charon2112
I think some people's definition of 'new game' means it has to have tactical battles and 3D maps.
This could be good. Kind of like subs in the civ games.
My point is that Moo3 was hated for being radically different. GC3 is so far not radically different than GC2, so I expect it to be great. The tech tree is temporary, it's being completely overhauled in the final game. Fleet combat is what's in GC2 and I love it, so if it's also in GC3, I'll be happy.
[quote who="parrottmath" reply="48" id="3482378"] I would rather the developers spend more of their time on the overall picture aspects of the game and add a micromanaged tactical battle interface, if necessary, as an expansion pack.[/quote] Even if they add it as an expansion, tactical combat would become the new face of GC going forward, and would be expected in future iterations. IMO, leave it out. People who desire TC can go play a tactics based gam
Tactical combat and 3D maps are desired by a very vocal minority. I'd hate to see GC turn into a completely different game. Which is what TC and 3D would do. There's a reason MoO3 is so hated. It was radically different than MoO2. I don't want that to happen to GC. I say if it ain't broke, don't fix it.
[quote who="DARCA1213" reply="37" id="3482195"] We aren't fully in control of eXtermination. [/quote] You just don't have the level of control you want. Games that combine Civ building with tactical battles up being primarily war focused. The tactical part tends to take over the game. Remember, GC is already a game without tactical battles, and I love it that way. So I love GC for what is is, you are trying to turn GC into somet
The problem with adding TC is that it would probably destroy the battle viewer system, which while good in GC2, I expect will be great in GC3. I can't imagine anything cooler than designing a fleet of starships and watching a dramatic fleet battle unfold. If I want to play tactical battles I'd play a tactical game. I want to play a civilization expansion, empire building game, so I play Civ and GalCiv. It's two different kind of game
This podcast begs the question...can a ship be too shiny? Also, do I see a proper mini map now? Or is it still like Civ V where it starts close up? I'd rather be able to control the mini map zoom.
[quote who="satoru1" reply="86" id="3481953"] I'm not sure what the fuss is about? I mean Civ games have always had 'eras' and that's worked out fairly ok for that series. [/quote] The eras in Civ are different. They aren't hard blocks that prevent you from researching a tech because you haven't built up enough "era points" or what have you, by researching other techs. In Civ, once you get to a certain point, the era just ch
[quote who="parrottmath" reply="4" id="3481934"] Quoting Xabulba, reply 3 I like the mobility of star-bases but they do need to be heavily armed and armored from the start otherwise the camp and blast approach will determine who wins. The camp and blast approach works in Gal Civ 2. The b
Any plans to smooth out cultural borders? Or will they stay sharp lines...?
GC2 would shrink your ships to a preset size no matter how big you built them. Will GC3 do this?
[quote who="EleventhStar" reply="19" id="3481847"] Quoting Wetballs, reply 18 Quoting charon2112, reply 1 Personal
There was just a thread created about innovation, and now *bam* here's a dev stream about it.
[quote who="aLap" reply="9" id="3481687"] For sure that GC2 was a good game, and that all the good stuff should be included in the new one. But instead of hexes for squares there could have been a full 3D map - it would've been a greater impact taking the idea from SINS or SOTSII than CIV V - which would fit more nicely in a next generation 4x in space (but still being turn based). [/quote] Sins was a 2D game. The ships moved a little up and down off of t
Remember everybody, you can't really "race" up the tech tree, so hard barriers aren't that necessary. If you try to run up one tech path, suddenly you'll see 70 weeks plus to complete. So the idea of quickly running up any tech path isn't reality. TBS strat games are all about choice, if you dedicate everything to trying to quickly move up a tech path, then you aren't doing other things that may be equally important.
Personally that's what I want. Galciv2 with more content and better graphics. They don't have to re-invent the wheel.
Destroying stars doesn't necessarily create black holes.
[quote who="MarvinKosh" reply="33" id="3481029"] If it bugs you, then mod it and see what happens. [/quote] Obviously it can be modded out, but the point of these alpha discussions is to see what works and what doesn't work and what should be in the finished game.
[quote who="Caveat_deErinyes" reply="8" id="3481078"] OK, here's one for the request list: User able to Pick Launch Direction from Shipyard / Planet / Starbase [/quote] I believe they covered launch direction in one of the latest podcasts.
bee-lining is a valid strategy and should be available to the player if they want. Remember, it comes at a cost. If you head straight for one certain tech, then you aren't advancing in any other area. It certainly isn't something that's overpowered and needs to be done away with.
It would be nice to know (in detail) what's planned, so I don't complain about missing features that are on the way. For instance, is 'huge' going to be the largest galaxy size in the release game? It's the largest I see listed in galaxy setup. Also, will there be many more options for game setup in general? There's seem to be many more options overall in GC2...
[quote who="Grathocke" reply="11" id="3480668"] but when it comes down to it, why are we researching the same techs we did in GC1 and GC2? Even if technical know how was lost in a dark age as civilizations crumbled, many techs from the earlier age would still be known and available, even if on a more limited scale.[/quote] Well, it's not like GC3 starts at the end of GC2 (at least in sandbox mode). In GC3 you're still starting your civ at the beginnin
[quote who="parrottmath" reply="21" id="3480978"] I wonder if we remove the ages whether in a multiplayer game the only strategy for the player would be to bee-line to planetary invasion and start taking away all their planets. [/quote] This is the problem with multiplayer in general. The games all devolve into a race for military techs and conquest.