[quote who="ZombiesRus5" reply="1758" id="3374064"]For those that will help with modding here's the hotfix for the problem. Place this file into the Cylon GameInfo folder. https://dl.dropboxusercontent.com/u/5790092/Temp/AbilityCylonDisorientationVirus.entity [/quote] The playtest SVN has been updated with this fix as well.
ZombiesRus5
[quote who="Alexbond45" reply="1753" id="3373831"] --UPDATE-- I finished making the stereo files mono, I believe I got them all there are quite a few. Where should I send them? just post them here or in a PM or...?[/quote] I downloaded them from my gmail. Thanks! I'll listen through a sample of them and then add it to the mod.
[quote who="TheTrueLost" reply="1757" id="3374038"] I manage to make this mod work, i'm playing fine with Colonials but every time i try to build a Cylon capital ship the game crashes, i tried different graphical settings but i cannot make it work. Here is the log. IA is working fine but i for now i never saw Cylon using Basestars but that might be random. Great mod with a great team! <a href="https://mega.co.nz/#!1Y8WCaBS!KzLD43bVbDYFu7zJOMHJ-QQgL_EWp6cW
[quote who="Major Stress" reply="6" id="3374042"]IMO nobody should consider making any mods until after the game is released, because who knows what, or how much the game will change between beta, and the actual release.[/quote] QFT
[quote]Contributions can be emailed to: zombiesrus5 at gmail dot com[/quote]
It would be far less work to make that mod 1.51 DLC compatible than go through the effort of resizing everything though. Edit - I'm going to download it and see what files he's modded that might cause conflicts
[quote who="simonak" reply="1747" id="3373746"] So in all honesty, I actually thought I uploaded this already but turns out i'm a retard who forgets shit. If your still looking for voices, uploaded a sample here, if this is the kind of thing your after, I can do a few more. Kind of quick and dirty sample, didn't really edit it so it's basic.[/quote] Well, I like your voice sample a lot. Can you work with Crazyfrywad and see what y
[quote]Could someone walk me through it step-by-step? [/quote] Download http://www.moddb.com/mods/infinite-space Install as mod Start Sins Activate mod Profit
I can't move to Australia just to have a pool. Wish it would just be hotter here.
[quote who="Crono908" reply="2" id="3373762"] I agree, its more of an opinion, as in, would Stardock ever do something like this to their loyal fan base?[/quote] So you want them to indirectly rip on another company?
[quote who="SpardaSon21" reply="1748" id="3373759"] Hey Zombies, all non-music sound files in Sins need to be in mono, including dialogue files for units. This means the Cylon voice files need to be converted before Sins will play them properly, since right now they only play from a single speaker. Just a tiny little reminder. [/quote] need someone to convert the new cylon event sounds to mono then. hopefully it can be batched by someone that knows how.
[quote who="Panicx72" reply="8350" id="3373644"] Because steam doesn't let me update any higher? What's the current patch? Btw I'm on 1.1.4480[/quote] Steam should update you to Rebellion 1.51.4787
Rebellion 1.51 compatibility uploaded to both SVN and mediafire (strategyinformer pending). This build does include Cylons- BUT they have dummy research trees and abilities that don't actually do anything. I WILL IGNORE everyone that posts the research trees and abilities don't work for Cylons. If you would like to help complete this mod please see the original post updates. <a href="http://www.g
[quote who="Frogboy" reply="453" id="3373635"]That's not really workable. People are not going to accept downloading 10GB or whatever for every little update. And there is still the matter of the installer which would need to place the files. [/quote] And on this same line, please add steam workshop support to your games. It's not much fun for modders to manage this process either.
[quote who="Ryat" reply="8348" id="3373613"] Quoting Panicx72, reply 8347Which download/link should I grab if I have Rebellion 1.1? Never got a mod out for 1.1. [/quote] Why are you still on 1.1?
Isn't climate change a natural process while Global Warming was apparently man made.
might be a hot key grouping if he has something in the group that can phase jump
[quote who="Senza32" reply="2" id="3373442"] I feel like this would make a lot more sense if either of those images worked. Not sure on this however.[/quote] right click on the image. copy image url. paste into browser. fixed.
I think there would have been issues with the Random Multi-star maps. [quote who="Seleuceia" reply="4" id="3373307"] Seleuceia's a dumb dumb... I'd like to reiterate that...that and my hallucinations.... So, anyway...can this game mode be made more viable? Is it at all remotely possible to get this setup so that map makers can place the occupation planet where they want to?[/quote] It would be nice if we could change the parameters of t
[quote who="GoaFan77" reply="11" id="3373324"] Quoting ZombiesRus5, reply 10But this was about the Energy/Physical which I believe was answered. It pretty much only affects certain Buff based modifiers like: The in game description for the Radiance's energy absorbing armor claim it only gets extra antimatter from energy attacks, but I have not tested this myself.[/quote] True, the buff is ConvertDamageToAntiMatter Never b
I will refine my comment on the ability damage a bit. It does 100% of damage to frigates which I was thinking of. CapitalShips, Pirate and Titans get 0.75 modifier to damage. It's controlled in this table. DamagePercentBonus:CAPITALABILITY:CapitalShip 0.75 DamagePercentBonus:CAPITALABILITY:VeryLight 1.0 DamagePercentBonus:CAPITALABILITY:Light 1.0 DamagePercentBonus:CAPITALABILITY:Medium 1.0 DamagePercentBonus:CAPITALABILITY:Heavy 1.0 Dam
[quote who="Seleuceia" reply="3" id="3373306"] Quoting GoaFan77, reply 2Wait... why do I not remember this? Didn't I preorder Rebellion right away... Maybe I've been off my meds too long, but I believe it was like this in the beta... [/quote] I was just going to let you live in that particular delusion ;)
I remember the occupation Star never went away even when occupation victory was off! Now that was painful.
Yes, this is the coolest thing they did with the DLC. Only the host of the MP game needs to have the DLC key.
mitigation affects damage from weapons and abilities (excluding phase missiles). Armor increases the effective hull by 5% per point. Damage modifiers from weapons apply to both shields and hull.