Brazilian_Joe

Brazilian_Joe

Joined Member # 3530340
2 Posts 43 Replies 15,466 Reputation

[quote who="AceXMachine" reply="23" id="3177516"] Quoting DirtySanchezz, reply 21 Quoting Mazuo, reply 6 Would it really be asking so much for one single AI discussion thread to not be met with a Sanchez crapirrelevant reply about how one should just go play MP instead? /quote It's a proper and perfectly appropriate response when someone complains about the qua

51 Replies 60,802 Views

I'd rather give the TEC an upgrade with tractor beams which can pull otherwise-out-of-range ships into DEADBEEF zone, additionally disabling the locked ship's skills and doubling weapon cooldown. Higher levels would give it more tractor beams. Advent should have a teleport ability with a looooong cooldown. Could have a 'confusion' blast on departure/arrival on higher levels.

321 Replies 1,058,399 Views

You folks really love to talk about the same subject on different threads... Proposed changes for the Jumping Orky: 1. Alter the 'colonies' upgrade to also include the trade port income bonus: Each level would grant a population and trade bonus, albeit a smaller one of each than the separate upgrades. The maximum upgrade level would be increased by 1 or 2. 2. Use the freed up starbase upgrade slot for a 'Starbase Jump Engine' up

26 Replies 79,290 Views

[quote who="Brazilian_Joe" reply="18" id="3174313"] Quoting Brazilian_Joe, reply 15Proposed changes: 1. Alter the 'colonies' upgrade to also include the trade port income bonus: Each level would grant a population and trade bonus, albeit a smaller one of each than the separate upgrades. The maximum upgrade level would be increased by 1 or 2. 2. Use the freed up starbase upgrade slot for a 'Starbase Jump Engine'

23 Replies 16,845 Views

Proposed changes for the Jumping Orky: 1. Alter the 'colonies' upgrade to also include the trade port income bonus: Each level would grant a population and trade bonus, albeit a smaller one of each than the separate upgrades. The maximum upgrade level would be increased by 1 or 2. 2. Use the freed up starbase upgrade slot for a 'Starbase Jump Engine' upgrade. 2 levels: Level 1: Jump systems. High AM jump cost, On arriva

57 Replies 77,737 Views

[quote who="Brazilian_Joe" reply="15" id="3173091"]Proposed changes: 1. Alter the 'colonies' upgrade to also include the trade port income bonus: Each level would grant a population and trade bonus, albeit a smaller one of each than the separate upgrades. The maximum upgrade level would be increased by 1 or 2. 2. Use the freed up starbase upgrade slot for a 'Starbase Jump Engine' upgrade. 2 levels:

23 Replies 16,845 Views

There are also the 'sportsman trollery', when you actively sip a bit of obnoxious serum and just trample away, but does not actually hold any grudge against anyone, or feels your words by heart. This flavour of trolldom also tends to raise your immune system defenses against all trolls, as you become aware that many of those trolls may just have a strange sense of humour and want to have a good time (just like you). It's like extending the 'best friend status' to b

150 Replies 471,954 Views

[quote who="Tridus" reply="5" id="3173083"]So you think it being able to single handidly wipe out massive fleets because over half the ships in the game flat out don't work against it isn't OP?[/quote] One human vs. a million household ants can still stomp them into oblivion. If the human uses one of its 'abilities', such as the yellow rain or some gasoline, the ants are dead in no time. Talk about OP. Strategy is just that, strategy. You can't complain tha

57 Replies 77,737 Views

Proposed changes: 1. Alter the 'colonies' upgrade to also include the trade port income bonus: Each level would grant a population and trade bonus, albeit a smaller one of each than the separate upgrades. The maximum upgrade level would be increased by 1 or 2. 2. Use the freed up starbase upgrade slot for a 'Starbase Jump Engine' upgrade. 2 levels: Level 1: Jump systems. High AM jump cost, On arrival it does not shoo

23 Replies 16,845 Views

Just because the VR Titan eats frigates for breakfast does it mean it is OP? Perhaps throwing frigates against it is just the wrong strategy, on purpose. Like trying to destroy flak with strike craft. What if it goes face-to-face with a starbase? How many capital ships are needed to destroy the VR Titan without frigate/cruiser support on both sides? Those are all valid comparisons which, depending on the answer, can validate or refute the 'OMG IT'S OP BBQ'

57 Replies 77,737 Views

[quote who="wbino" reply="10" id="3171658"]Would a countdown clock have put them over budget?[/quote] Maybe they can't because the update is on steam hands, and if something prevents the update from going live one femtosecond after the countdown reaches 00:00:00, There will be a troll uprising on the forums.

62 Replies 62,676 Views

[quote who="Mecha-Lenin" reply="22" id="3171395"] Quoting KrdaxDrkrun, reply 21Qu4r's thread was blatantly aggressive and offensive Yeah, but quite frankly, he had a point. Beta 3 was ridiculously unstable, and they write about increased stability? WTH?[/quote] He didn't flutter his eyelashes and said 'pretty please'.

33 Replies 93,598 Views

[quote who="Teun-A-Roonius" reply="2" id="3171149"] quoting post...but we the players are a bunch of unruly bastards.Speak for yourself Brazillian_Troll. [/quote] There are 3 types of unruly bastards a.k.a. trolls: The ones who openly admit their sins/status; these are the 'convict' category. e.g: me. The ones who deny or dissimulate their condition, living a closeted and sad life; these are the 'legitimate' category. e.g: T

8 Replies 11,036 Views