ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

I'm not opposed to it per say- it's just not something that's been on my radar. I think modifications to the base modifiers is needed as well to get the AI better at targeting the right ships. Much like Maelstrom, I've considered my mod an expansion mod with minimalist changes to the core gameplay rules. The changes I have made to base factions has been primarily limited to AI changes more than rebalancing concerns. Things like ability prefered targets, AM usage

3,051 Replies 8,620,391 Views

Just to recap because no one has said why phase missiles are and always have been out of balance. Phase missiles bypass BOTH shields AND shield mitigation. Factor in a 60% base max mitigation and the 5% phase missile bypass is well better than a 10% normal weapon damage upgrade (the higher mitigation on leveled capital ships actually improve the performance of phase missiles). Phase missiles should upgrade at 2% per level which would max the normal upgrade to 12%.

473 Replies 1,014,697 Views

It's setup the same as the vanilla game. All ships are set to focus fire which is generally better. But as you've pointed out there are well known exploits to this. Most of this has to do with how the base damage modifiers are defined. For example, jump in a scout next to your capital ships and the heavies will target it. Jump in a LF next to your capital ship and the LRF will target it. And if modifiers are equal then the first ship jumped in gets targetted. </p

3,051 Replies 8,620,391 Views

[quote who="SpardaSon21" reply="1687" id="3357671"] Zombies, I don't know if you're still working on the Hypercorps at all but from the other thread: A few research ideas for Hypercorp: 1. Replace the current Skilled Diplomats research with Sylph Morphs: "The use of persuasive Sylph Morphs in difficult negotiations gives you greater rewards for completing missions and reduced penalties for failing missions." Same effect and levels as Skill

3,051 Replies 8,620,391 Views

[quote who="IskatuMesk" reply="19" id="3357900"] I can probably make use of that station, I'll just have to figure out how I'm going to handle the textures for it. I was interested to take a look at the battleship and one of the other ships in that station group render but as I can't seem to find them on the server I'll assume they are not available.[/quote] They appear to all be on his skydrive download site.

48 Replies 109,241 Views

Great models! Hoping some of the pirate ship is textured by you, but if not thanks for the ship library. [quote who="Theophantus" reply="17" id="3357842"]Forgive my noobie ways. These models are not in a format to put straight into Sins. The Giza pyramid is almost like a Goa'uld Capitalship! What's the process in getting it in game?[/quote] They are in the same format as any other model. Import it into XSI and wire it up as p

48 Replies 109,241 Views

[quote who="Timmaigh" reply="3" id="3357662"] Thanks, but collectors edition is not an option. Way too expensive, and i want to give him actual game, not a Kol model or mousepad . [/quote] Why is the medium of download so important (i.e. a game disk is not the actual game).

29 Replies 28,159 Views

[quote who="Ekko_Tek" reply="36" id="3357255"] Should I take it as a bad sign for online play that a thread about MP and DLC mostly turned into a discussion about the finer details of graphics textures? The 1.5 balance changes will be independent of the DLC I assume? I was sad to see after all this time still no balance changes to phase missiles or Orkulus...[/quote] Ya, though sins posts tend to degenerate after the 1st or 2nd page is met. [quote who="Seleuceia" re

55 Replies 186,824 Views

[quote who="myfist0" reply="33" id="3357208"] Quoting ZombiesRus5, reply 31specular is alpha in the diffuse. Well, its certainly not adding team colours Change it to black and look at your dark side luke Edit Previous to patch 1.12 the Alpha channel was the "Specular Map". this is for ships/structures models -cl but I doubt they changed it for planets[/quote] cl on planets is fo

55 Replies 186,824 Views

[quote who="myfist0" reply="28" id="3357201"] Quoting ZombiesRus5, reply 27The specular is also very dark on the terran texture, whereas the old terran had almost white toward the polar regions and gray on the oceans and almost black on the continents. blah, all the planets I added are almost all solid back. I like my dark side dark, not dusk look at a pic of the dark side of earth, all you see is lights.[/quote] specular is alpha in the diffus

55 Replies 186,824 Views

[quote who="myfist0" reply="26" id="3357197"] Quoting Timmaigh, reply 25Is this reflection of some "invisible lightbulb" rather than reflection of the parent sun? Yup Convert the planet mesh and play with that value, you shall see it change in game on the fly if in DEV mode. EDIT: In a temp mod, never edit base game files.[/quote] The specular is also very dark on the terran texture, whereas the old terran had almost whi

55 Replies 186,824 Views