SivCorp

SivCorp

Joined Member # 3485114
2 Posts 299 Replies 1,351 Reputation

[quote who="morpheas768" reply="27784" id="2825103"]Banned cause you'll get IF you can find out where my sig is from "We were inhuman beings....butchers on a field of corpses....corrupt and depraved....only a sum of viscera, blood, and bone - Creatures without soul."[/quote] Banned for looking like a Matrix agent.

41,551 Replies 6,524,138 Views

Hey, its ORB! My first space game right there! [e digicons]^_^[/e] And Tobi, the key to seams is a good base layer that can transition easy. Sometimes too much detail works against you... But Shmily is right, you are good with it, so keep at it!

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Added some more good ideas. I still think mitigation is necessary... however I think it should end once shields are down. Advent would be at a hull disadvantage, but they have the largest shield base, therefor getting the highest mitigation bonus. I think it would still be balanced.... except for phase missiles. The phase missiles are on too many Vassari ships. I think that bombers should have wave cannons instead. This would fix many bal

138 Replies 412,796 Views

Now if only someone can come up with a way to have a functional, fun game that has this deep of space dimension and tech, without it becoming impossible to manage/play. The phase lane system was a good backup plan, but yes, space should just be one big bowl of space soup that everyone gets to try and consume.... (lovely visual, no?) That balance between freedom of movement (reality) and strategic planning (game) is a hard one to find. Some

138 Replies 412,796 Views

A question for the major..... Due to my lack of time to optimize, what do you think about using the fully upgraded models of each star base exclusively? The Advent one i had been working on was the base model one, and has become corrupted somehow. So rather than start over and be behind some more, I was thinking just using the fully upgraded model on each base. No upgrade changes, no 3 meshes, just the one. Thoughts?

1,134 Replies 2,250,168 Views

I would try what InfiniteVoid suggested. Bait the AI into your next planet, and take down the fleet there. Then move onto the starbase. And get as many strike craft as you can. Bomber kill that floating hole! Another trick is to use the Akkan level 6 ability when you get it. Use right when your fleet jumps into the well, move away from the starbase, and pound it from afar

36 Replies 93,267 Views

Some more good stuff here! Though I think the shield mitigation is needed. If it were not implemented, there would be no need for cap ships, because they all would be dead. The mitigation system should, however, go down once the shields are down. Armor mitigation takes over here. I think that would work a bit better. I'll put the Captain idea in the post, but I'm not so sure on it. Sure a captain brings much experienc

138 Replies 412,796 Views

Simmer down folks... [e digicons]8C[/e] We already have a list of stuff to want in an expansion. I was just curious what you all would look forward to in a Sequel to Sins. And I've been working on a new race for Sins - its not easy to come up with that many ship designs that are original, yet noteworthy. Yes some of the ships seem "simple" But thank goodness Ironclad got the game out the door and we all are still having fun with it.

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Well, it did suffer from some network, balance and steep learning curve problems..... I agree that they are simply fishing to see how many people are interested. Unfortunately, I'm not so sure there are enough for it. [e digicons]:'([/e] I voted yes, But perhaps an optimization/modding patch, and then move on to Sins 2. I think that would have a larger draw. But regardless of that,

138 Replies 412,796 Views

Updated with more ideas, thanks all! I also added a brain drizzle I had - C. Adjustable fleet patterns. Have more options to fleet design. Have a skirmisher fleet (LRMs in front instead of HC) an actual battle ball (Fleet centers around capital ships) and a wedge, cause everyone needs to be wedged from time to time...

138 Replies 412,796 Views

Some good ideas here. Updated posts to reflect many of them. Some will not work, however, because this is Sins. We are not looking at changing the main game mechanics too much. It still is a game unique unto itself, So alot of the GalCiv 2 Ideas shall stay with Galactic Civilization. Keep 'em coming! [e digicons]:thumbsup:[/e]

138 Replies 412,796 Views