ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

[quote who="XATHOS" reply="1238" id="3386352"] When do you expect to have the Plague rolled out, and how far along are you with the Nephilim?[/quote] I still need to do some testing of the new Titan abilities so maybe not too much longer. Everything is coded, rigged, textured, iconized, stringified, etc. I found a model I'm going to try and use for Nephilim. I have to uv-map and texture it though so not sure how long that will take.

1,320 Replies 4,049,645 Views

I'm pleased to be able to give a quick update on the Plague faction. My journey with the Plague began in 2010 when I like many others decided to make a mod for Sins of a Solar Empire. I wanted to be different from most of the other mods and crea

1,320 Replies 4,049,645 Views

Just copy your sins install folder before you update. You can run your old version from the copy and stay I updated with the current version.

8 Replies 6,746 Views

[quote who="RedneckDude" reply="68" id="3386068"] Quoting sydneysiders, reply 56Quoting RedneckDude, reply 19My father in law says that one of the best things about me is that no matter what is going on around me, I find a way to enjoy my day. (Be Happy) ...and that is projected very much here in the forums/community, and happily, is catching... Thanks, and I hope so! [/quote] Despite the issues you had to overcome your story was wel

78 Replies 280,588 Views

[quote who="atomose" reply="1913" id="3385768"] god, why !!!!???!!! i cant download anything on with your links. i have a 403 forbidden error can you host it on "Mega" or a other ? link isnt break ? tell me pls ^^ ![/quote] Strategy Informer or Mediafire do not work for you either? I know gamefront has some issues with some foreign countries.

3,050 Replies 8,611,713 Views

[quote who="JinglyGoo" reply="34" id="3385722"] lol at that logic by zombie, while it makes sense its totally irrelevant. You and your opponent have same amount of time to spam as much as possible. You ll have more discs than he has LFs.[/quote] I guess I'll have - lol - at your logic. It's fairly amusing.

36 Replies 35,312 Views

[quote who="Darksxx" reply="4232" id="3384882"] This is what Im hearing, WE DONT GIVE A FUCK WHAT YOU SAY, Fine, be the bucnh of assholes you all are being, but dont expect a lot of people to play a mod thats unplayable. End of Tranmission, these modders have been Assimulated into morons!!![/quote] [quote who="ZombiesRus5" reply="4231" id="3384881"]From what I've seen of game developers (not the PR guys) we have more in com

5,100 Replies 12,727,496 Views

[quote who="Jafo" reply="8" id="3385500"] Quoting Sinperium, reply 6"Nobody can truly make you happy--or miserable--but yourself." Hardly true. If someone doubled my salary he would 'truly make me happy'. Conversely.... if someone halved my salary it would 'truly make me miserable'. No input at all from me ....[/quote] It's a hard concept for people to truly understand and embrace Sinperium... </

78 Replies 280,588 Views

[quote who="harrystefanou" reply="6" id="3385512"] I have watched first two episodes of Falling Skies TV Series...It was ok not great...I think it would not be a good show according to me.. MotionEmpire[/quote] The quality of the shows have improved after each season as well as the characters.

9 Replies 41,943 Views

[quote who="JinglyGoo" reply="30" id="3385187"] What do you mean build slower? i thought it was -2 of a normal LF? LF - 24 and Disciple 22. [/quote] Disciples are 4 supply at 22 seconds build. Cobalts are 5 supply at 24 seconds build. Build 200 supply of Cobalts and Disciples. It will take 1100 seconds to build 50 disciples and 960 seconds to build 40 Cobalts.

36 Replies 35,312 Views

[quote who="JinglyGoo" reply="28" id="3384961"] @Sin Cheaper, -2 sec build time, easier to spam, less supply, work better without a cap, DPS upgrades taken as priority when tec goes for armor, +10% extra base dps as well. It just seems the way the game is played from what i see, im probably missing a few points as well. [/quote] Disciples actually build slower than any other LF and they are closer to 12% more effective dps wise when looking at comparable fleets.

36 Replies 35,312 Views

Not directed at the OP... Very little if any of things discussed in this thread will ever get implemented in this game (and thankfully so for several of the things talked about). In regards to the OP - It's not so much that some of your ideas aren't good... I think they suffer from the same issue my thread will have. Convincing the developers the changes would have a positive impact on gameplay and balance.

49 Replies 149,084 Views

I've had some fun flagship victory on games on ICO. Also capital planet victory games work pretty well sometimes in FFA. A vasari player has the advantage in these game types though. Occupation victory never really worked out to be a good option. Diplomatic victory is sorta lame. Research Victory- I have plans for it. Allied Victory - I miss the # of allied victors option. I also disagree that anything needs fixed here. <

15 Replies 11,097 Views

[quote who="Skrimyt" reply="15" id="3385146"] Quoting Sinkillr, reply 12 Based on the amount of terrible ideas and suggesttions you have produced on this forum, the sense of entitlement that you feel for others to help you, and your unwillingnness to learn the basics of sins gameplay, I can only conclude you are a I see this: http://tvtropes.org/pmwiki/pmwiki.php/Main/Scrub With the "house rules" in question biased strongly towards someone who wa

22 Replies 44,920 Views

I use SVN for my mod even though I'm the only person that works directly on it. Eclipse also hooks up nice with it and coupled with my Plugin and other tools I've made- it's a pretty nice modding environment. I can't say I'm surprised a lot of the mods have finally gone the SVN route. I know I was promoting that over file sharing when I first joined these forums.

5,100 Replies 12,727,496 Views

[quote who="myfist0" reply="4238" id="3384890"]Thanks to everyone else for your support, we have another update coming soon, possibly with German, French and Spanish string file support. All the stock strings will have proper imported lines but SOAs custom strings will be machine translated.[/quote] I have done this too. Seems to work well enough- though I'm guessing some of the Trekie stuff translates a bit funny ;)

5,100 Replies 12,727,496 Views

PlanetData allegiancePassiveGainRate 0.000347222 allegiancePassiveLossRate -0.000347222 allegianceFriendlyMaxGainRate 0.000694444 allegianceEnemyMaxLossRate -0.000694444 allegianceGainFromCultureMax 0.1 startingPopulationPercOfMax 0.5 healthOnColonize 200.0 healthRegenRatePercWhenBombed .000 considerBeingBombedTimeForHealthRegen 20 considerBeingBombedTimeForPopulationGrowth 240 populationGrowthPercWhenBombed 0.50 moduleCo

8 Replies 18,766 Views

[quote who="Major Stress" reply="4226" id="3384872"]Modders just don't give a damn.[/quote] [quote who="Major Stress" reply="4226" id="3384872"]This is our hobby. We made this mod for US.[/quote] [quote who="Major Stress" reply="4226" id="3384872"]We just happen to be sharing it with you guys.[/quote] [quote who="Major Stress" reply="4226" id="3384872"]From my point of view.... SCREW PUBLIC RELATIONS! You don't like the mod? Then Don't Friggen Play It! It i

5,100 Replies 12,727,496 Views