ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

[quote who="Darksxx" reply="4217" id="3384817"]BTW, I showed your responses to a good friend of mine who writes reviews for games He was to say the least not impressed with your responses. He had a comment for you that you should heed. For a modder he said, you need to show value, that is what they look for when hiring modders and put out quality work, but they also need to respond well to the community. so far you have failed miserbly on both accounts.[/quote]

5,100 Replies 12,727,496 Views

[quote who="ARESIV" reply="37" id="3384534"]Phasic Trap[/quote] Looks like it could be fixed by simply converting the periodic action to an instant action and bumping the onlyAutoCastWhenTargetCountExceedsAmount to match the number of strikecraft locked down per level. [quote who="Skrimyt" reply="39" id="3384554"]Maw[/quote] Looks like it could be fixed by simply converting the BuffTheMawAttractTarget from a periodic action to an instant action. &nbsp

44 Replies 81,933 Views

[quote who="Sinkillr" reply="10" id="3384597"] I think you went a little overboard there Aresiv... lolz. You could have dismissed his argument by just simply typing gameplay>immersion.[/quote] He wrote in paragraphs :P leave him alone ;)

14 Replies 33,069 Views

[quote who="Skrimyt" reply="39" id="3384554"]Regarding the Vasari: how do we know which of the OP effects are intentional design and which ones are bugs?[/quote] There is a lot of potential truth here. I know for a fact unintended things are done by developers in all walks of life. It's quite possible disruptor nanites was originally supposed to be 30 seconds, but an extra zero was added. Who knows at this point. [quote who="Skrimyt" reply="39" id="3384554"] Desperation is

44 Replies 81,933 Views

I'm sure they are more than capable of fixing it, but when and how they would do so would be up to them. Also, changes to any existing product is difficult to justify unless enough people point it out as an issue (which isn't happening much lately).

44 Replies 81,933 Views

[quote who="Sinkillr" reply="26" id="3383624"]Disruptive Nanites and Phasic Traps PT are part of the "unholy trinity" that makes the vasari defense very difficult to break. Giving phasic traps a cap on the number of strikecraft it can trap would go a long way in reducing this inbalance. 8 seems like a good number. That way if you have a 100+ strikecraft fleet they won't be made useless by a couple of cheap defenses.[/quote] IMO this is either a bug or an unintended effe

44 Replies 81,933 Views

[quote who="ARESIV" reply="58" id="3383775"]And while they certainly can be countered, they will often remove more AM than Dunov or Radiance.[/quote] You don't counter a Kortul- you drive it away or kill it. On the flip side you can counter the AM drain of a Radiance or Dunov with a Kortul [e digicons]:|[/e] The Radiance could use some better forward firing damage for being a battleship- especially from the front beams. Other than that all 3 u

65 Replies 180,306 Views

[quote who="ARESIV" reply="30" id="3383777"]So do I. A slight nerf + Phase Missile Block tech would make the game not only more balanced but more diverse, too.[/quote] Then simply put PM block on the first culture upgrade too. Also, it would be nice if you got the culture bonus when you are in your own culture (period). Instead of the partial bonus you tend to get if your fighting on border worlds. I'd rather go with the slight nerf too. If you take my suggestion t

44 Replies 81,933 Views

[quote quoting="post"] So the mod I need some help finding a mod. The mod was like an alternate universe mod where they had America, Russia, and Germany as the sides. I can't remember the name for the life of me. Any help would be awesome. I was just wondering how the mod was coming along and such reason I need help with the name or does someone have a direct link? [/quote] It's dead, never released. Dawn of Victory <

3 Replies 4,171 Views

[quote who="palaisy" reply="1886" id="3383337"]Hey love the mod and great work i did post some bugs i found with cylons on the moddb page but i repost them and more i found here for easier time.[/quote] Thanks, I appreciate you coming to the forum. moddb blows for tracking comments. [quote who="palaisy" reply="1886" id="3383337"]-cylon have some issues with there research like to get to the 3 research for the extractor requires 2 refinery but you can only research one and ther

3,050 Replies 8,611,713 Views

[quote who="Sinkillr" reply="26" id="3383624"]Ankylon Instead of changing its damage from 40/50/60/70 to a flat 70 for all levels (thereby making it questionable to invest more than one point into it), how about just increasing it to 55/65/75/85? That way the titan gets a nice damage boost early on that increases incrementally till late game. I also think increasing the firing arcs would be good in helping its sub-par damage output.[/quote] Again, it's an overti

44 Replies 81,933 Views

[quote who="Cykur" reply="58" id="3383113"]I wasn't laughing at his expense. Zombie had just informed me that Jingly was bashing me in the forums saying I was a completely unskilled player with no credibility, etc. I was more laughing that his comments were funny and I don't care what he thinks. I don't require his validation.[/quote] [e digicons]B)[/e] Well, that's not all you said about his gameplay, but it's cool ;)

61 Replies 235,545 Views

[quote who="mrhayward" reply="1880" id="3382916"] Hello, I have tested the Mod out to its full content pretty much, i found a couple of errors, some minor and 1 or 2 major, the Major has to be the Colonial Starbase the Ragnarok, i have noticed that when it is built its name appears as the Argonev (TEC's Starbase), and that it has a some research in the Defense Tree like Starbase Mobilization, i liked that fact because i like being able to move my Star

3,050 Replies 8,611,713 Views

[quote who="ARESIV" reply="6" id="3382702"]TEC Loyalists Ability: Disruption Matrix - Change over time damage per level from 40/50/60/70 to a flat 70/70/70/70. The increase in damage is handled by the finish condition.[/quote] Partially agree. With always doing the same amount of damage, there is not much reason to get a higher level for it. The ability interupt works always, but the duration of the ability disable is way to short to justify higher leve

44 Replies 81,933 Views

[quote who="GoaFan77" reply="2" id="3382481"] They look great! If anyone has a spare Kortul I have a Corsev Battlecruiser that is looking for a new owner. [/quote] How do you trade them? I only see a sell option.

16 Replies 51,136 Views

[quote who="Crazyfrywad" reply="1870" id="3381836"] The flattop, Alberio gunstar, strikestar and KEW platform are taken. Mercury class battlestar is taken, everything else is free. I'm looking to do cloud 9 and the defender gunstar.[/quote] I'll start with Thor

3,050 Replies 8,611,713 Views

[quote who="JinglyGoo" reply="51" id="3382208"]Also Cykur is so far away from a skilled player and have done a completely wrong test as well,i dont know why you would even bring it up. He has 0 credibility. Its not a secret, not a myth but common knowledge that allowed skilled players not to be rolled by OP Vasari especially prior to 1.50 as you would know what to do as soon as you saw the signs of it happening.[/quote] Cykur was laughing at your expense last night... lmao. &n

61 Replies 235,545 Views