FutileEmotion

FutileEmotion

Joined Member # 3522302
23 Posts 167 Replies 22,680 Reputation

A friend of mine had issues with the first Neverwinter Nights CD key, because it was poorly printed and impossible to read. In general, I don't mind the various DRM solutions. The only one that really frustrates me is the limited number of installs. Even with the option to "unregister" a computer, the idea that I have to pick out the games that require it before I reformat, or that I lose an install when my hard drive dies, is really annoying. Oh, and welcome to th

44 Replies 146,626 Views

Playing a public game in Diablo 2, on their closed servers where characters are stored online, has three main issues as of current: 1. The fastest way to level is to follow a max level bot around, doing Baal run after Baal run. 2. Playing in any public game will cause you to be slammed with spamming bots 24/7, who join the game, say their recorded text, and leave. 3. People use bots to play for them to grind for items, made worse by these people selli

183 Replies 556,058 Views

[quote who="FadedC" reply="54" id="2807404"] Quoting FutileEmotion, reply 50 One thing that bugs me about Blizzard, though, is that despite their ridiculous levels of success, they still have a hard time supporting and releasing titles in the Diablo franchise in any semblance of time. Not only is every patch late, some have been over a year late. From what I can tell, they only had one or two people working on these announced patches. Well in all fairnes

183 Replies 556,058 Views

Just thought I'd toss in a plug for http://experimentalgameplay.com . Its a monthly design competition for prototype indie games, and the comments section is a great place to ask questions.

13 Replies 42,502 Views

Put me solidly in the Build Your Own camp. Tomshardware.com is a great site for checking up on where the sweet spot is in the price/performance evaluations. I've had numerous problems with Dell, but mostly on the tech-support side - hours on the phone trying to diagnose a problem, and when they said they couldn't fix it, they told us to return it and re-purchase it. They would not honor their old sale price. The computers themselves are as stable as you're going to g

36 Replies 114,716 Views

On the thought that they are doing more for Diablo 3 than they did with Starcraft 2: Starcraft is a directly competitive RTS, whereas Diablo is a co-operative game. This gives Diablo more play room - they are expected to rework, well, everything. Starcraft, on the other hand, is an e-sport. If you take a look at the new mechanics they used in Warcraft 3 - heroes, smaller unit counts, and supply taxes - they made for a fun game. The different mechanics, though

183 Replies 556,058 Views

- They have confirmed that while some characters do have co-op friendly skills, "if you're not doing damage, you're doing something wrong" was mentioned on the twitter feed. There won't be a dedicated healer - at least not by design. - There was a lot of fear about the art direction, but they've had a lot of time with it since then, and that was also just the first act. I suspect it will be dark and gritty torwards the end of the game. - The salvaging system has me

183 Replies 556,058 Views

It does not look like free trading, but maybe a "remove this from your account for $X credit" or "pay $X to transfer your game to someone else's account. I doubt I'll take part in either.

17 Replies 42,572 Views

While I plan to enjoy whatever they come up with, the DOTA name is more of a restriction than a hurdle. Hardcore DOTA fans call league of legends too much a break from the original formula, and genre fans consider HON to be nothing new. With "DOTA 2", they are really boxing themselves in as far as what they can do creatively.

39 Replies 105,911 Views

I disagree with the starter/finisher analogy. I understand where you are coming from - the idea that Elemental is a great concept, but hasn't sealed the deal just yet. But I feel this comes from Frogboy being very involved in the project, which hindered his ability to step back and see where things stood. Any project manager will greatly help the situation, just from the idea that the guy in charge of making solid business decisions and selling a good product can get th

133 Replies 447,271 Views

My money is on Kael too, which excites me. Frogboy once said: [quote]Kael's a friend of mine, we speak regularly and have for a long time. He's a very good designer and project manager.[/quote]

133 Replies 447,271 Views

I had no intention of "trolling," and am sorry if you saw it was an attack - I had no intention of attacking anyone, especially not personally, and I apologize if it came off this way. I was, however, very put off by the way that Nikitosina approached the comment by calling server-client "old," and asking him why they aren't doing it his way. If you are going to respond to a journal entry posted in that person's own free time, a certain amount of respect is due.

53 Replies 262,134 Views

Nikitosina, even battle.net uses a client/server relationship, and I know WC3 (not sure about SC2) uses one of the clients as a host. Even if Stardock hosted the actual game (and not just as a cloud/connection service), they would still have to code the gameplay the same way. Theres just no avoiding sending and receiving data. :P I'm really looking forward to playing some big games with friends online, and I'm glad it will

53 Replies 262,134 Views

I remember the first time I saw religion in Civ 4. I did a double take, and was totally swept up in forcing my own religion on everyone else. It added a huge sense of history to the game.

336 Replies 741,904 Views

Nice post Mercestes. Bad post Rune. My thoughts: 1. I don't think that we need access to the whole spell book prior, as that would ruin some of the splendor of researching spells in the game. It would be nice to have better descriptions, however. 2. Legions of undead would be fun to command, especially if they went poof, or even renegade, after the summoning unit was killed. 3. I find it madd

6 Replies 6,816 Views

Some random thoughts, in no particular order: - This is the problem with open development - elements that are considered key points in the original concept get phased out. - I would like to see larger scale battles, but I want them towards the end of long games. - Whats the maximum squad size, and the most squads allowed on a side in a battle? - As the AI gets more competitive, games will go longer and we will see larger scale battles become more the norm in la

420 Replies 1,133,852 Views

Just wanted to say that I sent an e-mail to the sales dept on Sept 8th for my missing copy. I received a response the next day saying they would look into it and fix the problem. I received my copy yesterday, and it is super slick. I really like the case it comes in, reminds me of the raid deck boxes used in the WoW CCG.

16 Replies 12,235 Views

With a Global Mana Pool: 1. Champion (or wisdom) level should still restrict the most powerful spell cast. If you want to allow them to cast higher level spells, restrict it so that: A. Each level spell over their current level increases the number of turns to cast by two. B. Each level spell over their current level gives them a 5% chance of the spell backfiring, causing the cast

36 Replies 20,926 Views

@dogs4ever - $10 is their flat shipping charge, not overnight, unless you paid extra ontop of it. That having been said, I'm not sure why priority mail is so pricey, or why they aren't shipping UPS/fedex so we can have real tracking numbers and be happy.

16 Replies 12,235 Views