Also, I need to resize several units for game engine reasons. Let me know if you have suggestions. The Cylons light basestar is too big for the pathing for this unit type. I need to make it smaller to keep units from bumper car effect for example.
ZombiesRus5
[quote who="Stalcore" reply="1999" id="3389752"] Hey Z I have been working on the Tenorias planets GasGiant not being able to colonise. I have found how to fix it. I was wondering what you want the cost and stages to be set at?[/quote] Ah, thanks for pointing this out. It's actually templated so I modified my template to have them colonizable with the same stas as the generic gas giant. All the planet code is created by feeding the planet textures into a scripted buil
Edit - nvmd, I'm not sure where they came from now... Replacing with TEC standard until a new one presents itself.
[quote who="Jafo" reply="246" id="3389635"] Quoting ZombiesRus5, reply 245Destroying a Carbon Sink is quite a bit different from: It's all about the motivation behind the study that finds a 'destruction of carbon sink'. "Oh, shit...my stinking bog of a desolate wilderness is going to be ravaged by windmill attrocities....I MUST demonstrate a failing of the ecological system behind it....otherwise my shares in Exxon will fall...." ...[/quote]
Looks like vadar is doing something unexpected to him [e digicons]:S[/e]
I loved the old Dawn of War RTS game and it's expansions. Didn't care for Dawn of War II though.
idk... maybe something here. Rebellion: Advanced Tactics and Espionage Advanced Tactics: Set units to Incircle or Englobe enemy units when focus firing. - Useful against AOE Set units to Battle Ball when focus firing. - BAU Others? Improved Fleet Mechanics - Retreating a unit automatically detaches them from the fleet - Others? Assign targets for unit abilities Want those 5 Hoshikos to only heal your capit
you might forget you made this post Alzheimer- but it's back online.
[quote who="Jafo" reply="242" id="3389622"] Quoting ZombiesRus5, reply 241I find it somewhat sad in our quest to reduce greenhouse gas emissions that we end up doing more harm than good to the actual environment. I'm even more skeptical of wind farms than I am of AGW. http://www.telegraph.co.uk/earth/energy/windpower/9889882/Wind-farms-will-create-more-carbon-dioxide-say-scientists.html I think what you have there is a perfect exam
I find it somewhat sad in our quest to reduce greenhouse gas emissions that we end up doing more harm than good to the actual environment. I'm even more skeptical of wind farms than I am of AGW. http://www.telegraph.co.uk/earth/energy/windpower/9889882/Wind-farms-will-create-more-carbon-dioxide-say-scientists.html
[quote who="Cylon_Luvr" reply="1997" id="3389554"]Was playing with moons. There seems to be a mix of both TEC and Vasari trade ships? The starbase, moon or trade centre must be building TEC trade ships? See below: [/quote] The trade ship entity is declared in the Starbase or Planet Module entity file. It's a bit odd, but theres nothing I can do about it.
That was nice short and to the point. I like it.
[quote who="GoaFan77" reply="1923" id="3389499"] Does anyone know where the icons for the Pirates gets set? I'd like to change the symbol without simply replacing the old pirate logo in the RaceLogos.tga file.[/quote] SpecialNPC.playerThemes
[quote who="koobalt" reply="1984" id="3389053"]Well, since moon works as Starbase, and starbase can move, i think there need to be a setting that enable or disable the move, I forget to mention that the moon start run away when i destroy him and he become destroyed moon. [/quote] Had to compromise for now... When moons blow up with the new patch they will simply go away. I need to figure out if I can bring back destroyed moons or not.
Patch 1: SotF Fall of Kobol Reb.1.52.22.1 (Patch)
[quote who="mrhayward" reply="1991" id="3389427"] Thankyou for confirming that, i plan on getting the DLC relatively soon, and i use all the factions for Sins of the Fallen, and my favorite is Colonial because their ships are Juggernauts haha, i also make the game harder by setting Colonial as Militia haha[/quote] Cool! And yes the militia options really are about increasing the difficulty. Difficulty probably is something like this currently: Plague R
It's not unprecedented either- culture can kill a planet too despite enduring devotion or the other block colonize techs.
I'll put a small patch on media fire for 1.52.22.1 today. This would be applied directly over 1.52.22 and include all the changes I've made up to current.
[quote who="VladislavStoilov" reply="3" id="3389406"] Thanks for your answers! So, you have to use Wail of the Sacrificed only on small planets, because with big, fully upgraded planets you sacrifice too much, even with Progenitor Mothership bonuses? [/quote] You only want to sacrifice a high population planet.
[quote who="Cylon_Luvr" reply="1987" id="3389126"]New description also[/quote] Can I get your new string entries. I need to plug them into my templates. [quote who="Cylon_Luvr" reply="1987" id="3389126"]- "Assault Systems" icon updated and emailed. New description also. - "Defensive Enhancements" icon updated and emailed. New description also. - Changed "Squadron Facilities" to "Raider Facilities". New icon emailed. - New icon for "Colony Pods"
Those vehicles in the OP look intimidating- but the also look like HUGE targets. My concern is someone either bigger and badder or more notorious would decide they want your vehicle. If I were generally preparing I would buy, use and maintain something like a diesel SUV. An older SUV with a simple diesel setup would probably be smart and start learning everything you can about the engine. Depending on how obsessed you are with a doomsday scenario y
I'm looking for one of these...
[quote]Acceleration-deceleration and turn rates for all fighters significantly improved; maximum speed slightly improved[/quote] How do you know this would improve anything? Fighters already are faster and accelerate quicker. Have you tried any value changes?
[quote who="Cylon_Luvr" reply="1987" id="3389126"]Hey Z, next lot of changes: [/quote] I love you [e digicons]:inlove:[/e] but only in a plutonic cylon sorta way [e digicons]:cylon:[/e] It's probably just your avatar though- but keep up the good work ;)