Get a sandybridge and an awesome videocard and overclock the heck out of the sandybridge. not that EWoM needs that kind of power, but it would be fun.
charon2112
[quote who="Bellack" reply="75" id="2951887"] Quoting charon2112, reply 73 Quoting Gilgamesh_, reply 72 The problem is in allocating your limited resources. Dynasties become secondary when the game's core components like combat, performance and world design are inadequate. Personally, I don't care about the combat. In fact, if they took out tactical combat altogethe
[quote who="Lord Cobol" reply="3" id="2951164"]Is it really what it looks like or just a timing issue? Things happen out of order all the time (because of multi-threading??), like enemy going thru their death animation before my guy does his attack animation.[/quote] Yeah, it's real...if my soldier dies (goes through a death animation and disappears) if he had any AP left, he can still attack and kill after he's disappeared.
[quote who="Valentine82" reply="26" id="2947046"]Stardock obviously doesn't take this game seriously, I wish I hadn't wasted my money on it. The modders seem to care more than the folks at Stardock do. Bye.[/quote] Yeah, how dare they have a sense of humor. [e digicons]:|[/e]
Hopefully Fallen Enchantress improves this.
This may have been mentioned before, but in tactical combat, after one of my attackers dies and disappears, if he still has AP left, he can continue to attack (I guess from the grave)...
Why not just get rid of tactical combat in WoM? God, I wish they would.
[quote who="Alstein" reply="4" id="2896473"]This isn't Civ. I'm not sure having the land do things, outside of bonus tiles, would help the game be any more fun. I do think we need more variety in the bonus tiles though. Having certain land have combat modifiers like woodlands/hills/etc, or having it affect tactical maps- might.[/quote] No it isn't Civ. But there's nothing wrong with borrowing from a successf
[quote who="Jon Shafer" reply="4" id="2947589"]Derek is steering Elemental, so with this game my main work is in helping him with what he needs. I'm also spending a fair amount of time preparing for the next project. Unfortunately it means there's not really a lot for me to talk about here on the forums yet. Jon[/quote] It's GalCiv3, I know it. Take good care of it, it's a special franchise to many of us. I think
[quote who="TheProgress" reply="1" id="2946964"][/quote] I don't get it. I make you puke, or Shafer makes you puke?
I don't see a lot of Shafer updates on this site. So, what are you up to, man?
Is it stable enough to play? That totally depends on each situation. For me, the game has crashed only once in nine months. So it's very stable for me.
[quote who="Gilgamesh_" reply="72" id="2946919"]The problem is in allocating your limited resources. Dynasties become secondary when the game's core components like combat, performance and world design are inadequate. [/quote] Personally, I don't care about the combat. In fact, if they took out tactical combat altogether, and focused on empire building and diplomacy, I'd be a very happy camper. &nbs
I like to play loooong games, and create a story about my civilization as I go. And I can't tell you how cool it would be to have a game last through generations of leaders. It would be really cool.
They set the bar pretty high with GalCiv2, so I think some people--myself included--thought Elemental would be more similar, as far as diplomacy and the like. [quote who="Campaigner" reply="66" id="2945724"]I must be in a minority cause I don't care much about succession & diplomacy. I want it arcadey like Master of Magic where you can't abuse the A.I like you can in Age of Wonders. Houserules shouldn't be needed for main features. &nbs
The last thing Elemental needs is more time spent on the RPG aspects. They need to focus more on Empire building and diplomacy. If one wants to play and RPG, then play an RPG.
Something I love about GalCiv2 is the ability to play a long and enjoyable game through diplomacy and empire management, while never waging war or fighting. Am I right in thinking this notion basically doesn't exist in Elemental?
[quote who="Derek Paxton" reply="58" id="2945102"]But the question is, are you playing as your sovereign, or your empire (as in Civ)?[/quote] Most definitely, for me anyway, I play as the Civilization. But really, even in other games, like Civ or GalCiv2, you're still playing as a leader, with a name and stats or bonuses. This gave Elemental a chance to do something very new, and very cool...ruler heirs. The idea of marrying and having children is
[quote who="Lord Xia" reply="11" id="2944581"]All of the OPs critisism is true about the interface, and admitted to by the devs, not sure why the hate on the OP so harshly. [/quote] He comes off sounding like an asshole in his first post. "very unintuitive game", "worst interface in any game ever"...these had nothing to do with his question and sound douchey. We can forgive your a-holiness Xia, but not everyone's. [e
I don't mind that it was removed from monster cards, but it was a really cool part of Sovereign creation, I'll miss it. I didn't notice it was gone because I've been using the same Sov for a few months...
Why remove it? I don't understand how it improves the game to have it gone.
What happened to it? That seems an odd little thing to remove. I liked it a lot.
[quote who="ronved" reply="2" id="2943691"] what the eff is that supposed to mean. instead of being a jerk just answer the question or go screw yourself. do not play cute because i criticized the game, this game deserves some damn criticism [/quote] If you bothered to scan the forum a little better, you might have noticed another thread bitching about the campaign that was locked. So your thread isn't just pointless, it's doubly pointless.
[quote who="Sethai" reply="1" id="2943741"]you're going to love fallen enchantress...[/quote] Probably not, I know. I wish these games were more empire building and less RPG battles.
...because I love Galciv2. So, I turn off random monster spawning (there's none of that in GC2). I treat my sovereign like my flagship, exploring and snatching up goodie huts. In the beginning of the game, I create pioneers (like I would create colony ships in GC2) and explore with them, looking for good city spots. I don't want to fight random spiders and wolves, I want to grow an empire and interact with the other major civilizations..