[quote quoting="post"] Real quick informal survey here. When we get to Epoch 3 for Demigod, what do you think about changing it so that custom games no longer count wins and losses – only Pantheon/Skirmish games would. The pre-requisites for Demigod: Epoch 3 are: 1. Satisfaction that the statistical tracking is very robust. 2. Better handling of Pantheon / Skirmish match making (something we would like your input to with regards to people quitting before th
ddd888
[quote quoting="post"] The #1 thing on my list are getting more demigods out there. Everyone who reads these forums knows my position. Lots of new demigods, often. [/quote] I TOTALLY AGREE! and also dont forget some more map :D
[quote who="DoKTa_T" reply="6" id="2298074"] Quoting ddd888, reply 1 this option itself isnt the best, if you do a 5 v5 or 4 v4 you REALlY expect all of them to like random teams? Judging from the number of people who have voiced support both on the boards and in games, yes, absolutely. That would be the only game mode I would play if it were implemented.[/quote] ppl is not alone in the world i never
[quote who="PurplePaladin" reply="24" id="2297624"]DDD, many people have said they would love a random teams button, and many people would use that function. It would be an "option", so you would not HAVE to use it. But I would use it 90% of the time myself.[/quote] yeah, ofc having one more "option" is always good this option itself isnt the best, if you do a 5 v5 or 4 v4 you REALlY expect all of them to like random tea
[quote who="WickedBear" reply="20" id="2297525"] They're completely broken, represent nothing of value,[/quote] lol you seems a 12yo kid rating IS bugged here, thats why HERE its useless the point in fact is just FIXING it to make it represent something
[quote who="WickedBear" reply="9" id="2297162"] This isn't right though, rankings are an excellent way to measure player skill when good players fight each other. Works fine for chess, quadradius, warcraft 3, WoW, and a number of other games. It is right. There is no accurate way to measure how good a player is by the games hes played because it cannot take into account all factors, especially if were counting "custom games" in the ranks. The moment you start letting people ch
[quote quoting="post"] 1. I’d like to see a randomize teams in custom games. That is, players press a button and when the game starts, the teams are mixed up. There is definitely a growing issue about “pre-mades” vs. “random”. We will have to talk to Gas Powered Games to see what can be done without blowing up the budget but I think this is an issue that is needed.[/quote] definitely NO no one will use this option
thnx for this option, its really way better to play in windowed
:P its the first time i got to fight a beast full equipped and it was a pain in the ass at first since i didnt buy any gear i got killed every time i met him but eventually in the end with a couple of artifacts rook can handle it
happened yesterday the most long game i ever played [img]http://img189.imageshack.us/img189/5254/endless2.png[/img]
[quote who="Meta" reply="4" id="2267465"] Question: So then, how do we solve this problem? Answer: The answer is simple. The method of being used in order to make this work is to have both players enter a Pantheon game at the same time, wait until the connection information screen shows all the players attempting to connect, and immediately leave if they don't see their friends name on the screen. We solve this by not allowing players to see each other's names in t
[quote quoting="post"] Hi, One question I cannot find a reponse to: how long does the effect of Wyrmskin Handguards last? OK, it reduces target Attack & Movement Speed by 15%, but for how many seconds? I play an aggressive build of Rook (yeah, no sissy's tower farm) and the obvious main problem I face is his slowness. So, two possibilities: - play with Blood of the Fallen, then buy HP/armor stack,
[quote quoting="post"] My last little rant, is the creeps. I still think Giants are way overpowered. It seems in every game I play, all the game turns out to be is a race to whoever can afford giants in one fast upgrade! No priests, no angels, no cats, just buy 'em all at once and do it first and you win!! Anyways, every single game is turning out to be exactly the same. It is becoming discouraging and getting to be boring. It is still a fun and
[quote who="Sarudak" reply="14" id="2262685"]I have to say that ever since I started playing multiplayer strategy games online single player has just lost it's appeal for me. There are few exception and this may become one of them. (Namely epic fantasy games like Age of Wonders 2 and Morrowind, God I love that game) In any case, multiplayer makes me happy because when a game is truly a strategy game then playing against the AI I feel like I'm playing a puzzle game. The AI is predictable, how
[quote quoting="post"] This is where you start on a relatively small world with only 1 other human playing.[/quote] NO plz dont commit the same mistake as demigod multiplayer like the word tells is about MULTI playerS playing it does need only 1 thing: many players fighting make it 2vs2 or 3 v3 or whatever the online doesnt need anything else
[quote quoting="post"] 1. Heart Helps a team with an advantage, press that advantage strongly [/QUOTE] game is not supposed to make losing team pass the others if you take such a great advantage that team 1 get HOL wayy b4 team2 than its clear team 2 is made of noobs, period in fair games both team got the money to take it about the same time [quote] 3. Heart trivializes most other health/regen items. [/quote]
where is the option to change the nick?
