ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

[quote who="Stalcore" reply="1999" id="3389752"] Hey Z I have been working on the Tenorias planets GasGiant not being able to colonise. I have found how to fix it. I was wondering what you want the cost and stages to be set at?[/quote] Ah, thanks for pointing this out. It's actually templated so I modified my template to have them colonizable with the same stas as the generic gas giant. All the planet code is created by feeding the planet textures into a scripted buil

3,050 Replies 8,611,655 Views

[quote who="Jafo" reply="246" id="3389635"] Quoting ZombiesRus5, reply 245Destroying a Carbon Sink is quite a bit different from: It's all about the motivation behind the study that finds a 'destruction of carbon sink'. "Oh, shit...my stinking bog of a desolate wilderness is going to be ravaged by windmill attrocities....I MUST demonstrate a failing of the ecological system behind it....otherwise my shares in Exxon will fall...." ...[/quote]

2,913 Replies 9,301,442 Views

idk... maybe something here. Rebellion: Advanced Tactics and Espionage Advanced Tactics: Set units to Incircle or Englobe enemy units when focus firing. - Useful against AOE Set units to Battle Ball when focus firing. - BAU Others? Improved Fleet Mechanics - Retreating a unit automatically detaches them from the fleet - Others? Assign targets for unit abilities Want those 5 Hoshikos to only heal your capit

130 Replies 320,469 Views

[quote who="Jafo" reply="242" id="3389622"] Quoting ZombiesRus5, reply 241I find it somewhat sad in our quest to reduce greenhouse gas emissions that we end up doing more harm than good to the actual environment. I'm even more skeptical of wind farms than I am of AGW. http://www.telegraph.co.uk/earth/energy/windpower/9889882/Wind-farms-will-create-more-carbon-dioxide-say-scientists.html I think what you have there is a perfect exam

2,913 Replies 9,301,442 Views

I find it somewhat sad in our quest to reduce greenhouse gas emissions that we end up doing more harm than good to the actual environment. I'm even more skeptical of wind farms than I am of AGW. http://www.telegraph.co.uk/earth/energy/windpower/9889882/Wind-farms-will-create-more-carbon-dioxide-say-scientists.html

2,913 Replies 9,301,442 Views

[quote who="Cylon_Luvr" reply="1997" id="3389554"]Was playing with moons. There seems to be a mix of both TEC and Vasari trade ships? The starbase, moon or trade centre must be building TEC trade ships? See below: [/quote] The trade ship entity is declared in the Starbase or Planet Module entity file. It's a bit odd, but theres nothing I can do about it.

3,050 Replies 8,611,655 Views

[quote who="GoaFan77" reply="1923" id="3389499"] Does anyone know where the icons for the Pirates gets set? I'd like to change the symbol without simply replacing the old pirate logo in the RaceLogos.tga file.[/quote] SpecialNPC.playerThemes

2,761 Replies 7,651,661 Views

[quote who="koobalt" reply="1984" id="3389053"]Well, since moon works as Starbase, and starbase can move, i think there need to be a setting that enable or disable the move, I forget to mention that the moon start run away when i destroy him and he become destroyed moon. [/quote] Had to compromise for now... When moons blow up with the new patch they will simply go away. I need to figure out if I can bring back destroyed moons or not.

3,050 Replies 8,611,655 Views

[quote who="mrhayward" reply="1991" id="3389427"] Thankyou for confirming that, i plan on getting the DLC relatively soon, and i use all the factions for Sins of the Fallen, and my favorite is Colonial because their ships are Juggernauts haha, i also make the game harder by setting Colonial as Militia haha[/quote] Cool! And yes the militia options really are about increasing the difficulty. Difficulty probably is something like this currently: Plague R

3,050 Replies 8,611,655 Views

[quote who="VladislavStoilov" reply="3" id="3389406"] Thanks for your answers! So, you have to use Wail of the Sacrificed only on small planets, because with big, fully upgraded planets you sacrifice too much, even with Progenitor Mothership bonuses? [/quote] You only want to sacrifice a high population planet.

10 Replies 15,879 Views

[quote who="Cylon_Luvr" reply="1987" id="3389126"]New description also[/quote] Can I get your new string entries. I need to plug them into my templates. [quote who="Cylon_Luvr" reply="1987" id="3389126"]- "Assault Systems" icon updated and emailed. New description also. - "Defensive Enhancements" icon updated and emailed. New description also. - Changed "Squadron Facilities" to "Raider Facilities". New icon emailed. - New icon for "Colony Pods"

3,050 Replies 8,611,655 Views

Those vehicles in the OP look intimidating- but the also look like HUGE targets. My concern is someone either bigger and badder or more notorious would decide they want your vehicle. If I were generally preparing I would buy, use and maintain something like a diesel SUV. An older SUV with a simple diesel setup would probably be smart and start learning everything you can about the engine. Depending on how obsessed you are with a doomsday scenario y

10 Replies 82,718 Views

[quote]Acceleration-deceleration and turn rates for all fighters significantly improved; maximum speed slightly improved[/quote] How do you know this would improve anything? Fighters already are faster and accelerate quicker. Have you tried any value changes?

22 Replies 29,221 Views