awuffleablehedgie

awuffleablehedgie

Joined Member # 3557854
1 Posts 784 Replies 2,130 Reputation

[quote who="Izuz" reply="9" id="2485078"]@abuggeredhedgie yeah, irek and I won a game by throwing 4 gadgets on the citadel, upping Fortified Structures then double-capping their ports. Citadel got to 650 HP. Do you have the replay for that game ?[/quote] I do but it's 1.19, sorry

11 Replies 3,028 Views

[quote who="gkrit" reply="42" id="2483609"]Mist having a limit... i think mist is fine as it is. If u mist all game, good luck killing the opponent![/quote] You can win a game without getting a single kill. Also, the inverse is true: you can lose a game getting a lot of kills. Also, the converse is true: if you mist all game you won't die. But you probably will lose on warscore.

75 Replies 14,146 Views

"They don't need to port out. Erebus can just mist when there is trouble and wait until his bat swarm is ready again and then warp out." ... yes. that is what that "if" means. Case 1: - Pre-level 5 Erebus with Cloak or any General with Cloak They can get across but cannot return for 45 seconds. If you port in, they have to survive for a very long time or port out. If they have monks (early game), they probably don't have a port. If they don't have monks, they c

38 Replies 9,067 Views

Another counter, for everyone but espiecially if you're an Assassin is just the Teleportation Amulet. You don't burn ports, since they are free (if they port out, they ARE burning ports). And you can start porting from level one, and, most likely, a level 1 or 2 or 3 demigod is not going to be able to fight you if they got Cloak of the Night (even if you got Amulet) when you are standing right next to your portal and crystal. They most likely won't have monks, esp if 500 gold went to a port a

38 Replies 9,067 Views

[quote who="HorseStrangler" reply="47" id="2482356"]I don't like the idea of stats being more effective, it seems like a very uninteresting way to play. :/[/quote] It's still an alternative way of playing and the more competitive ways to play, the better. This isn't me trying to make it so that the new meta requires all assassins getting a few points in Stats. Just sort of a way for Assassins to counter monks a little and also give a little bit of build variety. A Reg would st

147 Replies 280,118 Views

" So type Premade in your gamename and you are set to go! Its not freaking hard, and if you dont do it I take it you are just another asshole who wants to pwn Random noobs who never played with eachother. In that case you truly ARE the reason so few people play this game." LOL Try doing this a few times, just for shits and giggles. You can keep your slots closed. I have waited /2 hours/. /2 hours/ for games with "Premade" or "Be Awesome" or "Premade Welc

65 Replies 18,226 Views

irek, looks like you're pushing for a perma-ban here xP Plus, isn't "go die in a fire" somethign that violates Terms of Use: " You may NOT use any abusive, defamatory, harassing, harmful, obscene, hateful, sexual, vulgar, threatening, ethnically or racially offensive language. Trying to use alternate spelling will be considered to have the same meaning as the original and will incur the same result by moderation;" Then there was Ri

38 Replies 17,686 Views

" +165 Health +1 Health Regeneration +3% Attack Speed +50 Armor +155 Mana +1 Mana Regeneration +12 Weapon Damage" Yeah,that would probably be okay. No major changes from me, and Health Regen is pretty powerful as it is. " edit: and also! i was thinking of making these stat buffs demi specific. For example, TB would have a greater boost in mana related stats than a melee character. While a melee character

147 Replies 280,118 Views

[quote] I motion that we start a Pacov clan. All members who wish to join this exclusive club need to start their name with Pacov-. For instance, I would be Pacov-FutileEmotion, and Pacov would be Pacov-Pacov. [/quote] DUDE FUTILE YOU ARE PART OF TEAM PACOV???????? SERIOUSLY HOLY CRAP I MISS YOU WE MUST PLAY TOO BAD I HAVE SHITTY

21 Replies 12,661 Views

[quote]You're right, it does still work, I hadn't been queueing my casts. That being said, I personally find removing that capacity to punish a team that doesn't guard the portal as dumbing down the game, and I especially don't want to see the utility of protecting people from debuffs other than stuns removed, seems like throwing the baby out with the bathwater.[/quote] I did say that it would be neccassary for it to protect against snares and such. Unfortunately, I'm not sure how the

64 Replies 12,104 Views

[quote who="gkrit" reply="27" id="2475960"]-- Now that the mod is up for download, i ask that you all put ur suggestions forward in dot-points in their respective threads. it will make it much easier for me to respond this way.[/quote] Howabout just addressing the ones we've already made D:

147 Replies 280,118 Views

"The cap lock nerf made it so that it's impossible to cast a cap lock and a portal within a shield" . . . 2 seconds to lock , 3 seconds to port. Shields last 6 seconds. Am I missing something here. Even with the 350 ms enforced latency you can still queue actions, and the time to click is insignificant if you are clicking port as your status bar for lock is filling up.

64 Replies 12,104 Views

"3-4 repeats of this (bite has 7 sec cooldown so that means about 30 seconds of pre battle engagement) will leave you with full health and beast down on health by approx 2000-3000 health (provided lvl 7 of both characters). Eventually beast will either turn and run back to crystal or you can engage. Also dont forget to continously send minions at him, as this will make him need to turn ooze on and will give you free bonus damage." Pure Ooze at level 10 will have several points in stat

30 Replies 6,504 Views

There is very little counters to a good Ooze Beast... Sedna with Bishops can hold lanes until Catapults come in and she has to deal with getting pounded by Catapults while the Ooze beast oozes hers away. But a pure-Ooze is very dependent on the following: - HP flag. He needs this mroe than anyone else because he is an attrition build. Take away the HP flag and he has less attrition buffer for himself and more to go through for him. Once you get it once, keep locking it over an

30 Replies 6,504 Views

[quote who="ntropy" reply="13" id="2473800"]http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=103950 - Basic krestel build - Yes, thats not how to play UB[/quote] POC === Piece of Crap....?

19 Replies 40,790 Views

" Adding +0.2 Movement Speed to each level of God's Strength is a decent fix. It's the worst of his abilities anyhow. The question is whether or not that makes him overpowered. I can't believe that anyone can fairly argue that would overpower Rook." That would be a +3/6/10 Movement Speed to get him to 6 at level 15. (5/10/15 was wayyyy too much XD wasn't looking at the numbers). I have no problem buffing God's Strength, Rook's slow AA makes the +Weapon Damage not huge and Rook ra

40 Replies 7,479 Views

[quote who="Teseer" reply="21" id="2475414"]I understand he has the highest HP pool, but hes not only melee, but hes also the slowest. TB gets more armor then him and hes ranged so hes put at risk less. I'm not saying make it the highest, I'm just saying give him at least mid-ground. With TB at lvl 1, I love fighting any Rook that didnt get BotF (Hp items are so gay). With +100 weapon dmg (+25 BotS and +75 Frost Form) you can just tear him apart.[/quote] I'm just telling yo

40 Replies 7,479 Views