[quote who="jwagne51" reply="4352" id="3394635"]As you can see in the middle a planet is not showing up. This only happens when a ship is in the planet's gravity well.[/quote] Be nice to know what planet type it was, so I could fix it [e digicons]:rolleyes:[/e] Don't worry, we will find, patch will come shortly after. mephistopheles
SoA2Team
[quote who="Jefferies" reply="4350" id="3394544"]Hi there. Great work with the latest update enjoying it immensely! I have been wondering about the moons around gas giants as I have not come accross this feature in the main game. Is this part of your modding? Also is it possible to change the orbit speed of moons? It's somewhat jarring to see them wiz round the horizon at near warp speed. And is it possibe to change their orbit distance? Currently they are
new rebellion patch available now http://www.moddb.com/mods/sacrifice-of-angels-2/downloads/soa2-rebellion-patch This will always be the culmulative patch page link, we will just update the file and summary so I don't have to change links on all our pages.
I totally screwed up this update for Rebellion [e digicons]O:)[/e] Until the new patch is authorized you can get it here ... https://dl.dropboxusercontent.com/u/62930032/SOA20.6.5R.7z meph
New Rebellion patch is awaiting modDB authorization. This patch fixes cloak countermeasures and Enforced Loyalty, along with a few minor visual enhancements. I will host it in the SOA2 dropbox until authorized. https://dl.dropboxusercontent.com/u/62930032/SOA20.6.4R.7z Authorized <a href="http://www.moddb.com/mods/sacrifice-of-angel
My local library is full of OST's and they are sometimes a pain in the ass to remix, but getting soundtracks out of games I don't own is another story all together. I would really like to add to the klingons with a viking theme though, thanks for the recommendations. As 1 member of the team, I have no problem with you using some of our sounds, but I don't think we have the authority to grant permissions of assets we took from old trek games. <a href=
Best way to get people to play with you ...
[quote who="RedDwarf999" reply="4" id="3392894"]The SOA2 team was going to get another version up today. I hope they do then we could use that. How are you for tonight or this weekend? Can you host game?[/quote] New version for Rebellion is being uploaded now, may take a while to be authorized. Fastest upload rate should be the host, google Check my Speed SOA2_0.6.3R released August 29 2013 Added Terraforming t
New Diplomacy Patch [e digicons]:fuzzy:[/e] New Rebellion full version will be up sometime tomorrow
New OP with new logo is up. I challenge anyone to get a button with a rollover effect in this forum... [e digicons]:P[/e] Found a couple things I messed up in the last Diplomacy release. I will upload a patch once I get the new logo in the games main menu. <span style="font-size: x-small
[quote]Germany has announced it will be purging Windows 8 and security minded companies should do the same.[/quote] [e digicons]:grin:[/e] [e digicons]k1[/e] I hope more follow and puts any company dealing with spooks out of business. mephistopheles
[quote who="bojangles9999" reply="4318" id="3390932"]*edit* i know the pirate raid timing is in the constants file, and is totally different so no worries there. I'm just confused specifically by these magical npc factions like the ferengi and HoD[/quote] Nooooooo [e digicons]8C[/e] These are SOA2 exclusive trade secrets
<img title="Download" src="http://media.moddb.com/images/groups/1/5/4012/Buttons_Lg-Clear.png" alt="Download Rebellion" w
6. USER GENERATED CONTENT A. General Provisions "User Generated Content" means any content you make available to other users through your use of multi-user features of Steam, or to Valve or its affiliates through your use of the Software or otherwise. You grant Valve and its affiliates the non-exclusive, irrevocable right to use, reproduce, modify, create derivative works from, distribute, transmit, broadcast, and o
[quote who="bojangles9999" reply="4117" id="3376337"]Are you guys using different programs to edit the files, or am I just doing something wrong? [/quote] Put the files you want to convert into the ConvertEntity folder, double Click BintoTXT.bat
I am not sure if you are asking for someone to check it in game or you want help saving it? [e digicons]:S[/e] myfist0
You could make an ability for a command ship, as ability slots on ships are not that readily available, to do the opposite of heal. Attach the weapon effect to an ability point on the mesh and boom, your command ship drops the shields and fires a couple torpedoes into the bridge. I also would not recommend auto cast for that one, although, the ensuing havoc would be hilarious to watch. Mephistopheles [e dig
@Yanxa: I hope you deleted or renamed old version.This is a fresh install. The ROM logo on fleet supply will be fixed when all the skins are fixed. I built a new texture template for ROM skin and used across races for testing. Doing a custom skin for each race will take time. Grey is for pirates, change it in the Window folder if you like. Window/Colors.color playerColor:0 f
just tried x90x with no problem. One reason I went to x90x is 2 heavily secured networks that block most sites still allow mine, except the files on dropbox and weebly were a no go. Are you behind one of these networks? Have you been able to get in before? I was not aware of any old Weelby links, in the OP anyway. mephistopheles [e digicons]}:)[/e]
Scaling ships smaller does not have to be a negative due to grav well transverse time. You can easily make speeds double, increase mass and speed up time so they may take a few seconds to get to speed but once they do, zoom zoom zoom. I suggested this in SoA, and to have structures meant to help speed in friendly wells so you can build "Speed Path Highways" or something. mephistopheles
[e digicons]:waaaa:[/e] Links fixed [e digicons]:waaaa:[/e] more info pending ... Next and Back links will be fixed soon as I figure out the order of a book style read.
The links to the files are in the "Widow' folder. .playerPictures are the race pics .playerThemes is their icons These do not place images like typical brushes, they use rows and space between images. Window\NPC.playerPictures TXT pictureCount 2 LargeScreenPicture textureName "Player_Portrait_Large.tga" startTopLeft [0,666] width 195 height 219 rowItemCount 6 horizontalStride 198 ver
New website is up at a subdomain of the tutorials site soase.x90x.net which is soa2.soase.x90x.net the other site needed constant reactivation due to a lack of visitors in a given time period. [e digicons]>:([/e] We have decided to trim the OP from the 6 pl
[quote who="Howdidudothat" reply="8" id="3309031"]Speaking of though, why don't the devs play more? [/quote] Reminds me of the Southpark WOW episode when the creators said, "Umm, we don't actually play the game". [e digicons];P[/e] mephistopheles
[quote]My guess is there's something wrong with an entity file that changes its mesh after research or an upgrade.[/quote] that would be my guess as well, or a particle that uses a mesh. You need to test more as you go. If you add a mesh or a mesh to an upgrade or particle, test ,test ,test. Now you are left with playing same race on all teams and see which race the error belongs to as the AI player may cause the error and you will not see it. Then once you find which race