[quote who="GoaFan77" reply="38" id="3375966"]ZombieRus refuses to share his own opinion about a zombie movie? What kind of undead are you?[/quote] Calling it World War Z is a bit of a stretch from the book, but I didn't really let that bother me much. I enjoyed this version as a movie probably more so than I would have enjoyed a more documentary styled movie. I think a District 9 approach "may" have worked but it may not have done as well in the box office. I also coul
ZombiesRus5
Give light green some credit. He made Fallen_One go all the way to his homeworld and kill him off before he would quit.
[quote]Needed Frigate Abilities: Many abilities are based off existing abilities and sins and mostly just need copied and renamed for Cylons. The renaming needs to include both the ability and buffs to AbilityCylonXXX.entity and BuffCylonXXX.entity. The ability needed to be templated from can be found in the design documents below in most cases.[/quote] [quote]<a href="https://dl.dropboxusercontent.com/u/5790092/sotf/bloodandchrome/Design/CylonLoyalist/Hand%20of%20God%20%28Combat%29
That map was just plain broken and wasn't worth playing out.
[quote who="SpardaSon21" reply="1802" id="3376093"] Quoting IskatuMesk, reply 1801Demotion is a form of flattery, because it tells you that Senpai noticed you~! There is no greater feeling. I never expected that I would read something like that on this forum.[/quote] I could use someone to wash my clothes though.
[quote who="Seleuceia" reply="39" id="3376091"] Quoting ZombiesRus5, reply 3729 dollars at 5 guys Uhm....just what kind of entertainment exactly is "5 guys"?[/quote] Probably hard to believe but the wifed loved it too [e digicons]:blush:[/e]
[quote who="Lavo_2" reply="12" id="3376087"]As I've said before, I personally don't even use the dummy files and I have no issues[/quote] ^ [quote who="Lavo_2" reply="12" id="3376087"]The dev exe will always throw file not found errors if you are loading the mod without a given race, it's just an inevitability you have to accept imo; test with all races enabled, simply put.[/quote] I find the popups annoying regardless. Turn them off and turn logging on. It
[quote who="Cylon_Luvr" reply="1799" id="3376036"]So do you know how to do it dude? [/quote] he gets demoted if not.
Try rick's galaxy. http://ricksgalaxy.homestead.com/links.html
That's fine but the upgrade type counts need to be fixed. [quote who="Lord_English" reply="36" id="3375879"]expected 16 occurences, only found 8: UpgradeTypeCount 16 StarBaseTech.entity /Infinite Starbases/GameInfo line 176 Entity Problem[/quote] This is literally a count of the upgrade types that follow in the file.
Culture has always been flaky...
I'm failing to follow if you have 8 upgrade types why you would say you have 16?
forget the convert mines and phase jump ones (I meant to not copy those)... it's a stardock issue that doesn't affect the game. You can't have more than 9 starbase upgrades. You have those set wrongly.
Description Resource Path Location Type exceeded hard limit of 9 occurrences, found 16: UpgradeTypeCount 16 StarBaseTech.entity /Infinite Starbases/GameInfo line 176 Entity Problem exceeded hard limit of 9 occurrences, found 20: UpgradeTypeCount 20 StarBasePhase.entity /Infinite Starbases/GameInfo line 167 Entity Problem expected 16 occurences, only found 8: UpgradeTypeCount 16 StarBaseTech.entity /Infinite Starbases/GameInfo line 176 Entity Problem expected 16 occurences,
I won't be touching or modifying anything. I wrote a tool that analyzes mods and reports warnings and errors.
I mean my spelling sucks when I'm not really paying all that much attention to it. I'm waiting for the technological singularity so I can have my personal assistant help me with such matters.
Saw the movie. The most important critic in the house loved it (The Wife). And to the main topic of the thread apparently... We spent $21 dollars for three people to see the movie and 29 dollars at 5 guys. Movie wins on overall entertainment cost.
Relying on politicians, kings, dictators, deities for inventions necessary to advance the human population has never worked. Better to let natural processes take hold which will likely be fossil fuels rising high enough in price to result in new energy sources being worth the investment of the private sector. Even if you take AGW as a fact it's not an eminent emergency by any stretch of the imagination. The study of Evolution does not always lead in the same directio
Post your entire mod as a zip and I'll run a report on it that will detail any obvious issues.
You do need to watch for ships that didn't make the jump before the effect stops. They will continue their journey the long way across the system if not stopped (or killed).
[quote who="Krazikarl" reply="89" id="3375640"]To refer to climate change as a hypothesis is absurd. A hypothesis is, as defined in science, and educated guess unsupported by evidence. But we have a vast body of evidence supporting modern theories of climate change.[/quote] I think this definition is more accurate: A hypothesis comes about from observing the world, developing a guess that explains the observations, making predictions that support the guess, th
[quote who="ZombiesRus5" reply="1758" id="3374064"]Cylons really aren't ready to play yet. I released the current code so people could help with modding without being tied into SVN. You can set them up as militia though by placing the SotF Race Cylon after the SotF Core when enabling the mod. For those that will help with modding here's the hotfix for the problem. Place this file into the Cylon GameInfo folder. https://dl.dropboxuserc
[quote who="DaxxTrias" reply="3" id="3375569"]It just dawned on me, the string I edited said max count per player. So since I set 75 as the cap, and its per player, I suppose the original owner had 75 in place, and when my ally took it over he placed another 75?[/quote] That would be accurate if it occurred.
[e digicons]:cylon:[/e] Promotion Party [e digicons]:cylon:[/e] U-87 Cyber Combat Unit: JonJay
[quote who="MackyG" reply="1786" id="3375284"]btw, is sins of the fallen ported to v. 1.5? if so do you have the link to it? all i see is the old sins of the fallen. thanks.[/quote] Yes... Not yet, soon... true.