[quote quoting="post"] Another feature we’re going to look at developing is letting groups of friends join into randomly generated skirmish games. Right now, in Demigod, you can’t get a group of friends into skirmish games. We want that to change in there and in turn it will be available for people who want to play Elemental.[/quote] yeah thats really a NEEDED option, looking forward to it :D [quote]</p
[quote who="InfiniteVengeance" reply="4" id="2236395"]The reason UB is so powerful late game is that he has the most scaling abilities. Seriously, nearly everything he has increases something by a PERCENT, and that's important. .[/quote] thats true but you all forget the most important thing noobness scales even more regulus and UB are easy chars to play and hard chars to counter for noobs in 90% of games there are some some noobs that
[quote who="WombSplitter" reply="25" id="2236214"] EVERY char can have about the same hp that will grant him a good survival the point is that with UB Except not many demigods can chew up hp like UB can with an unmitigated damage combo of spit and ooze. Add on attack speed buffs and well placed stun and even someone with 7k hp vs. an ub with equal hp will be in a world of trouble. The major problem is the retarded amounts of healt
[quote who="Eboli" reply="21" id="2236152"]Hps at higher levels are balanced out because you'll usually have stronger more damaging minions assisting you in battles (ie giants and catapults). I find that hps at lower levels are balanced appropriately because you're only dealing with minotaurs. Mid game the scaling of spells is appropriate with the hps that Demigods are running around with, even though the minions haven't scaled appropriately as everyone tries to amass the WS neces
[quote who="Ferminal" reply="3" id="2236131"]Minions need a lot more DPS, but they should also give off XP/Gold to make killing them worth it (right now there's very few situations where attacking minions is sensible). [/quote] lol thats nosense if minions would give xp gold NO ONE would EVER use them cut the crap plz even their dps is good the only problem is that oak erebus get AUTOMATIC minions while QOT sedna dont
[quote who="ChromeWeasel" reply="17" id="2236124"] If you let any demigod get a few levels on you or outspend you in gold he will be able to dominate you. I'd guess that's what's happening. I see more balance issues with Regulus and Oak than I do with anyone else. When I play Regulus most opponents cry like crazy (and I don't really blame them). At least with UB I can get a game going before players rage quit.[/quote] yeah i have the same problem thats why im
[quote who="dgl-DalzK" reply="4" id="2235933"] Thats not a way to balance a strong late game character. You cant just say "kill him earlier". You can still easily stack 6khp+ mid game and any good player can avoid dying a lot mid game. Its just not an argument to say that.[/quote] its not a way to balance, its just a matter of a fact being melee per se is a big disadvantage since you will be closer to enemies, closer to towers, far from your base etc etc</p
[quote quoting="post"] I have seen late game UB a lot. Early-Mid its fine, but when you reach the stage of people going around and caplocking portals I think it really becomes clear that UB is just the super-power (of late game). I wouldnt mind this if UB was a weak early-mid game hero but he is not, and I dont think he should be the strongest late game. Please remember this is just an opinion and from my experience UB ALWAYS dominates late game. I could easily be wrong and I