awuffleablehedgie

awuffleablehedgie

Joined Member # 3557854
1 Posts 784 Replies 2,130 Reputation

[quote who="Pyapiopi" reply="3" id="2470549"]Ahh thanks alot And to Horse Strangler I want to rework it so it provides a more flat slope as you get armor so it doesnt start barely going up if you stack it. Reworking the stat sytem though so it wouldn't make armor stacking invincible.[/quote] Uhh... question for you At which point is increasing the amount of mitigation by 10% the most beneficial? When you have 10% (10 -> 20), or when you ha

4 Replies 1,647 Views

[quote who="Teseer" reply="18" id="2475325"]If anything Rook should get more armor. Why the hell does a walking castle get the least armor?[/quote] Because he has the largest HP pool. That's what the developers were looking at. HP / Armor / HP regen / Mana Regen Weaknesses (bottom 2) are Italicized, Strengths (top 2) are bolded. No formatting is 'normal' (middle) Level 20 Passive Stats with no items or abilities: Sedna: 3785 / 798 <stro

40 Replies 7,477 Views

[quote]I'd reduce the armor debuff, but remove... i don't know. 250/400/550/700 -> 150/300/450/600.[/quote] Dropping the Bite I mana cost to 150... compare to Heal: 600 hp for 375 mana. You can now get 2.5 Bite's off with the same amount of mana, which is 250 * 2.5 == 625 HP gained and 625 damage dealt which is stictly better than heal except for the fact you have to wait 3 cooldowns for it. I am aware that half-a-bite is no bite at all, so if you want to to get ignore that half, i

75 Replies 14,136 Views

"It's a 7 second silence and interrupt which also happens to do pretty decent damage. It's hardly a weak ability and frost is already pretty competitive." It only does damage if you have used all your skills to apply debuffs. If I do: Rain of Ice, Frost Nova, Deep Freeze then I've done several hundred damage with Freeze, but now I'm also destroying all those -movement speed debuffs that I've put on you, so when I back up to try to kite, you can chase me easily (if that's what

47 Replies 107,954 Views

[quote who="lifekatana" reply="4" id="2474693"]NO, DO NOT INCREASE ARMOR ON SEDNA.[/quote] Increasing the amount of armor she got per level (rather than just giving her +200 armor at the start) is barely significant. By level 10 she would only have +4% mitigation than she does now. That is not a large amount of damage. If she had 20% mitigation before this change, and you had 250 Weapon Damage, each hit would drop her by 200 damage. With 24% mitigation it would be 190. Since y

13 Replies 4,996 Views

Could we mabe give Demon Speed II & III a small mana-per-second bonus? +3/5 mps might be all we need. Just a straight-up 5% movement bonus isn't very useful and we would see a lot of people just getting the first point and that's it. I know that the synergized skill of both Speed and Elusiveness is quite buff, but still... waiting to level 15 is a long time, though that is really already when DA shines.

54 Replies 16,013 Views

[quote who="ChromeWeasel" reply="25" id="2475265"]I think you should balance the summoned henchmen of QoT and Sedna by increasing their numbers rather than upping their power. Make the last rank of their summons summon 6 Shamblers/Yeti. This would make balancing much easier in the long run. That closer you are in total available minions for all generals, the more likely that items with henchmen bonuses will be even across the board. Example: Items that add +5 damage to minions are

147 Replies 280,076 Views

[quote who="ChromeWeasel" reply="13" id="2475255"]How about increasing Rook's speed slightly every level? It makes sense and is balancing to have him slow in the early game. At this point it's also not as easy to gang up on anyone. But late-game it's extremely easy to gang up on and kill one demigod, and Rook is most vulnerable to it. How about increasing his speed every level or two until he's at the same 'default' speed as other demigods by level 10?[/quote] Issue with that is that

40 Replies 7,477 Views

Name = ' Sedna', Physics = { MaxAcceleration = 100, MaxBrake = 100, MaxSpeed = 6.0, RunSpeed = 11, MaxSpeedReverse = 0, MotionType = 'RULEUMT_Land',

13 Replies 4,996 Views

"im dont think bite needs a nerf. the debuffs r only 3 secs. if u take them out though they are enough to make erebus lose his unique ability's effectiveness." If it's only 3 seconds then removing it isn't much of a nerf ;) No, but I do think that removing the armor debuff from Bite would be a large step in balancing Erebus to everyone else's level. I know that it's only 3 seconds, but Bite also is a nuke, heals, and snares, and is a fantastic finishing move with Batswarm - Bi

64 Replies 12,092 Views

[quote who="pacov" reply="1" id="2474620"]Erebus: "I suck!" Erebus: "Why the hell do I have bishops? I'm an effing vampire." Tb: "Why the fug can't I move and attack in fire mode?" Tb: "I need some tough acting tenactin." Tb: "It burns when I piss." Rook: "Please tell me you're not a new player..." Oak: "You know I can just cast level 3 shield and relock portals over and over, rig

29 Replies 79,183 Views

I've made a lot of comments in your balance changes. I didn't make any in ones I really didn't feel needed to be commented on, and then I ignored Queen because I'd like to see morpheus' mod merged with this since it is a bit more ... extensive and original than yours. First, I do think that this game needs tiny balance changes. We are talking about +/- 5% changes, not sweeping changes that completely shift the balance, I think this is a good thing, and I tried to keep my proposed chan

147 Replies 280,076 Views

Why don't we give Regulus a slight increase in HP at the beginning of the game and a slightly larger +hp/level bonus. It wouldn't have to be much (+100 hp. +10 hp/level == +300 hp at level 20, hardly game breaking).

