ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

[quote who="Seleuceia" reply="3" id="3499573"] Actually there has been a recent spike in skirmisher spam recently...of the people I've seen do it though (and there have been many), Hummer was the only one I actually knew... If (for whatever reason) you go skirmisher spam, you pretty much have to rush reintegration, so "originality" isn't particularly relevant there...I haven't seen many kortuls though, still mostly eggs.... [/quote] That was common for

5 Replies 18,930 Views

[quote who="BingXueZhiYa" reply="4" id="3495878"] Thanks for your help, I have finished the install. Seems like the pics were filtered. I got the pics by using goagent. This plugin is really great, it helps a lot in modding. Especially in avoiding easy-mistakes. [/quote] Glad to hear. I've put hundreds of hours into the plugin and feel it works really well overall. I probably have one of the most complicated modding environment setups for sins and use Eclipse, CVS, Ant t

5 Replies 19,777 Views

I'm not sure why the pics aren't visible to you unless dropbox is filtered on your end. If you understand English you might try the video below. http://www.moddb.com/mods/sins-of-the-fallen/videos/sins-eclipse-editor-tutorial I saved the install instructions to a pdf though if your having issues with dropbox PM me an email and I'll zip it and forward to you.

5 Replies 19,777 Views

[quote who="Mord_Sith84" reply="2285" id="3495011"] Any future plans for the mod Z? [/quote] Yeah, I'm working on a new build and hope to start back up on the planets at some point. The mod will just move at the speed of a lot of other current mods when it comes to releases versus the fast approach I was able to get away with before.

3,050 Replies 8,611,144 Views

[quote who="GoaFan77" reply="2394" id="3494894"] Quoting Ace_Fighter, reply 2393 How do I make Images for "Races_Unit_Infocard" and "Races_Unit_Main" I am familiar with using Photoshop and Gimp but I can't figure out how they made those Images I know of Unit_Infocard and Unit_Main, but I d

2,761 Replies 7,651,109 Views

[quote who="GoaFan77" reply="1" id="3493842"] Unfortunately, my attempts to do something similar to the Diplomacy tree also failed. It seems these two tech trees will only recognize one block for whatever reason. Fortunately you can make the single block as big as you like, so you can leave a blank row to sort of simulate a new block. [/quote] Isn't there a limit to the displayable # of researches rows: 9 or 10? Can't remember for sure. You can

3 Replies 4,851 Views

[quote who="Shigiddy" reply="2282" id="3493855"] Awesome! So do I need to convert it back into BIN after editing, or will it do that on it's own? [/quote] You can create your own sub-mod with just your changes, that way when I update my mod you won't have as much work to do.

3,050 Replies 8,611,144 Views

[quote who="GoaFan77" reply="2382" id="3492457"] Looks handy, glad I know about that tool now, but is it supposed to be putting holes in my model? I don't mind it looking more angular/blocky, but outright gaps aren't going to cut it. [/quote] Your mesh probably isn't connected at those points then :( It shouldn't be putting holes unless the mesh is holy.

2,761 Replies 7,651,109 Views

[quote who="GoaFan77" reply="2380" id="3492443"] Okay, its not as bad as the Vasari Corvette. I don't know about the polycount but its 10k vertices while the Vasari one is about 17k. Still, unlike the Vasari model its not a very organic model, a few curves and 3 gun turrets but nothing that would seem to justify its current level of detail. I already reduced the dimensions of its textures by 1/4 because the extra detail wasn't worth it or noticeable. [/quote] Select

2,761 Replies 7,651,109 Views

[quote who="harpo99999" reply="2280" id="3492256"] shigiddy, it sounds like you might be attempting to edit in a text editor a BIN file, this can be confirmed by the first THREE characters of the file being BIN. the fix is to convert the file(s) to txt mode either using the convertdata(expansion).exe or one of the convert gui utilities like my text bin gui which is also in <

3,050 Replies 8,611,144 Views

[quote who="GoaFan77" reply="2378" id="3492331"] Okay, I have a quick question for you expert modelers. I have a ship that I want to use as a Corvette and have rigged up and gotten into Sins just fine. However, for a ship of its importance the file size is a bit higher than I'd like, being more inline with a capitalship than a frigate. Is there anything fairly easy I could do to reduce the poly count? [/quote] How high are you at now? The Vasari corvette is almost 6k pol

2,761 Replies 7,651,109 Views

[quote who="Cylon_Luvr" reply="2276" id="3491114"] Quoting KWHITE9008, reply 2275 Just looked and the research is there but there's no option to upgrade the cylon starbase to build frigates. Yep... you can complete the research, but when you click on the star base, it's not an ability/

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[quote who="Cylon_Luvr" reply="2273" id="3490783"] Z are you going to allow the Cylon star bases to build frigates and cruisers? (construction outpost research in the Defense Systems research tree?) [/quote] I'm not sure I'm quite following you here. Do you mean you don't like that they can or it's not working right? It was part of the original design for Cylon's to have the construction outpost research.

3,050 Replies 8,611,144 Views

[quote who="Cylon_Luvr" reply="2268" id="3490249"] Quoting ZombiesRus5, reply 2267 I'm getting close to a 1.82 release. I've been re-acclimating myself to the mod and fixing a few issues that have been bugging me like tangents on shield meshes for the original mod factions. There's also several bug fixes for Co

3,050 Replies 8,611,144 Views

I'm getting close to a 1.82 release. I've been re-acclimating myself to the mod and fixing a few issues that have been bugging me like tangents on shield meshes for the original mod factions. There's also several bug fixes for Colonial and Cylons that will be in the next build with more to come thanks in large part to testing feedback from JurisDocta.

3,050 Replies 8,611,144 Views

[quote who="Darvroth" reply="2265" id="3488432"] +11 August 21, 2014 12:20:38 from Sins of a Solar Empire Forums Quoting ZombiesRus5, reply 2264 As you can imagine this was a ton of abilities to try and fit in which sometimes means some lack in imagination I know first hand. When I get a chance I'll look but it may be a while my first effort is still to SotYR [/quote] No problem, I appreciate any help I can get.

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[quote who="Darvroth" reply="2263" id="3488108"] Zombie, You still need capital ship abilities? I have half a dozen or so left over from SotYR that fell out on the editing room floor. They would need a bit of tweaking to conform and I'd need to spend some time pouring over what you already have to find good fits. [/quote] There's always room for ability changes that work better, more fun, etc. As you can imagine this was a ton of abilities to try and

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