[quote who="ARESIV" reply="14" id="3388966"]Progenitor: Worst colony ship, no firepower, no durability and weak colony bonuses. Shield Regeneration is very helpful against TEC but worthless against Vasari. Malice has a targert cap of 24.... minor annoyance.[/quote] huh! The prog is one of the best starting capital ships. Most people get it exactly for Malice and then Shield Restore for late game to support a Titan. I've destroyed so many fleets with Malice in the early game-
ZombiesRus5
I found the command star issue too. Had a Titan ability clash names withe the frigate. I've fixed this internally.
They've commented....
Matchmaking and Ranking (MMR DLC) for PvP and PvAI
[quote who="GoaFan77" reply="3" id="3388882"]It even ignored the first main nerf they tried to give it. [/quote] lol, that is funny. this titan is such a beast it's able to ignore directives from devs.
[quote who="koobalt" reply="1979" id="3388912"]NumStrings 13026[/quote] That's correct which is odd. [quote who="koobalt" reply="1979" id="3388912"]And just now, when i conquer a planet, the moon start to run away, and my colony ship start to chasing him.[/quote] Yeah, moons have a bug with that right now... I'd turn it off until I can figure out a way to fix it.
How many Strings are in your English.str in Core?
[quote who="Cylon_Luvr" reply="1972" id="3388718"]Thanks Z. All of the changes listed are actually based on build 22, your latest build. Should I wait until you have implemented the changes from my last post, and then post up the next lot of changes? [/quote] Aye, I misread some of your statements on icons. I'm insync now [e digicons]:cylon:[/e] I have everything done in this list except for the Loyalist/Rebel capital ship changes. I need to make new code to in
[quote who="mrhayward" reply="1973" id="3388764"] I have asked a question on Moddb about sins of the fallen, the guy who replied to me said he had no interest in this part of the Mod, so i have to ask, does this addon for the Mod work for Forbidden Worlds DLC?[/quote] Hi, sorry... I haven't checked moddb in the last few days. Had birthday parties this weekend for two kids. Yes, Colonials support the new DLC features and Cylons in build 21 can colonize any DLC planet.
My oldest son is re-living some of his youth and has sucked me into playing the card game Yugioh. So far we spend half our games arguing about rules and how the other's deck is OP in one way or another. He's even managed to pull his younger brothers off the X-box which is no small miracle. We used to hate Yugioh as a trading card when he was younger, but it's a pretty fun game to play. <img src="http://4.bp.blogspot.com/-qrP1L4QoqTQ/UZ9rLV-T__I/AAAAAAAAw6A/
Hey Cylon_Luvr, I know a few of these should be fixed in the latest build (at-least I thought so). Regardless, I'll go through them all against my internal build and make any necessary fixes. Some of the items you have specified will take a little bit of time to do as they are new coding. Other than that most the comments look on task. I like the new organic armor icon [e digicons]:cylon:[/e]
[quote who="koobalt" reply="1965" id="3388506"] That link take Me to some 26 KB file, I don't think this is it?[/quote] yeah, it borked too. I tried uploading from my dropbox URL but I forgot mediafire has a 200mb limit for free accounts so it's useless too because the mod is so large. Sorry guys. I'm not paying for an account.
[quote who="koobalt" reply="1963" id="3388395"] I use MediaFire, no restriction... www.mediafire.com [/quote] Added a medifire link in the OP. I will probably move to mediafire only going forward. nvm
[quote who="ZombiesRus5" reply="1960" id="3388361"] Quoting koobalt, reply 1958 Can You upload it on another server ZombiesRus5?? Since gamefront are block for many countries (my to for some reason...) I'm uploading to strategy informer also. Can you download from there? Quoting Mord_Sith84, reply 1959 Quoting ZombiesRus5, reply 1946 I think you wanted this as a hangar, but as I already have a hangar model I've made this
[quote who="koobalt" reply="1958" id="3388283"] Can You upload it on another server ZombiesRus5?? Since gamefront are block for many countries (my to for some reason...)[/quote] I'm uploading to strategy informer also. Can you download from there? [quote who="Mord_Sith84" reply="1959" id="3388323"] Quoting ZombiesRus5, reply 1946 I think you wanted this as a hangar, but as I already have a hangar model I've made this into the cylon's trade p
it may or may not work with FoH or FoT. Plague might be the biggest issue. I do plan to release a 1.52.22 build for normal Fallen.
The Lost Fleet by Jack Campbell Star Carrier by Ian Douglas These are both very similar in the battles take place in space. The Lost Fleet is probably the closest to Sins of a Solar Empire but both are decent reads.
[quote]After 3 or 4 hours I find the Pirates have been killed off - so they can't be used.[/quote] probably novaliths [quote]I miss the seeker vessels autoseeking mines to clear them. Can Stardock reactivate autoseeking or is there something I am missing about setting seekers to auto find mines?[/quote] They do for me.
[quote who="Ryat" reply="12" id="3387973"] Quoting athelasloraiel, reply 10 stop Sins DLCs coming. Get us Sins2. That would be Ironclad's job. And they are currently locked up in another project. DLC from Stardock is the best we can hope for.[/quote] Yeah, creative DLC is fine by me.
[quote who="ARESIV" reply="11" id="3387942"] Quoting ZombiesRus5, reply 9And for people playing online with less than adequate video cards? I would imagine that system configurations that have a video card that cannot handle Sins, most likely wont have a CPU capable of handling it either. [/quote] So that I7 that uses a on board graphics driver with normal RAM... maybe not.
[quote who="Stalcore" reply="1947" id="3387963"] Looking Great as Always Z.. [/quote] A new build will likely be coming tomorrow. Expect a bunch of abilities that are close but not quite right for cylons [e digicons]:cylon:[/e] Also, a lot of polish work has been done with a prototype datastream around research icons. You'll also notice there is no longer a light frigate. Let me know if the AI behaves wonky or not... We can work aroun
[quote who="holy beast" reply="16" id="3387736"] Does this mean there is a new svn version of the mod? im beta tester of the mod and havnt heard any news of the switch?[/quote] Well, considering Lava is a modder.....
[quote who="mjlamb1968" reply="6" id="3387947"]@zombie -- I am going to try the selecting units thing tonight. Can you expand on the "creates a chain of orders" thing?[/quote] Example: [alt]+[click] bombers [shift]+[click] 1st capital ship [shift]+[click] 2nd capital ship [shift]+[click] etc works good for cleaning up turrets, too [quote who="GeomanNL" reply="5" id="3387833"]Why don't you use fleets?[/quote]
I think you wanted this as a hangar, but as I already have a hangar model I've made this into the cylon's trade port.