DOWII caters to a different crowd. To me it works since the 15-20 min games fit nicely into the space between times where i want to play grand strategy (total war games or SOASE) or do my work. A good 2 thumbs up for me.
caeles
Total annhilation. Still the best RTS of it's generation IMHO, it's more interesting to play than starcraft. Plus you get a ton of mods to diversify gameplay.
ah ok. thanks. Just a heads up your folder says 1.51, so it'd be a good idea to fix it in the future so there isn't any confusion.
Kinda unsure whether the current mod version is 1.51 or 2.0. Please clarify.
As a TEC player, find the list of changes really relevent. A few changes though Sova: -Number of strikecrafts: It simply does not have enough in early and not so impactful in late game. Solution: 2-2-1-1-1-1-1-1-1-1 as level increases. So in total it will have 12 strikecrafts at level 10. this just excabates the infamous carrier spam. But it now replaces them with capital carriers. A suggestion would be to change heavy strikecraft so
Ah scratch that. got it to work. Biske for the advice [e digicons]k1[/e]
[quote]player_portrait_large.tga and rename that copy player_portrait_large.dds and it'll start working again.[/quote] Might be just me but that doesn't seem to work. You do this copy in the mod folder right? C:\C:\Documents and Settings\[Your Name]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.01 right?
[quote]REAVER: Planet destroyer class. Radiation Bomb off the Marza, Provoke Hysteria from the Revelation, and the Assault Specialization passive off the Vulkoras.[/quote] gorram those reavers. They're scratching the paint on ol' serenity here
+1, wonder why it isn't implemented yet.
anyone got the metrics on this? could actually change build orders in overall strategies
same here. Get minidump every time I set a starbase rally