Ok... I've had a few people state they may be interested in helping with the mod. Lets start with the Hand of God Tree's Model Subsystems research items. Assignment: Model Subsystems Tree Difficulty: Low RESEARCHSUBJECT_CYLON_HANDOFGOD_ADVANCEDTACTICALNUKE.entity RESEARCHSUBJECT_CYLON_HANDOFGOD_BIOENGINEEREDSTRUCTURE.entity RESEARCHSUBJECT_CYLON_HANDOFGOD_BIOENHANCEDSTRUCTURE.entity RESEARCHSUBJECT_
ZombiesRus5
[quote who="MackyG" reply="1785" id="3375281"]lol i dont know i just used it to test capabilities and to speed up the game it just alters things. not sure if that is considered an executable. [/quote] I would call that hacking the running executable then. The dev.exe does all this and more. Hopefully you didn't pay for this.
[quote who="Cylon_Luvr" reply="1789" id="3375362"]Hey Z, this has already been mapped out under "Hand of God" --> "Model Projections"... I remember adding a Notes column in the spreadsheet where I indicated the existing ability (most were Vasari I think) which would apply to the particular Cylon ship. Obviously frigate abilities need to match the research trees... [/quote] [quote]The ability needed to be templated from can be found in the design documents below in most cases.[
[quote who="AECON" reply="6" id="3375383"] I never intended this post to be about the merits of Steam. I simply asked will there be a retail DVD purchase option along with the download without buying the collector's edition.[/quote] I think overseas there is.
[quote who="GoaFan77" reply="7" id="3375216"] Quoting ZombiesRus5, reply 6 Quoting GoaFan77, reply 4 If you're willing to use the developer.exe, there is an option that unlocks all research for all players. That's probably the easiest way to get what you want. you get all research though right? Even other factions? I didn't think so, but I haven't really tested it. I certainly haven't noticed my TEC capitalships auto leve
[quote who="finemw1" reply="3" id="3375256"] Is it to much to ask for hosts to ask you to leave before kicking? [/quote] if they're willing to kick you for someone else why would it matter?
[quote who="GoaFan77" reply="4" id="3374935"] If you're willing to use the developer.exe, there is an option that unlocks all research for all players. That's probably the easiest way to get what you want.[/quote] you get all research though right? Even other factions?
I had an interesting post written for you but it was eaten after submitted so I'll try again... suffice to say if you join a "skilled" game and your not skilled- prepare to be kicked. Try hosting small 2v2, 3v3 or FFA (3-4 player max) for practice. Try and join 4v4 or 5v5 as you'll sometimes get in games where another noob is present. Some hosts won't kick noobs either to help grow the player base. You need to be willing to learn though if you want to keep
[quote who="MackyG" reply="1780" id="3375091"] Quoting ZombiesRus5, reply 1778 Quoting MackyG, reply 1774Been getting minidump errors not sure. anyone testing it out with cheat tables enabled? If you've hacked the executable there's not much help any of us can provide you. hi, i haven't hacked the executables i'm going to check the order of the mods but i was following instructions on stacking them correctly.
[quote who="MackyG" reply="1774" id="3374848"]Been getting minidump errors not sure. anyone testing it out with cheat tables enabled?[/quote] If you've hacked the executable there's not much help any of us can provide you.
Why? This is a mod you want. You should learn how to make it.
[quote who="Lord_English" reply="4" id="3374787"]How exactly would I be able to do that?[/quote] Download the reference files from Harpo9999's link and make a mod.
Hardcoded. There is no workaround.
[quote who="JonJay" reply="1743" id="3373276"] Ok, a few things to say here. 1) I don't post alot of things on the net 'cause it's the Net......BUT this is one of my FAVOR Mods of all times and I say to you and everyone who helped with this MOD , THANK YOU. 2) I am old school Modder - If any of you played - StarFleet Command III - you know me. A) Was Capt. JonJay Federation until I was at
[quote who="MackyG" reply="1765" id="3374635"] *update* found the problem. Crash occurs when militia is set to either cylons or colonial [/quote] Both militias work fine for me.
[quote who="Mord_Sith84" reply="1768" id="3374680"] Hey Z, you have posted the most recent icon set in the main forum post above (which is the one that needs to be used), but looks as though you're still using the old icon set in the most recent download? Please have a read through forum post #1679 where I have explained how the icons should be used (and also the main research tree images that need to be changed - emailed you the replacement images a month or so ago). Let
[quote who="Seleuceia" reply="72" id="3374554"]just made those numbers up[/quote] Al Gore (Manbearpig) does a lot of that ;)
Make a mod... lower these in Gameplay.constants TitanData ExperienceLevelData:0 ExperienceNeededForNextLevel 500.0 ExperienceGainedForDestroying 350.0 ExperienceLevelData:1 ExperienceNeededForNextLevel 1250.0 ExperienceGainedForDestroying 420.0 ExperienceLevelData:2 ExperienceNeededForNextLevel 2250.0 ExperienceGainedForDestroying 525.0 ExperienceLevelData:3 ExperienceNeededForNextLevel 3750.0 ExperienceGainedForD
[quote who="RedneckDude" reply="21" id="3374424"] Quoting ZombiesRus5, reply 19 It's cheaper than going out to dinner. We can eat a steak dinner with trimmings for two at Applebee's for 25 bux.[/quote] Plus drinks and tips? And Applebee's is probably the closest to fast food of the restaurant industry.
It's cheaper than going out to dinner.
Zombie apocalypse would be preferred.
Leave it to Jafo to bring guns into the discussion... lol.
Check your root point. If it was rotated in any way it messes up all the points contained in it when you export to xsi.