charon2112

charon2112

Joined Member # 3496127
32 Posts 461 Replies 21,000 Reputation

[quote who="Bellack" reply="75" id="2951887"] Quoting charon2112, reply 73 Quoting Gilgamesh_, reply 72 The problem is in allocating your limited resources. Dynasties become secondary when the game's core components like combat, performance and world design are inadequate. Personally, I don't care about the combat. In fact, if they took out tactical combat altogethe

102 Replies 94,446 Views

[quote who="Lord Cobol" reply="3" id="2951164"]Is it really what it looks like or just a timing issue? Things happen out of order all the time (because of multi-threading??), like enemy going thru their death animation before my guy does his attack animation.[/quote] Yeah, it's real...if my soldier dies (goes through a death animation and disappears) if he had any AP left, he can still attack and kill after he's disappeared.

4 Replies 6,129 Views

[quote who="Alstein" reply="4" id="2896473"]This isn't Civ. I'm not sure having the land do things, outside of bonus tiles, would help the game be any more fun. I do think we need more variety in the bonus tiles though. Having certain land have combat modifiers like woodlands/hills/etc, or having it affect tactical maps- might.[/quote] No it isn't Civ. But there's nothing wrong with borrowing from a successf

40 Replies 176,343 Views

[quote who="Jon Shafer" reply="4" id="2947589"]Derek is steering Elemental, so with this game my main work is in helping him with what he needs. I'm also spending a fair amount of time preparing for the next project. Unfortunately it means there's not really a lot for me to talk about here on the forums yet. Jon[/quote] It's GalCiv3, I know it. Take good care of it, it's a special franchise to many of us. I think

12 Replies 14,595 Views

[quote who="Gilgamesh_" reply="72" id="2946919"]The problem is in allocating your limited resources. Dynasties become secondary when the game's core components like combat, performance and world design are inadequate. [/quote] Personally, I don't care about the combat. In fact, if they took out tactical combat altogether, and focused on empire building and diplomacy, I'd be a very happy camper. &nbs

102 Replies 94,446 Views

I like to play loooong games, and create a story about my civilization as I go. And I can't tell you how cool it would be to have a game last through generations of leaders. It would be really cool.

102 Replies 94,446 Views

They set the bar pretty high with GalCiv2, so I think some people--myself included--thought Elemental would be more similar, as far as diplomacy and the like. [quote who="Campaigner" reply="66" id="2945724"]I must be in a minority cause I don't care much about succession & diplomacy. I want it arcadey like Master of Magic where you can't abuse the A.I like you can in Age of Wonders. Houserules shouldn't be needed for main features. &nbs

102 Replies 94,446 Views

The last thing Elemental needs is more time spent on the RPG aspects. They need to focus more on Empire building and diplomacy. If one wants to play and RPG, then play an RPG.

16 Replies 48,316 Views

Something I love about GalCiv2 is the ability to play a long and enjoyable game through diplomacy and empire management, while never waging war or fighting. Am I right in thinking this notion basically doesn't exist in Elemental?

52 Replies 219,112 Views

[quote who="Derek Paxton" reply="58" id="2945102"]But the question is, are you playing as your sovereign, or your empire (as in Civ)?[/quote] Most definitely, for me anyway, I play as the Civilization. But really, even in other games, like Civ or GalCiv2, you're still playing as a leader, with a name and stats or bonuses. This gave Elemental a chance to do something very new, and very cool...ruler heirs. The idea of marrying and having children is

102 Replies 94,446 Views

[quote who="Lord Xia" reply="11" id="2944581"]All of the OPs critisism is true about the interface, and admitted to by the devs, not sure why the hate on the OP so harshly. [/quote] He comes off sounding like an asshole in his first post. "very unintuitive game", "worst interface in any game ever"...these had nothing to do with his question and sound douchey. We can forgive your a-holiness Xia, but not everyone's. [e

12 Replies 6,484 Views

[quote who="ronved" reply="2" id="2943691"] what the eff is that supposed to mean. instead of being a jerk just answer the question or go screw yourself. do not play cute because i criticized the game, this game deserves some damn criticism [/quote] If you bothered to scan the forum a little better, you might have noticed another thread bitching about the campaign that was locked. So your thread isn't just pointless, it's doubly pointless.

12 Replies 6,484 Views

...because I love Galciv2. So, I turn off random monster spawning (there's none of that in GC2). I treat my sovereign like my flagship, exploring and snatching up goodie huts. In the beginning of the game, I create pioneers (like I would create colony ships in GC2) and explore with them, looking for good city spots. I don't want to fight random spiders and wolves, I want to grow an empire and interact with the other major civilizations..

3 Replies 4,477 Views