ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

Make sure you have ship mesh highlight filter off. Also turn off skyboxes as they add more reflection on the ships. Edit - It seems the highlight filter only applies if shadows are off... Maybe you can look at fx files for shadows.

12 Replies 9,065 Views

[quote who="JinglyGoo" reply="38" id="3378189"] Quoting ZombiesRus5, reply 37 Now that I know who Jingly is- I find his trolling in this thread even funnier. At least i dont hide behind my forum nick mr BrainDead, besides its never been a secret since its the same on ICO.[/quote] Lol, the irony of this statement is pretty humorous.

59 Replies 68,819 Views

[quote who="Major Stress" reply="4138" id="3378122"] It still doesn't address "why" we get the first run crash issues in Entrenchment, Diplomacy, and Rebellion. Even if there are no dev.exe errors. Is it a problem with our mods? or is it a problem with the game itself? I am trying to go through every file to see if there is anything on our end that could cause this.[/quote] I did not have this problem with Diplomacy for the longest time. I've modded something with Rebell

5,100 Replies 12,732,408 Views

[quote who="GoaFan77" reply="21" id="3377726"] Quoting DesConnor, reply 20 So many of the best Sins players were devoted to having several smurfs, it was ridiculous. Is it any better now? Well, steam at least makes smurfing a lot harder. It is impossible to reset your games played count short of an exploit or buying another license of the game. [/quote] Arch smurf something or other has about 500 games played and only shows a rec

25 Replies 47,236 Views

[quote who="Seleuceia" reply="29" id="3377625"] I swear I am watching confused sperm under a microscope...[/quote] Sin's frigates like to fight like the British in the first 5 minutes of this clip. The British fail though when the movement starts after the first 5 minutes. [video]http://youtu.be/UQQ9ySdQ5Qs[/video]

59 Replies 68,819 Views

[quote who="JinglyGoo" reply="27" id="3377469"] I 100% agree with Sinkiller here and have noticed that as well. The problem only affects LFs not disps. And disciples do appear to shoot sideways and LFs(small ragnarovs) dont which is what causes them to do that turnng thing ilustrated in the screenshots. [/quote] Are you trolling this thread? [quote who="Sinkillr" reply="26" id="3377390"]Now you are just throwing numbers around without explaining how they

59 Replies 68,819 Views

[quote who="Mord_Sith84" reply="1806" id="3377022"] Z - I'll have to send it to you in 3 separate emails... too big to send in one email.. [/quote] Gotcha, I'll go through them tomorrow and wire up any newly named ones. [quote who="Cylon_Luvr" reply="1807" id="3377030"]I'll put my hand up for this.... [/quote] Sweet. Thanks!

3,051 Replies 8,614,065 Views

[quote who="Seleuceia" reply="24" id="3377366"]o[/quote] Well it does modify the formation range of groups or freets of units. This would actually put the cobalt at the front of a fleet. Why it is 0 I don't know as this the formation rank of Heavies.

59 Replies 68,819 Views

[quote who="Sinkillr" reply="20" id="3377339"]I have played around over ~200 multiplayer games in the past 5 months... 150 of those being Tec. It is definitely not lack of experience... I have never seen you online (might be because of different name) so I don't understand where your coming from...[/quote] I don't play online as ZombiesRus5

59 Replies 68,819 Views

[quote who="JinglyGoo" reply="8" id="3377111"]Is it because disciples can shoot sideways so you can attack move them in parallel to the target you are chasing? [/quote] disciples don't have side lasers [e digicons]:|[/e] [quote who="Sinkillr" reply="21" id="3377350"]I think this proves my argument... the cobalts are clearly doing some sort of Indian war dance; the disciples in contrast are neatly packed together, always staying in close proximity to the marza and sh

59 Replies 68,819 Views

[quote who="Sinkillr" reply="2" id="3376943"]On a scale of 1-10, disciples/skirmishers have it 2 and cobalts 9.[/quote] You don't know what you are talking about... all frigates behave the same way. I have no idea why you are imagining TEC LF behave differently from any other. Considering your MP experience is no more vast than mine I can only assume it's a lack of experience with the actual game. [quote who="Seleuceia" reply=

59 Replies 68,819 Views

[quote who="Sinkillr" reply="11" id="3377176"] Quoting ZombiesRus5, reply 9 WTF? Sounds like sins- but not the same one I'm playing. I frankly am confuddled by Seleucia and Zombie's comments... I thought this problem was common knowledge among players... It almost seems like we are playing a different game. Maybe singleplayer and multiplayer are different? And I have personally never seen cobalts OVERSHOOT their targets...

59 Replies 68,819 Views

[quote who="Seleuceia" reply="6" id="3376961"] LRFs also don't move as fast so they are less likely to "overshoot" targets they are chasing... It's not like I've gone out and proved this, but I just don't feel there is any difference between cobalts and disciples/skirmishers when it comes to this problem...if someone is up for testing it and decisively proving it one way or another, I'd be up for seeing those results... My experiences tell me th

59 Replies 68,819 Views

[quote who="JinglyGoo" reply="8" id="3377111"] Is it because disciples can shoot sideways so you can attack move them in parallel to the target you are chasing? Cant quite do that with LFs as they suffer from Ragnarov shoot from the tip disadvantage. All LRMs are the same as far as i know. [/quote] WTF? Sounds like sins- but not the same one I'm playing.

59 Replies 68,819 Views

You can spawn more capital ships via abilities but good luck getting the AI to use them effectively. There is a new modifier though that allows for checking if there is available capital slots. Look at the Vasari loyalist phase gate.

4 Replies 28,349 Views

[quote who="Seleuceia" reply="13" id="3376368"] I've noticed a lot of those...and they blame me, me, for stacking my record with "mod games"...[/quote] It also seems the price to smurf isn't real high for some people. Lots of accounts with 0 wins that play like Koreans.

27 Replies 37,373 Views

[quote who="Seleuceia" reply="11" id="3376338"] Well, when it says "2v2 -- Noobs only"....[/quote] well I got kicked from two. The funny one was a skilled player hosting but only want noobs in the game with him. He had like 150+ games. lol.

27 Replies 37,373 Views

[quote quoting="post"] Why do i just get insta-kicked from every 5s game i join. do people hate noobs or something? [/quote] Apparently I joined a game with noobs and they immediately kicked me without an explanation! What gives do people hate skilled or something? Ironic I know- right?

27 Replies 37,373 Views