[quote who="DirtySanchezz" reply="5" id="3355840"] Quoting ZombiesRus5, reply 3 You'll be compatible either way so it won't matter. The community won't be split this time around. What happens if 80% of the PvP crowd gets the DLC wants to play using the DLC? It seems like that would split off the other 20%.[/quote] Yarlen: No, we'll be updating both versions as needed. Multiplayer shouldn't be affected by the DLC, as
ZombiesRus5
You'll be compatible either way so it won't matter. The community won't be split this time around.
[quote who="bignick277" reply="167" id="3355741"] Fair enough... Thanks for the info. I didn't realize the Kortul was that strong a ship.[/quote] Ya, wasn't trying to insult you or anything. The Kortul is just that much of a beast especially at level 10 like that. With Shield mitigation being applied before any damage to the actual shields I wasn't surprised to see that. That said the phase missiles are why it was being damaged. Those do bypass sh
I don't think I can make this research do what you want... Number Eight Model Number Eights empathy and compassion for humanity leads to improved relations with all human factions.
[quote who="bignick277" reply="161" id="3355711"] download the file and you'll see... He's regenerating far more that 45 a second... As I said, my fully upgraded Orky can't even take down it's shields. It only dents it and that only last for about a second before the Kortul is back to full shield... Seriously, I'm not kidding. I'm a Vasari player, so I wouldn't bother me, but other player probably don't want me rolling up in a full fleet of Ko
[quote who="Mord_Sith84" reply="1675" id="3355567"] Quoting ZombiesRus5, reply 1669 @Mord_Sith84 I'll look at plugging in the new icons, but what I may do is give you the master sheet for you to edit as you will. It's sorta your baby for the research tree afterall. I need to finish up the Rebels first though. Sure, happy to do that if it's easier.... [/quote] The csv is what I use to generate the brush fi
[quote who="Stant123" reply="8265" id="3355398"] What a waste... Charging you 5 bucks for a half assed job of adding crap everyone else already does a better job of... Sins plus did basically everything in that DLC (minus the paltry five steam achievements) with it's planet types what? Four years ago now... You don't have to listen to me, but, please people, I'm begging you, don't buy it. You already get it for free in all of the bigger mods
[quote who="bignick277" reply="151" id="3355576"] Holy fek... I just got the destroyer of worlds achievement... I thought that wasn't supposed to be achievable until you got the DLC pack in June.[/quote] That's why this is a Beta ;)
[quote who="Unikraken" reply="1674" id="3355302"]It's such a shame NBC is being a dick about BSG mods otherwise I'm sure if this thing had it's own moddb page you'd never run out of help.[/quote] TBH, it almost killed my interest in continuing this mod. As it stands now, it can only stay a fringe mod even though it's one of the better mods in sins based off an existing IP.
[quote who="Decim8tor" reply="1" id="3355434"] Logged into Steam and the game is just sitting there. Not downloading any updates. When I look at DLC it only shows the soundtrack. Whats going on here?[/quote] You need to opt in (it's optional). Right click on rebellion, choose properties, and enter the public beta. cheers [e digicons]:beer:[/e]
[quote who="bilun" reply="25" id="3355356"]And of course as many have asked, are we talking 15 total new techs or 15 per race?[/quote] Generally, when they've said N new techs in the past they mean literally N. Think 15 divided by 3 factions equals 5 new techs per faction from what I can gather given the size of the DLC.
[quote who="Yarlen" reply="134" id="3355295"] Modders - Please do NOT update your mods for v1.50 until its final release in June. Stuff may/will change and spending time on things now will be wasted effort.[/quote] Considering the ConvertData is conveniently missing that shouldn't be a problem.
[quote who="Freyja_Bjorn" reply="129" id="3355266"] After updating to the beta, I can no longer log on to ico.. so my online games are history? D:[/quote] Your settings file needs to update for the game. If you have it marked as readonly, you'll need to let it update and reset your settings.
[quote who="Unikraken" reply="1672" id="3355268"] I'm also going to talk to the effects guy for my mod and see if he's willing to help you out. Are the 30 different cylon missile effects on purpose? Anything you want as the custom jump effects? I'd really like to help as much as I can.[/quote] If someone makes something quality for the mod, I'll put it in. If it's custom jump effects, sounds, w/e. My time to do new things is severely limited. So if peop
[quote who="Ibnpatuta" reply="103" id="3354951"]I do think that the Maw and Wail were nerfed a bit too hard, though - but I realize that once you have made a change you are probably not going to go back and work on it again. And I too support a general Vasari bomber nerf, even though my favorite faction is the Vasari Loyalists. [/quote] These were grossly overpowered. If your mainly single player though it will be extremely simple to restore them (2 lines of code).</p
For those that have issues with gamefront, http://ricksgalaxy.com has uploaded 1.15 to his mediafire account. ( mediafire )
@Unikraken anyone that wants to help can. I won't be actively trying to recruit anyone though at this point though. @Crazyfrywad I'll leave the sounds in your hands. Whatever you can come up with will be a great addition. @Mord_Sith84 I'll look at plugging in the new icons, but what I may do is give you the master sheet for you to edit as you will. It's sorta your baby for the research tree afterall. I need to finish up the Rebels first though. </
[quote who="GoaFan77" reply="83" id="3354566"] Quoting Seleuceia, reply 82Which begs the question...why is it still a problem 5 years later? It's always been more exciting to point our fingers at crazy abilities and research like Wail and Maw. Who wants to make a thread and debate about a bunch of DPS numbers. We only ever did that for illuminators. [/quote] https://forums.sinsofasolarempire.com/38
The gameplay video looks extremely promising.
[quote who="ARESIV" reply="51" id="3354115"]NOOOOOOOOOOOOOOOOOO! How could you? My BELOVED WAIL! [/quote] I read that as a cumalitive of 10.0. Lets see what Yarlen says.
Lates research tree update. Please note, this is a skeleton, the underlying research bonuses are 50% and NO abilities have been created yet. I'm also going to be requesting balance opinions on research tree positions. I also need two icons for FTL Drive and Fearlessness. ResearchSubject|Cylon|Apotheosis|FTLDrive|FTL Drive|An FTL drive is added to the Resurrection Hub, which allows it to jump to adjacent systems when under threat. ResearchSubject
[quote who="SithLordAJ" reply="3" id="3353674"] Alright, let me ask this: does anyone have an interesting, half-viable non-standard start? [/quote] KoK maybe.
[quote who="Cylon_Luvr" reply="1656" id="3352716"]I sent you an email with a replacement icon image for the Hybrid Core Upgrade, under Model Subsystems... At the moment it looks like two images that are exactly the same. [/quote] Got it in. [quote who="Cylon_Luvr" reply="1656" id="3352716"]Also wondering if you are going to put CP Missiles --> Heavy Missile Turrets --> Heavy CP Missiles --> Tactical Nuclear Missiles --> Advanced Tactical Nuke in Model Subsyste
I knew the movie wasn't going to be very good as soon as the kid came into.
I blame corporations for this travesty!!!