I disagree... It's the fact this is the only weapon that bypasses shield mitigation which makes it disproportionate to any other faction. Just read this post to get the gory details. rather indepth phase missle examination.
ZombiesRus5
I'm not opposed to it per say- it's just not something that's been on my radar. I think modifications to the base modifiers is needed as well to get the AI better at targeting the right ships. Much like Maelstrom, I've considered my mod an expansion mod with minimalist changes to the core gameplay rules. The changes I have made to base factions has been primarily limited to AI changes more than rebalancing concerns. Things like ability prefered targets, AM usage
Just to recap because no one has said why phase missiles are and always have been out of balance. Phase missiles bypass BOTH shields AND shield mitigation. Factor in a 60% base max mitigation and the 5% phase missile bypass is well better than a 10% normal weapon damage upgrade (the higher mitigation on leveled capital ships actually improve the performance of phase missiles). Phase missiles should upgrade at 2% per level which would max the normal upgrade to 12%.
It's setup the same as the vanilla game. All ships are set to focus fire which is generally better. But as you've pointed out there are well known exploits to this. Most of this has to do with how the base damage modifiers are defined. For example, jump in a scout next to your capital ships and the heavies will target it. Jump in a LF next to your capital ship and the LRF will target it. And if modifiers are equal then the first ship jumped in gets targetted. </p
There's a reason the new movies are actually making money.
I think Maw should strip planets...
Real time strategy games should be balanced to PvP play and modded to your personal preference.
[quote who="Frogboy" reply="32" id="3359055"] I didn't like the Gunslinger series.[/quote] I liked it up until the last book in the series.
It's kind of like Fallen Enchantress: Legendary Hereos Star Trek: Into Darkness
Lord of the Rings: Fellowship of the Ring. Couldn't get half way into the first book and all I heard from friends is you have to get half way into the second book then it gets good.
Reading the Bible.
Finally cashing in on all that good will you've deposited with the dev's over the years?
Ah the old Tri-pirate models. Nice job.
[quote who="SpardaSon21" reply="1687" id="3357671"] Zombies, I don't know if you're still working on the Hypercorps at all but from the other thread: A few research ideas for Hypercorp: 1. Replace the current Skilled Diplomats research with Sylph Morphs: "The use of persuasive Sylph Morphs in difficult negotiations gives you greater rewards for completing missions and reduced penalties for failing missions." Same effect and levels as Skill
Hover over the income in the upper right and a line will appear showing your current trade line. You may want to avoid trade ports on planets that break the trade line.
You get an increase per trade port for each node added to the chain. playerTradeNetworkDef incomeRateBonusPerLongestNodeDistanceNode .075
[quote who="IskatuMesk" reply="19" id="3357900"] I can probably make use of that station, I'll just have to figure out how I'm going to handle the textures for it. I was interested to take a look at the battleship and one of the other ships in that station group render but as I can't seem to find them on the server I'll assume they are not available.[/quote] They appear to all be on his skydrive download site.
Great models! Hoping some of the pirate ship is textured by you, but if not thanks for the ship library. [quote who="Theophantus" reply="17" id="3357842"]Forgive my noobie ways. These models are not in a format to put straight into Sins. The Giza pyramid is almost like a Goa'uld Capitalship! What's the process in getting it in game?[/quote] They are in the same format as any other model. Import it into XSI and wire it up as p
[quote who="Timmaigh" reply="3" id="3357662"] Thanks, but collectors edition is not an option. Way too expensive, and i want to give him actual game, not a Kol model or mousepad . [/quote] Why is the medium of download so important (i.e. a game disk is not the actual game).
[quote who="Ekko_Tek" reply="36" id="3357255"] Should I take it as a bad sign for online play that a thread about MP and DLC mostly turned into a discussion about the finer details of graphics textures? The 1.5 balance changes will be independent of the DLC I assume? I was sad to see after all this time still no balance changes to phase missiles or Orkulus...[/quote] Ya, though sins posts tend to degenerate after the 1st or 2nd page is met. [quote who="Seleuceia" re
[quote who="myfist0" reply="33" id="3357208"] Quoting ZombiesRus5, reply 31specular is alpha in the diffuse. Well, its certainly not adding team colours Change it to black and look at your dark side luke Edit Previous to patch 1.12 the Alpha channel was the "Specular Map". this is for ships/structures models -cl but I doubt they changed it for planets[/quote] cl on planets is fo
[quote who="myfist0" reply="28" id="3357201"] Quoting ZombiesRus5, reply 27The specular is also very dark on the terran texture, whereas the old terran had almost white toward the polar regions and gray on the oceans and almost black on the continents. blah, all the planets I added are almost all solid back. I like my dark side dark, not dusk look at a pic of the dark side of earth, all you see is lights.[/quote] specular is alpha in the diffus
[quote who="myfist0" reply="26" id="3357197"] Quoting Timmaigh, reply 25Is this reflection of some "invisible lightbulb" rather than reflection of the parent sun? Yup Convert the planet mesh and play with that value, you shall see it change in game on the fly if in DEV mode. EDIT: In a temp mod, never edit base game files.[/quote] The specular is also very dark on the terran texture, whereas the old terran had almost whi
[quote who="SilentWolff" reply="3903" id="3356316"] How will this new DLC affect the mod? [/quote] *shakes magic eight ball* ' Cannot predict now'
@ Seleuceia Don't be such a Debbie Downer man...