ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

[quote who="Crazyfrywad" reply="1843" id="3379950"] I know what you mean, I had quite a few people stepping up and saying they'll help me with the lines for the colonials. But so far, only one person keeps in touch with me and sends in lines for multiple ships. Her and I can only do so much and I wish people who say they'll help will step up.[/quote] I agree... All you need is a decent mic (nothing special) and about 5-10 minutes to run through some lines in one

3,051 Replies 8,613,441 Views

[quote who="Mord_Sith84" reply="1841" id="3379870"] Quoting Mord_Sith84, reply 1788 Come on... there has to be someone out there who can texture koobalt's model??? (Cylon missile turret/hanger bay) Out of all the modders that look at this forum, I'm really surprised (and disappointed) that no-one will put their hand up to do this....[/quote] Actually, I'm not too surprised. The reality is a little different than what you might expect. T

3,051 Replies 8,613,441 Views

[quote who="IskatuMesk" reply="40" id="3379717"]Companies like Blizzard have only involved themselves in mods/campaigns just to shut them down when they fear there might be competition (sc2wc3 conversion comes to mind which, by the way, I have and will freely distribute because lol). They send a bullshit C&D, but that's the real reason. Just thought I'd mention that in regards to someone talking about companies shutting down user projects with market confusion.[/quote] The

107 Replies 419,306 Views

[quote who="Mord_Sith84" reply="1805" id="3377016"] Hey Z, I've just emailed you all the new sound files. You can essentially swap out all existing Cylon sound files with the folder I've sent you (plus the "event" files that you already have). Includes: - Sound for ships.. including capital ships, Titans, Hades class, scout and envoy - Custom songs for Cylons (Songs taken from the show), including "Announcement" and customized songs for either Loyalist or R

3,051 Replies 8,613,441 Views

[quote who="JonJay" reply="1828" id="3379031"] July 5, 2013 14:07:58 from Sins of a Solar Empire Forums Crazyfrywad No I do not have your e-mail address and I will do this project but I am just trying to find out what you need me to do. Do I Copy the game core info into the cylon info: " These are mostly fairly simple research items consisting of copying and pasting

3,051 Replies 8,613,441 Views

[quote who="P3CTankman" reply="1834" id="3379459"] Quoting ZombiesRus5, reply 1832 's plastered everywhere except the README... There's a PDF included right next to the README that reads "How to Install and Activate..." I suddenly feel stupid. :/[/quote] Honestly README's start out interesting but become a mess to maintain. I'll be cleaning up the readme to get it down to a simple statement about the mod and credits listing.

3,051 Replies 8,613,441 Views

[quote who="GeomanNL" reply="3" id="3379580"]Quoting ZombiesRus5, reply 2 Did you research their culture tech that repels culture from capital ships? Yes I researched Shock and Awe, but that works only in friendly gravity wells (or so it said).[/quote] The research is supposed to be an adjustment to culture protect rate on the capital ships. AFAIK this works in both friendly and neutral systems. That said it sounds like there was a bug or a deliverance

12 Replies 18,009 Views

[quote who="Sinkillr" reply="37" id="3379407"] Yeah, but it wasnt being used. I only picked it so that I dont have to make two separate games with advent; one with shield restore and one with malice.[/quote] IDK you had more banks targeting against the disciples than you did the cobalts. I'd repeat both tests to make them more identical.

61 Replies 235,596 Views

[quote who="Sinkillr" reply="35" id="3379394"]As for the rest of the comment, I would advise you to re-read my entire post...It clearly says the replay was with MALICE only. This is due to more advent players picking that over shield regen vs vasari. It also says that i tested it after with shield regen, with 4-5 more advent ships surviving... [/quote] The replay showed the prog had shield restore.

61 Replies 235,596 Views

[quote who="Sinkillr" reply="33" id="3379377"]50 disciples + Prog vs Orky- http://www.mediafire.com/?37dqqbqv9w9i0nj 29 disciples survive...[/quote] I watched the replay and it was 62 disciples which is correct. The only problem is shield restore was never cast! I suggest re-running that with shield restore actually casting.

61 Replies 235,596 Views

[quote who="P3CTankman" reply="1831" id="3379159"] Quoting Crazyfrywad, reply 1815 Indeed. Put the core last and you should be fine. ... Seems a bit un-intuitive. That should probably be in a README file. If it is in a README I can't find it.[/quote] It's plastered everywhere except the README... There's a PDF included right next to the README that reads "How to Install and Activate..."

3,051 Replies 8,613,441 Views

[quote who="Seleuceia" reply="53" id="3379153"] I wish I could remember who suggested that and "confirmed" that it worked....[/quote] Greg never confirmed it worked... He was just throwing out ideas to counter wail. He thought since it worked against BRB which didn't require AM it would work against a culture center.

59 Replies 68,788 Views

The excel spreadsheet details the notes for this research tree. Here's a condensed version of the string names that can be used as a reference file for the in game name to the name IDS in the entity file. https://dl.dropboxusercontent.com/u/5790092/sotf/bloodandchrome/Design/Cylon_stringinfo.txt

3,051 Replies 8,613,441 Views

[quote who="Senza32" reply="1881" id="3378820"] Hey guys, both because I wanted to and because it seemed like a logical place to start modding the game, I'm working on improving the Kol. Anyway, I'm attempting to add a shield mitigation reduction debuff to the Gauss Rail Gun. I have the proper reference files installed correctly, and using the Stikulas' DefeatShields buff as a template, I added a shield mitigation effect to it, however I can never actually test it properly s

2,761 Replies 7,653,289 Views

[quote who="IskatuMesk" reply="9" id="3378779"] Are those only active with that ship mesh highlight filter thing on? Because I always, always have that off. I changed one ship from 0.1 min 0.8 max to 0.0 for both as myfist0 does but I don't see any differences. I don't think any of my DA textures have anything in the luminosity channel except for the one DyiithJhinn circuit texture that doesn't even work properly because sins bloom doesn't di

12 Replies 9,058 Views

[quote who="JinglyGoo" reply="48" id="3378584"]Even look at the replies here, i dont agree with you = you are troll conclusions from zombie.[/quote] Actually I was giving you the benefit of the doubt calling your posts trolling... Otherwise you've said some pretty dumb stuff here.

59 Replies 68,788 Views

[quote who="Seleuceia" reply="46" id="3378428"]Quoting Sinkillr, reply 43 Nowhere in the post does it mention you... I actually think you are nice and helpful. Aye it alright, I just saw "modders" and well, there's only 2 of us in here....[/quote] Ya the two with extensive PvP experience. I only saw us on the "special" list too. [quote who="Seleuceia" reply="46" id="3378428"]Quoting ZombiesRus5, reply 44 The other is an apparent Troll on many threads in this

59 Replies 68,788 Views

You've had three multi-players comment on your thread. Two are actually recognized in the MP community. The other is an apparent Troll on many threads in this forum and admitted to who he actually is on ICO. I won't spill who Jingly is because I find it somewhat humorous and am glad he found a way to reinvent himself. Also, I'm glad he's doing well in PvP games. Sel and I at least gave your opinion some decent consideration and compared game files, looked at overall di

59 Replies 68,788 Views