ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

[quote who="Maverick1310" reply="23" id="3370324"] LOL, Don't think you read my post fully. I wasn't talking about moving to Linux. I was talking about retraining costs, & why corporates will hang onto Win7 as long as possible. So much so that it's cheaper for companies to flatten pre installed win 8 machines (or downgrade) to windows 7 ( or even buy a new win 7 licence) then it is to use Win8.[/quote] My company (in the top 100 of Fortune 500 companies) re

34 Replies 132,438 Views

[quote who="crazyewok123" reply="2" id="3370317"] Thanks this seem really good news. Did they fix the 2GB mini dump problem?[/quote] In a way yes. Un-modded the game should never exceed the 2GB threshold.

6 Replies 4,640 Views

[quote who="Turchany" reply="12" id="3369634"] Quoting ZombiesRus5, reply 11It's probably the inverse... If you hit a planet with social improvements with the delierance engine will it spread at the increased rate. Why? I dont understand why should it spread by a brutal amount like 400-500 on a socialized planet.. And those are your enemy's upgrades..[/quote] Because the superweapon doesn't generate the culture- the cannon shell doe

14 Replies 56,649 Views

[quote who="Luciela" reply="10" id="3369626"] If you build the deliverance engine on a social improved planet, will the super weapons' spread rate be magnified by social improvements? Or has this not been tested yet? Just curious [/quote] It's probably the inverse... If you hit a planet with social improvements with the delierance engine will it spread at the increased rate.

14 Replies 56,649 Views

[quote who="Rovert10" reply="81" id="3369568"] Probably should also put SW: Ascendancy up there as well.[/quote] I'm done reviewing mods that might happen. If they want to give me a sneak peek at their mod I would. I'm probably going to remove man shooters mod too.

84 Replies 530,418 Views

[quote who="Seleuceia" reply="56" id="3369435"] Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\GS/Entity/Interfaces/IBuff.cpp(1201) buff->GetIBuffPtr()->GetFirstSpawner() != NULL I don't think this has been posted...if it has, oh well...got this while playing a large game running unofficial gfx patch, inclining me to think it is an issue with the base game since I don't really do anything with abilities or leveling up.....[/quote] Th

105 Replies 354,168 Views

you need to set their engagement range to be local area only. If your building new units at the same time you need to create a fleet with the units stationed there. Set the engagement range of the fleet to local area only. Then set the rally point of the factories to the fleet leader icon. Newly built units will then join that fleet and will be automatically set to local area only engagement. This is one of the few times I use the fleet option online so I do

1 Replies 5,464 Views

Had a chance to try out Seleuceia's Unofficial Gfx Patch. I have to say it's a nice addition to Forbidden World's adding consistent Galaxy map icons for planets and of course fixing the planet bonus icons (Ever notice they are all pretty much the cavern icon? ;)). With no game changing elements this is a good mod for people that like the vanilla gameplay. P.S. Need an icon or it's not a real mod <img src="http://dl.dropboxusercontent.com/u/5790092/zombie.png"

84 Replies 530,418 Views

For those of you wondering why the titan mesh changes are listed that aren't planetary... [quote]*.mesh - glossiness changed on some meshes[/quote] They changed the glossiness on the Vasari titans and the TEC rebel titan. Titan_PhaseLoyalist - 20 to 16 Titan_PhaseRebel - 50 to 20 Titan_TechRebel - 50 to 20

20 Replies 33,024 Views

[quote who="Timmaigh" reply="3" id="3369473"] One question: Does the Auxiliary Government prevent you from losing the planet even against the culture? Or does it work only against orbital bombardment/Novaliths? [/quote] You can lose the planet, but oddly enough the Starbase will still prevent colonization by enemy forces even though the planet is neutral (assuming it still works this way which I doubt they changed).

14 Replies 56,649 Views

[quote who="Seleuceia" reply="27" id="3368733"]if anyone knows how to reduce their sizes closer to the original values let me know, I made modifications but I don't understand how those make the files take up more space...[/quote] If your using gimp use the Dxt5 or Dxt5n compression and select use mipmaps. This should result in a 5,462KB file.

36 Replies 61,405 Views

[quote quoting="post"] This needs to be implemented. Sometimes I just don't want to invest a huge chunk of time to a game, but it'd be really cool to hop in on a 5v5 going on and chat and compare strategies/learn while doing other things irl. While we're on the subject, why do the new versions keep making the old replays obsolete? It's very anti-community imo. These are huge opportunities that are just being thrown away.<br

3 Replies 7,916 Views

[quote who="DarthRico" reply="45" id="3368553"] Quoting ZombiesRus5, reply 40Now I really wonder how much development experience you have. About 15 years...now you can stop wondering..lol[/quote] I was more bothered by your lack of insight into software deployments. It implied a lack of experience. I would probably have some serious issues if you interviewed with that mindset considering the size and scope of the projects I lead. And 15 years, as

58 Replies 182,733 Views