SoA2Team

SoA2Team

Joined Member # 3509628
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Raid timers are three functions. You can follow them back from the added pirate structures such as PLANETMODULEPIRATEORBITALCOMMAND structures, and the extra race named structures, such as PLANETMODULE_HODORBITALGAUSSDEFENSE. First, an initial lock. They'll be the ability with Lock in the name. In each chain, there is a BuffWhateverLockSet file. The finish timer on this is how long after game start the acco

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Enemy Battle Plans Cost 50 Cool Down 50 Duration 30/35/40 Range 6750 Effect 10/11/12 Mitigation Secondary Effect Decloaks nearby enemy ships Range 1500 Max Targets 5 The decloaking bit is why the display is broken, Sins is tard and shows all the effects for any buff that gets removed. You should be able to see the whole display around 1920x1080, but there are abilities that do

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If you've installed properly, then there are two possible reasons you're crashing. The first, and most likely, is that you're starting the mod from in game, and running it then and there. As is stated frequently, the first run crash has been a stubborn bastard and refuses to go away. Start Sins with the mod already enabled, then play. The second is a little more interesting, I've run into it once before. You have

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I presume you were Klingon at the time? Icon selection requires the use of the side before you select your icon, a necessary stricture for the AI to use them automatically. There doesn't appear to be anything wrong with the system, if you've managed to bugger it beyond this though, I'll attempt to replicate. [quote]We all know what happened to Gary Mitchell. Tread lightly psychoak.[/quote] Treading li

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The clone is a "Frigate" as opposed to a "CapitalShip" for mechanical purposes. As such, it can be assimilated by the normal frigate assimilation methods. The clone has no abilities to use, is weapon disabled, and will expire after a set time whether the Borg steal it or not. The second clone would have been from the original ability. I can set the ship up to expire on conversion though, that would be more practical.

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Fleet decloak is a one off, but not an ultimate as it exists for function, not to enhance the power of a ship. The Romulan's is and isn't an ultimate, level 3 of the ability is significantly more powerful and requires level 6 to get. The Klingon's(I assume you meant the carrier) simply lacks an ultimate entirely.

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this may be a dumb question, but, did you put the SOA2 latest patch in http://www.moddb.com/mods/star-trek-sacrifice-of-angels-2/downloads/soa2-diplomacy-patch I cant find your bad brush link and I did fix a few for last patch. Looks like a paradise planet, swamp has bad bonus effects like unstable ground and dense jungle.

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