ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

Updated for disruptor nanites and Greg's suggestion for Bombers. His suggestion makes sense as it was the reason provided for changing fighters from phase missiles to pulse guns.

44 Replies 81,987 Views

[quote who="GoaFan77" reply="1" id="3382429"]TEC Rebel I'm beginning to think TEC Rebels need much more help than that. Has anyone ever seen liberated resistance do anything worth mentioning?[/quote] No, and to be honest I classify that as cosplay flavor tech. There's quite a few of those in this game. [quote who="GoaFan77" reply="1" id="3382429"]This unit is severely undermatched compared to the other factions. Increase hull/shield and damage by 10%. S

44 Replies 81,987 Views

As stated: If you play PvP please sign to nerf Disruptor Nanites. Disruptor Nanites: A mix of specialized nanites compose part of the turret's phase missile warheads, halting repair and regeneration when they strike their target. A single turret can target a new unit every 7.5 seconds halting all Hull/Shield/AM regeneration for 300 seconds (That's 5 minutes folks!). Disruptor Nanites Effect: Disables Regenerati

14 Replies 29,441 Views

I think the game is close to a decent balance for competitive play- but I think these might set the final stage for rounding Rebellion's balance for PvP play. Agree/Disagree? Also, pay special attention to the Desperation comments. TEC TEC Loyalists Ability: Disru

44 Replies 81,987 Views

[quote who="JinglyGoo" reply="36" id="3382306"]I love that choice of words, i guess fancy words like periodic are the domain of the super smart modders lol. Superiority complex much zombie? [/quote] I'm actually a super smart software developer.

54 Replies 145,550 Views

[quote who="Greg30007" reply="34" id="3382211"] Quoting Seleuceia, reply 33It is limited in how many units it affects, but once it kills a unit, it can suck in another.... Basically, if the target cap is 10 then it can only suck in 10 units at a time...but if one unit dies instantly, only 9 are currently being affected and thus another ship can now be sucked in.... That's my understanding anyway...haven't really tested it extensively but that's wh

54 Replies 145,550 Views

[quote who="ARESIV" reply="29" id="3381966"]The Maw (Vorastra Titan) no longer affects Corvettes; max target count reduced from unlimited to 15/30. - Nerf down to reasonable levels.[/quote] It still eats infinite number of targets. The dev's need to stop using periodic actions when they want to target a finite amount of units ;)

54 Replies 145,550 Views

[quote who="candido-" reply="97" id="3381419"] Quoting Ryat, reply 95Psionic Scream: Deal 100/200/300/400 (125/250/375/500 with fracture) damage to targeted capitalship or frigate within 4500/5000/5500/6000 km and all those within 3500 km, and also disable their abilities for 3/4/5/6 seconds. (90/85/80/75AM, 25sec) Whoa, calling all captains: is that right? The Psionic Scream gives an Interrupt, e.g., vs Marza's missile barrage? Could the most info

100 Replies 376,788 Views

[quote]The question is should I?[/quote] Yes. [quote]Are you able to disable the DLC (even if you just disable it "in game") to play without its effects?[/quote] No- but you probably won't want to once you start playing the DLC. It would however be really easy to create a MOD that removes the DLC features. Considering no one has done that is pretty telling IMO. [quote]Are the additions to the game worth the money?[/quote] 1/2 as much as a va

5 Replies 13,359 Views

[quote who="boshimi336" reply="2" id="3381745"] On top of that, referenced numbers quite often contradict the actual mesh sizes of windows and such which themselves are not uniform amongst ships. There have been a few conversations about this (scaling ships correctly) and it just isn't possible. There are too many conflicting 'factual' numbers that have been published.[/quote] Not to mention many ships have been resized to operate better

3 Replies 6,774 Views

[quote who="ZombiesRus5" reply="19" id="3381722"] Quoting Furball-09, reply 18The arguments made in the OP suggest he has been battling opponents pretty skilled with Vasari and/or getting feed whereas he may need to improve his skills with Advent. I don't think he actually plays PvP. [/quote] I stand corrected. I didn't think you played on ICO.

54 Replies 145,550 Views

[quote who="Furball-09" reply="18" id="3381718"]The arguments made in the OP suggest he has been battling opponents pretty skilled with Vasari and/or getting feed whereas he may need to improve his skills with Advent. [/quote] I don't think he actually plays PvP.

54 Replies 145,550 Views

[quote who="Furball-09" reply="14" id="3381709"]So in other words nerf everything about Vasari that makes their ships and tech what they are? All because Advent gets a lot of damage from phase missiles? Nerf orky rushing? Seriously? It takes some serious skill to be able to do this stuff and still maintain some kind of eco and expansion. [/quote] You should read this post: https://forums.sinsofaso

54 Replies 145,550 Views

[quote who="-Ue_Carbon" reply="12" id="3381656"] Actually if you just make PM be affected even partially by mitigation your problem would be better for all around.[/quote] Most people seem hesitant to do this because of the whole bypass shields thing. From a purely game balancing perspective this would have made sense.

54 Replies 145,550 Views

[quote who="Greg30007" reply="9" id="3381600"] Quoting Seleuceia, reply 6I don't think it's even necessary to change the weapon type of Vasari bombers...reduce their base damage just like everything else with PMs to compensate for the shield bypassing.... I dont think that is a good idea. If you nerf damage they will be useless until you get your shield bypass research[/quote] that was my initial reaction too. I don't know if an earl

54 Replies 145,550 Views

[quote who="Seleuceia" reply="6" id="3381572"]I don't think it's even necessary to change the weapon type of Vasari bombers...reduce their base damage just like everything else with PMs to compensate for the shield bypassing....[/quote] Either way... KISS theory rules here.

54 Replies 145,550 Views

[quote who="Greg30007" reply="1" id="3381527"]Only problem advent have is kosutra jump and phase missiles on bombers. Change from phase missiles to whatever vasari HC are using and it will be fine[/quote] Would definitely go a long way to bringing the game into balance.

54 Replies 145,550 Views

There aren't any mods I know of that replace just TEC, Advent and Vasari with different models. There are mods that leave those races intact but add new factions like star wars, battlestar, or original races. These aren't considered Total Conversions- more an expansion mod to the vanilla game. Maelstrom Sins of the Fallen Fall of Kobol Star Wars Requiem <a id="ctl00_ctl00__Content__Content__RepeaterPosts_ctl05__PostTitle" title="Zombie&#

3 Replies 17,090 Views