I can contact and a few communities I can contact if this project ever reached that stage of completion. My greatest concern at this time is the hardcoded entry limits for SFX and music, and if they account to the ram limit or not.

1,643 Replies 3,610,395 Views

Very nice! You could help loose some polys by making some of those seams into textures instead of mesh.... I look forward to seeing what you come up with for that dual barrel monster on the front [e digicons]8(|[/e]

1,643 Replies 3,610,395 Views

Sorry for the late update.... Holidays and all. A few more good ideas. The capital ship expansion is a good one. research and ability enhancement on caps would be great! Combat experience for frigs and cruisers is good too. It would put more emphasis on I think some of them stray from what Sins is though. This isn't homeworld or Orion, or X3.... its Sins, and SoaSE needs to stand on its own with its own ch

138 Replies 412,701 Views

Some good ideas.... Optimization of the mine model has been done, so you could use that. You could also lessen the amount of mines and up the hp and damage done. For balance, I never understood why the mines didn't do friendly fire. I think that would solve all the problems with them. You create a choke point, fine. you can even lay them in neutral territory. BUT, you will loose all your subverters and possibly

109 Replies 182,857 Views

Hmmmmm... well THIS is an interesting development. So what's the gameplan for the TSOP now? I hadn't realized that when I delete a polygon to rebuild the shape, that it messed up the interior info. Very interesting. Never needed the interior info for anything 3D Max related before, so never paid attention to it. And I always close up holes when I see them. But I weld them to the next mesh, not close the hole and pus

1,134 Replies 2,249,620 Views

[quote who="myfist0" reply="11" id="2820894"]All original. I was going to ask your permission to place your optimized models beside the originals with poly counts. I only have the mines for XSI as well.[/quote] Permission granted. Use them all if you like. Once I get the starbases done, those can be added too. Are you going to add all the other mods meshes too?

16 Replies 16,095 Views