charon2112

charon2112

Joined Member # 3496127
32 Posts 461 Replies 21,000 Reputation

[quote who="parrottmath" reply="48" id="3485830"] Quoting charon2112, reply 47 I don't think this is how it works. Otherwise on the game screen, your unit would wink out and then reappear somewhere else. But they move in a traditional way...1 parsec (about 3.5 light years) per week.

87 Replies 224,996 Views

[quote who="DARCA1213" reply="44" id="3485714"] Starbases shouldn't move starports do. [/quote] I know they do, but why? Maybe a dev could chime in with the thought process behind this decision. Why should that starbase move (and it really is just a starbase that builds ships) and no other? [quote who="parrottmath" reply="43" id="3485711"] Hyperdrive in this game is not speed it is the folding of space. The speed is conventional and the folded sp

87 Replies 224,996 Views

[quote who="thetechangel" reply="40" id="3485670"] whereas when the starport is built from planetary resources it is built into an adjacent hex, to get it to the same deployment point (as in the case of build by constructor) the starport needs movement capabilities... [/quote] I don't understand this logic, even if it needs to move to it's initial tile to be built, it doesn't need to be able to move at hyperdrive speeds for the rest of the game. Th

87 Replies 224,996 Views

[quote]1) The AI is just plain bad. I am sure it is being worked on. [/quote] Good god another AI complaint. People, the AI isn't even implemented yet. They put in a temporary AI just so the enemy will attack you and colonize planets.

8 Replies 2,602 Views

[quote who="lol123--" reply="8" id="3485347"] i heard/saw that you guys where planning on making something to block off areas, called the hex sector system, and i find it wasnt really realistic, in space their arent really any place you cant go if you got the range for it(except black holes), like in galciv 2, so i just found that having areas you cant go goes against the whole idea of space and everything [/quote] I thought the idea was just to block off wher

14 Replies 73,179 Views

[quote who="parrottmath" reply="30" id="3485161"] I look at starports as specialized constructor ships. [/quote] Although, looking at starports in game, they definitely look like huge stationary "starbase-y" structures. Not ships. I'll say again, all the pluses to having mobile starports that you list, can easily be solved by using constructors and stationary starports. Even better, because you can upgrade the constructors engin

87 Replies 224,996 Views

[quote who="parrottmath" reply="28" id="3485157"] Quoting dmjung, reply 26 In any case, since stardocks are so cheap or quick to build I'm not sure what the utility is for making them mobile. What's the game play reason? (There may be one, I'm just not seeing it.) The reason is not

87 Replies 224,996 Views

[quote who="FROOKIE" reply="16" id="3485131"] hell even Mr Wardell is one of us [/quote] [quote who="FROOKIE" reply="16" id="3485131"] Galciv is the true spiritual successor to MOO2 [/quote] To quote Mr Wardell..." Galactic Civilizations is not Master of Orion " <a href="http://draginol.joeuser.c

71 Replies 270,976 Views

[quote]Steamworks Workshop to allow players to share their custom made players and once approved have automatically added as additional AI players into games where a player wants to play a game with a truly insanely large galaxy. [/quote] This would be great. [quote] So your skill is about how you design ships and assemble fleets. Looking closely at what your enemies are designing with their ships and organizing them and countering it will

71 Replies 270,976 Views

[quote who="parrottmath" reply="22" id="3484895"] Quoting charon2112, reply 20 This isn't really true, a starport is built by a constructor like any other starbase. You just start the game with one already built at your home planet. No, if you build a starport from the planet screen

87 Replies 224,996 Views

[quote who="thetechangel" reply="17" id="3484684"] [I do hope they migrate the 'anchor' -> 'unanchor' -> 'move' -> 'reanchor' functionality to the 'general' starbase class - it adds a tactical wrinkle that should/could be interesting] [/quote] absolutely disagree. moving starports (and possibly starbases) has to go away completely. They are not ships. Thinking ahead about where to put them is the strategy.</p

87 Replies 224,996 Views

[quote who="Wizaerd" reply="2" id="3484173"] Star names are in a text file within the system somewhere, so in reality even non-founders can edit that file and put any star names they want in the game. Not so much of a special perk after all... [/quote] but the founders star names appear in everyone's version of the game...unless modded out.

5 Replies 22,479 Views

[quote who="Grathocke" reply="36" id="3484144"] Quoting parrottmath, reply 2 But really, that will be a PAIN to see stupid things like "IslandDog" or "Tassadarpaladin"... You realize that IslandDog is the screen name of an employee of Stardock, and doe

55 Replies 264,101 Views