ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

Your logic is pretty lame. You base your argument that mods with extra planets and variation is good and desirable, but then blast the game developer for adding content following an approach you obviously like. Further you imply that the actual game developers are somehow less capable of delivering a quality product than an amatuer mod developer [e digicons]:|[/e] Also, with all that content that is found in Maelstrom stability issues abound. In contrast the act

23 Replies 19,669 Views

[quote who="caffinate" reply="2" id="3367670"] I actually nuked everything where the settings were stored to reset it to its defaults, and performed a completely clean installation of the game. It now defaults to the highest non-windowed resolution (which is desirable) but the game still crashes on a resolution change. Given that this is a completely clean installation with no mods at all, I'm thinking this is some kind of game related bug.[/quote] You'll nee

3 Replies 37,478 Views

[quote who="GoaFan77" reply="1" id="3367503"]My subsequent question is can the DLC be de-activated? Yes it can from the Rebellion properties menu in Steam.[/quote] ?- how? You must have some different options than me. I don't see any way to disable a DLC once purchased.

42 Replies 108,490 Views

If you play mods with Sins you should always make a complete/full copy of the entire Sins of a Solar Empire game directory. You can then launch that version to play your mods regardless of any patches/updates. cheers!

10 Replies 24,554 Views

I catch several of these in my plugin. I may dig through this topic later and see if there's more validation up front I can add. Good job.

105 Replies 354,528 Views

Here, install this as a mod with the new 1.5 patch. It will disable the superweapons and hide the research options from you. I didn't remove the module option, but without the research you won't be able to build them. https://dl.dropboxusercontent.com/u/5790092/Temp/DisableCannons.zip Cheers!

22 Replies 30,442 Views

Setup all your game settings you want by default. Exit sins. Edit your rebellion.user.setting file. Set IsAutoRecordOn TRUE. Save file. Right click on file, select properties and change file to readonly. You may have to delete the file and redo this with version changes as sometimes the rebellion settings file needs updated after patches to access ICO.

9 Replies 12,435 Views

[quote who="ZombiesRus5" reply="122" id="3363602"] [quote who="ZombiesRus5" reply="121" id="3363601"] Quoting ZombiesRus5, reply 120 Quoting Seleuceia, reply 119 Nah man, that "Advanced Maneuvering" will help you stay away from the Kortul, no worries... I also forgot about advent's tech that reduces am when phase jumping. [/quote]

163 Replies 495,019 Views

you maybe trying to use the rebellion bin version of the mesh. This won't work. What you'll need to do is convert the mesh to txt and remove the line for max mip level line (Can't recall the exact wording). You should bee fine after doing that.

7 Replies 5,511 Views

[quote who="Turchany" reply="116" id="3363537"] Quoting Timmaigh, reply 1152 seconds? And you wonder why i think you exaggerate quite a bit? Not to mention TEC and Advent have abilities to deplete antimatter as well. ok, maybe in half minute, but the Kortul ability is passive, and cripples ability cooldown as well.[/quote] ya. Kinda hard for tech and advent to deplete am with a Kortul hitting them.

163 Replies 495,019 Views

[quote who="Chibiabos" reply="34" id="3362468"]It is NOT illegal to modify legally purchased software for one's own personal use, whether its unofficial patches put out by fans, or mods ... any more than its illegal to repaint a car you bought from a dealer or modify its engine.[/quote] Well, this seems to be the root of your problem in understanding. In general you don't own the software. You purchased a license which grants you certain rights to use the software. Aga

53 Replies 159,726 Views

[quote who="Turchany" reply="391" id="3362993"]Now i know what the problem is, I categorize it as an economic bonus, for me culture related things are the culture center and everything side effect culture can get from research. I know how Allegiance works I just have a different categorization than you.. Sorry if it caused misunderstanding [/quote] For people that don't understand the game's mechanics it made it sound as though the allegiance would increase without culture. No

473 Replies 1,014,717 Views

[quote who="Galacticruler5000" reply="42" id="3362910"] Down with DRM! Look at Universe Sandbox, its developer will take anything the customer can pay, and is alright if those who have nothing to give pirate it.[/quote] lolol... Latest version of Universe Sandbox 2.x with Steam Achievements

53 Replies 159,726 Views

[quote who="Turchany" reply="383" id="3362575"]Allure of The Unity is not a culture related bonus[/quote] Allure of the Unity increases the max Allegiance granted by Culture. You don't get an increase without the culture, never have. I'm not sure home much more culture related you can get from a bonus. Even the modifier states it's culture related: AllegianceFromCultureMaxPerc

473 Replies 1,014,717 Views

[quote who="Turchany" reply="383" id="3362575"] Quoting ZombiesRus5, reply 379Allure of the Unity bonus Allure of The Unity is not a culture related bonus (so if you don't have any culture nearby your planet the extra 5-10% will be applied to the max allegiance, only it wont grow)... It's about planet ownership, have you researched Allure? good all your planets max allegiance are increased, I don't see culture playing a part here.. Only in

473 Replies 1,014,717 Views

[quote who="ARESIV" reply="4" id="3311907"]All of those are more or less theoretical values, so now lets compare how much firepower the Titans can throw against a single enemy under normal circumstances: [/quote] You appear to be confused how targets per bank work. 4 targets per bank does not do 4x damage per a single target. Guess I didn't read this thread before.

18 Replies 32,776 Views