If only Martyrdom actually worked well let alone worked the way you are trying to describe it.
ZombiesRus5
So far we've only had a few good swimming days this year... Pretty sad overall. I needs me somes global warming.
Sadly my time for texturing is about nil... someone else would need to step up. I'm working on checking in my current build for 1.82 then I'll apply you fixes to see how they look [e digicons]:cylon:[/e]
[quote who="Seleuceia" reply="7" id="3479940"] Dynamic IP is a wonderful thing....[/quote] Assuming he's old enough to reset his parents router.
I'm surprised this forum doesn't IP ban for multiple accounts.
[quote who="satoru1" reply="10" id="3479832"]Many games are REQUIRING DX11.[/quote] And in a couple of years when the games that require DX11 are on sale I might consider upgrading at that point. I've lost interest in paying 50+ for a game that sales out for half that in a year.
[quote who="satoru1" reply="8" id="3479823"] Quoting ZombiesRus5, reply 5 I built my PC in 2009. Still running great. i7 860 8GB RAM GTX 260 I don't see any reason to upgrade for the next couple of years. You'd better start plannig to upgrade your video card. Because teh DX11 train has left the station and you'd better be on board.[/quote] lol, why?
Unfortunately sinkiller's posts have been bereft of any humor and the quality of supposed trolling is lackluster too. Continue on as it doesn't really matter anyway.
I built my PC in 2009. Still running great. i7 860 8GB RAM GTX 260 I don't see any reason to upgrade for the next couple of years.
This will have more longevity if we get more people making fixes improvements like this. Feel free to send your changes my way. Same name at Gmail.
[quote who="vackillers" reply="2250" id="3478508"] Got a problem, after I downloaded this mod after not playing this mod in such a long time, the Cylon and Colonial races are missing from the mod... I downloaded the Full version (500mb+) and its all in there except the 2 most important things of this entire mod lol... It has all the default races but not those 2. Are they in a separate download?[/quote] I can't upload BSG to moddb due to content
[quote who="Unikraken" reply="2247" id="3478328"] Is dead? Dead.[/quote] Maybe I'll get a alpha release uploaded after another 5 years ;)
[quote who="GoaFan77" reply="2139" id="3437153"]Hmm, maybe it has something to do with the fact I usually import .obj. I guess I'll try saving in XSI and reloading next time.[/quote] This is a problem with some *.obj files. Exporting the model to XSI or LWO and re-importing will work around this issue.
Yeah man, but it's a dry heat!
[quote who="GeomanNL" reply="1944" id="3434358"] It is a shame that global warming will not make the sun shine any longer. [/quote] You probably provided a link somewhere back showing how it is less cloudy due to global warming...
[quote who="Ekko_Tek" reply="1915" id="3432398"]I think it's fine for people to be critical of models and how accurate they are as long as they are motivated to then actually learn more about them and are not falling for the fallacy of "Scientists don't know everything, therefore they know nothing and I can safely ignore them" or "Climate models are not 100% accurate therefore they're useless".[/quote] It's a good thing scientists were right on the money with cholester
[quote who="GeomanNL" reply="1796" id="3430853"]If you leave enough data out, then you can support any conclusion you like.[/quote] you always leave little tidbits of irony in your spam of postings.
[quote who="Lavo_2" reply="2069" id="3428235"] Quoting Wintercross, reply 2068Anyone know if you can set certain planets or systems to use a specific skybox instead of picking one at random? Planets can be set to use specific skyboxes.[/quote] I thought that was in Stars... Planets can add scalars to the texture...
[quote who="Seleuceia" reply="1540" id="3426028"] I had a dream that I was taking this thread seriously and discovered that Geoman is actually a bot with an infinite looping error.... while(peopleResponding) { typeRandomness(seed); hitReply(); }[/quote] You mean I've been wasting all my time writing down links onto golden tablets :( :( :(
What the heck happened [e digicons]:O[/e] Sins of the Fallen made it into the top 100 this year! Thanks everyone. <img src="http://media.modd
[e digicons]o_O[/e]
Help Sins of the Fallen get in the top 100 for 2013 Mod of the Year: http://www.moddb.com/mods/sins-of-the-fallen [e digicons]:cylon:[/e]
I'm not sure what exactly you described above... but in Gimp if you want to edit a specific channel you need to decompose the image to RGBA layers. Then when you are done editing the individual channel layers you then recompose the layers. The Decompose/Recompose options are under Colors->Components menu.