Very fair review. I love this quote: It really is the damndest thing: even with the instability issues, even with its utter inaccessibility for newcomers to strategy games (and to a large extent, experienced players with anything less than an abundance of patience), I still want to make time to play Elemental.
FutileEmotion
I don't really see why its torturous to play with an expensive teleport spell on a huge map. Being able to send your Sov out exploring, take a city, and in two turns be able to teleport back home across the world and then back again with a massive replacement force is crazy. Nevermind that I still will have a decent mana pool to cast whatever combat spells I need. What I would like to see at the start is teleportation stones randomly placed on the map, which
I would like teleport to scale with the number of troops transported, or perhaps the distance travelled. Seems to make the most sense, and this way it would scale late game. As it stands it is a huge crutch that you can use to defend your territory.
The last thing I want to do is have to micro all of my heroes and drag them back to cities to sell things. I don't really get why we get income for killing spiders. The cost of upkeep for an army to patrol the forest is much higher than the value of what a bunch of miscellaneous monsters are going to have on hand. The fact that your troops get experience, and your kingdom is defended, is reward enough. I think if the monsters were more aggressive, attacking cities an
One extra step could be to add a spell that helps defend the caster against ranged attacks. It won't solve everything, but it will help.
- I would really like to see minor factions to grow and interact more, and perhaps trade on a more even level than primary factions. - I don't like the shared mana pool idea. I'd rather have essence and intelligence put together, or be given more level up points to distribute. - I don't really get the tile placement restrictions on city building, I feel like sometimes I can't build something and I don't really see a good reason not to.
One of the big issues for me is the AI building illegally - ignoring food/gold when building cities/units. Does that have to wait until Brad returns?
Supreme Commander 2 and League of Legends. I play tower defense on Sup Com 2 - you take a 4v4 AI on hard - land only, on the land bridge map, then only build towers up the middle and see how long you can hold out. I've made it a little over an hour, but eventually the mass of experimentals is impossible to bring down.
I'm gladly going to work with Pacov to polish the campaign. I'm making notes as I go. Please note that I love Elemental, and overall have been impressed with the campaign. I expect Pacov and I (and whoever else goes through it) to post everything, then go back and highlight what we see important. Philosophy One thing I noted is that Elemental will be getting a tutorial. How experienced with the game should someone be going through the campaign?
@Kaiser - have you tried windowed mode? That way it runs at your desktop resolution. Since I switched, I haven't had any alt-tab issues.
[quote who="OMG_pacov" reply="65" id="2736394"]SD folks - is there anything else you'd like us to do to assist at this point other than sending in logs on crashes, etc? I'd be willing to play the crap out of the campaign and log all of the things that could use fixing or tweaks (and I'm not talking about game breaking things - just stuff that adds to the overall polish). I'm not going to spend the time if it isn't likely to be used though. [/quote] I'll join your ques
I'm in the same situation.
Title says it all, really. my internet went down, and I was okay with it because I could play Elemental. Instead, it freezes on the loading screen. =\ UPDATE: Apparently its happening online as well. Looks like the last patch broke it, I'm going to continue trouble shooting this in the appropriate thread.
I actually thought of this when I had some issues with alt-tabbing. Now that I'm rocking the new update, and running in window mode, it seems to be doing fine.
As I am playing through, I've been making notes of bugs, ideas, and things I'd like to mod. Instead of alt-tabbing, it would be nice to have a notes page that could be accessed via the overlay. Ideally, this note page would have a way to load and save as text files. Tabs would also make organization easier.
Programmers start counting from 0, and since Frogboy is such a beastie, Stardock counts as such. ;) Sorry for my mis-understanding the day of the day 0 patch. Frogboy making his post on August 24th (albeit at 12:30 AM) and saying that it would be out tomorrow confuzzled me. :P
I believe the current version is "Gold++", a sort of pre-day 0 post release build. Tomorrow, in theory, the official Day 0 patch goes up.
What games do you enjoy on your laptop? Generally speaking, a laptop game for me needs to meet a few requirements: 1) Playable with minimal mouse movement, or at least non-rushed mouse movement. Starcraft 2 wouldn't work, as an extreme example, but worldwide football manager does. 2) Playable with minimal system requirements. Laptops are getting more powerful, but the average laptop still isn't up for playing Left 4 Dead. 3) Playable
This game came out last year, with mediocre reviews. Most said it was a good system with some bugs. The trading card/RTS combo intrigues me, and I'm curious to see if it is worth checking out.
Fifthed! [e digicons]:beer:[/e]
[quote who="Sinon" reply="56" id="2666825"]Rather than sales on games nobody needs, Impulse should work on the availability of their titles. It just drives me mad when I see a game on Impulse which I want to buy, but can't because of stupid regional restrictions. Steam has The Witcher on sale and I'm tempted to buy it, not because it's just 5€ cheaper than on Impulse, but just because it's available on Steam, while Impulse locks me out. Best example: The THQ bundle on Impulse. Available
I've been reading through the different threads on magic, spell books, and spell power/specialisation, and come up with a method that I think could be a lot of fun. One of the cool visuals I got was that a page in the spellbook has notes written all over it. The way I visualize things working in character is that a group of mages work together and discover a new spell - Fireball. The basic information required to cast this spell is past along to the Soveriegn, who pu
[quote who="John_Hughes" reply="24" id="2643718"] Quoting TheProgress, reply 18How large of a landmass is this representing? It looks fairly big, but then you're calling what looks to be an ocean a bay... A quick screen based measurement would indicate roughly 1300 miles across West to East.[/quote] To give a mental picture, From Washington State to Florida is about 2,800 miles. Also - Can we get a super high resolution version of
[quote who="kyogre12" reply="2" id="2643593"]I've always wondered, were do you come up with the names for the factions, locations, etc? Just random things that pop into your head? Also, is there going to be any significance to the island in the middle of the Bay of Calder? It seems to me like it should.[/quote] What about the island in the bay in the top left? What's it called? Did anyone else get a sudden urge to use supply depots to block off and siege tank up the Heng
Last night, three friends and I were looking for something to play. The StarCraft 2 Beta was closed for the moment and League of Legends was being patched. We joked about playing Demigod, before realizing that only two of us had it installed and there were no games in the lobby. So we did what any responsible person would do: We bought a new game. After flipping through reviews for multiplayer games we would all be interested in, I mentioned that I had seen Sol