67 Replies 17,844 Views

Why don't you make it so that Cold Aura could be "shattered" with Deep Freeze. Since it's an Aura, it would instantly come back, and it would act as an instant 100/175/250/325/425 damage increase that Deep Freeze could do for a single skill point (in addition to the ones you put in Deep Freeze). I would also increase the range of Fireball by 2 yards. 2 yards is a tiny-tiny amount and that combined with the slightly shorter cast time and fire aura would allow TB to kite with Fireballs

47 Replies 107,954 Views

Don't really like your changes to acclimation, it still seems absurdly powerful. I'd just reduce the mitigation from it's current 40% to something like 25% and keep the current threshold damage. 25% for 10 seconds is A LOT. Espiecially when you consider the already very high armor that UB has and Ooze to drop everyone's attack speed. --- I think one interesting way to 'nerf' (that I think it is OP, just strong) spit would simply to increase it's cooldown by 1 second (best) , o

25 Replies 5,432 Views

[quote who="gkrit" reply="10" id="2474551"] Quoting ntropy, reply 8I dont really like Rally. Any way to make it more useful? ill see if i can add a constant passive buff for this skill, in conjunction with its current function. any suggestions for what it could be?[/quote] You could make it also proc when Oak gets an assist. Edit: I think I'm okay with Shield III losing stun immunity, as long as Shield IV keeps it. However, maybe it could be made s

64 Replies 12,092 Views

Plus buff the amount of armor Sedna gains per level: Comparing her to the other melee (high-tier, doesn't include DA) melee chars at level 20 with NO items or abilities on: Erebus: 4405 ( 5964.37 Modified Armored Health ) UB: 4115 (5897.618 Modified Armored Health) Oak: 4360 ( 5886 Modified Armored Health ) Rook: 4750 ( 6000.2 Modified Armored Health ) Sedna: 3785 ( 4993.172 Modified Armored Health ) I'm okay with her having a smal

13 Replies 4,996 Views

Well... Shield V would still give you stun immunity. If you use shield on another demigod at level 15 with Shield V and they attempt to stun you they can't. Which, isn't nerfed.

64 Replies 12,092 Views

I'd always say that Scalemail is good... but then again, early game I guess it isn't since AA damage is such a minimal amount of damage you take compared to skills. Basically, if you go BotF, I wouldn't get more than 2 points in Spit. Just one point in spit is basically useless, 2 points gives you decent +dps while not forcing you to get a second helm and therefore lose out on HP. If you go BotF, you pretty much need to go true-blue Ooze. Sure, "stats suck". But the fact of th

50 Replies 7,899 Views

[quote who="Izuz" reply="36" id="2469768"]I also think that the cost shouldn't be changed. 500g is fine but nerf it to 12 sec (or even 10).[/quote] if you nerf the duration of sigil you give a MASSIVE buff to Spit. Huge. Massive. Gamebreaking. Unless, of course, you can dispell it: Oak, Erebus, Sedna. Why? Sigils work like this: I have 1000 hp and 5000 max hp. I sigil, and my max hp increases by 2500. So does my current -> 3500. For simplicity's sake

80 Replies 14,896 Views

[quote who="synnworld" reply="50" id="2469952"] Quoting Frogboy, reply 48 Don't worry, I already made that decision roughly April 09. Ah good. So that means all this time you've just been trolling. No need to have to endure your endless largely unwarranted complaints on the forums. If you have future complaints, address them with official support channels, gnome. He has already said he doesn't even play demigod, so all he is doing is wasting everyones time.[/quote] <p

52 Replies 27,936 Views

" One thing the game could/should do is just log the active mods for each player. So if you cared or thought something was funky you could check the log and see what UI mods they had in addation to whatever common non ui mods were used in the game." You could use a fake GUID from another popular mod. You'd have to do some sort of checksum instead. Not sure how that would work for multi-file mods.

19 Replies 46,922 Views

[quote who="HorseStrangler" reply="29" id="2467968"]It's a 500 gold item that's more effective and reliable than artifact potions. Everyone decent uses it virtually every fight, it needs to go.[/quote] If it goes then what happens? 3v3's get resolved in 5 seconds flat with two deaths. Sigils at least postpone the madness.

80 Replies 14,896 Views

[quote who="zechio" reply="14" id="2464251"]...[/quote] If you found one of the two things I have, I know that one is fairly detectable. It'd be quite easy to build a counter-UI mod... not sure about the other but it's not that big of a deal xP

19 Replies 46,922 Views