In GC2, the main map was completely blanked out but the mini-map showed where stars were and also where the other races were. Choosing blind exploration removed the other races colors from the mini-map. It seems that in GC3, they've moved the star visibility from the mini map, right onto the main map in the form of those blue dots. I really hope they plan on adding a 'galaxy map' that shows the whole galaxy along with all civs borders (wit
charon2112
I'm all for more options in setting up the invasion, but as far as tactical control over the combatants, no way.
The game mechanics seem to be headed in a great direction to me. Even in this state, I'm enjoying colony management more than GC2.
I agree with the OP, I love a printed manual. In fact, I have my GC2 manual next to me now.
It seems like they have expanded the combat system quite a bit. Ship roles, plus carriers and fighters, plus ships range factoring in.
At the very top it shows the name of the planet. (Edladner beat me to it)
I'm sure they'll make tons of balance tweaks like these as things progress.
" Yea Charon, I remember if you rush rush rush and than having to spend 100+ turns doing NOTHING because I have no money or production to do anything till population increases (slowly) so I can tax the hell outta them and start the process all over...." That was definitely not too fun. I hope there's some mechanic in place, but different.
In GC2 an early game colony rush would crush your economy. Is there no mechanic in place in GC3 to hinder it?
I like the OP's idea. I'm curious to see what SD has done with invasions.
Remember, core worlds or any worlds can be greatly improved with terraforming tech if you so choose.
[quote]"Can we hear some developer input on planetary colonization and usefulness? A lot of people have been talking recently about how there is no reward to focusing on planetary development instead of immediate-mass-colonization, the desire for more tiles early on, and for a few "prime" worlds that can be developed throughout the entire game. A second issue that has been raised is that population is overpowered in regards to universal production. There should be some kind of game me
" Hey, I'm wondering if someone else has similar problems with the early rushing out practice to get the last availible colonies before AI is explosively expanding it's zone of control. Doesn't make sense to just explore the galaxy and plan your expanding empire. You have to rush out and colonize every single availible planet before the AI is approaching. You defenetly get no s
Oh Thormodr, I know you love Civ V deep down. [e digicons];)[/e]
My wish with the research tree is that you could zoom out to see more on screen, like in GC2.
I don't think I understand this complaint, especially when it comes to colony management. Part of the strategy and fun of GC3 is figuring out how to use a planet best, based on tile bonuses, planet-wide bonuses and tile layout. So if you discover a planet with a +3 tile bonus, a manufacturing planet bonus, on a tile with a couple of adjacent tiles touching it, that would make a great manufacturing center. So there aren't infinite choices with all the same effect, the
Most of the problems voiced here seem to be problems that people have with the GalCiv series as a whole. And those things won't change (thank god).
I'm sorry, I was mistakenly referring to the Galciv3 AI not being in yet. Not BE.
The real AI isn't in the game yet.
I must admit that I liked the soil improvement and terraforming system in GC2 better.
There is much that is not in the game yet, including racial special abilities and customization.
Just a hypothetical...if a friend tires of an xbox game and gives it to me, am I a thief? Technically, if I want to play, I should buy my own disc, correct? What if he gives me a DVD or a book to read? Is that wrong? Is there really any difference between my scenario and downloading a game through file sharing with like minded 'friends'...?
I'm curious what the hard core alpha centauri fans think of it.
I agree.
I believe he's talking about Sid's new game. Alpha Centau...ER, I mean, Beyond Earth.