Shuurajou

Shuurajou

Joined Member # 3559105
0 Posts 0 Replies 84 Reputation

The concede option would make an excellent addition. I think that it's implementation should be carefully considered though. I think that, when it comes to 'ranked' games, such as Pantheon, perhaps the whole team must agree to concede before someone is allowed to concede without penalty. This might actually be a good way to handle it anyway. An example use case with a 3v3 could be below... I've tabbed out the alternate scenarios. A1-User: Player #1 hits 'Co

180 Replies 435,733 Views

If I click multiplayer in a game, it's because as customer I want to be playing against other humans. That's my end game here. If I didn't, I'd click to play single player. Unless someone specifically adds bots in a custom game, can we get rid of these annoyances? If someone drops give them the opportunity to surrender and end the game, rather than replace with bots. I'm sure there are many use cases the developers need to look at, but really, this has to change.

3 Replies 1,283 Views

No issue for me. I'm on virgin 50mb cable (not DSL). Any altering of packet handling for P2P will become less tolerant in the future. It's not just dodgy people doing it now-a-days; Blizzard use bittorrent, as does the PS3 when it comes to metal gear solid updates. It's important to remember 'we do not support' essentially only means if you got problems with P2P, our tech support won't help you make it work. Besides, there's only so much Virgin are allowed

8 Replies 3,923 Views

Currently, the custom games list auto refreshes at certain intervals (or so it would appear). If you select a game (so it is highlighted), and an auto refresh occurs before you are able to click the 'join game' button - the selection is lost. This selection seems to be lost regardless of whether or not the auto refresh caused the selected item to move up or down the page. It seems obvious this is not how it is intended to work, as otherwise there would be no 'join game' button

1 Replies 846 Views

All sounds good to me! For the demo, I'm thinking you could limit it in a number of ways (I'm not suggesting you do all). Limit the number of demigods that the player can play with. Choose their username for them to something boring DEMOUSER01 or something. Limit the number of maps that they can play on. Limit the number of game types custom only? Limit the number of levels that their demigod can reach? Limit the amount of time that they can use

288 Replies 661,248 Views

Thanks for the update. I'm just starting work now :'(. When you wake up, it'd be good to understand if you perhaps going to release the favor/achievements fixes as a regular patch, and the proxy/connectivity stuff as a beta patch? Or both as one beta patch? Cheers!

81 Replies 266,962 Views

If say I have a pocket of 7 towers and one at the front, does that one at the front which perhaps has the range to attack an enemy, and links to the 7 behind, carry the power of all 8 in that shot?

23 Replies 4,823 Views

Once the major issues are resolved, please keep doing these updates. Those that don't wish to read them need only avert their eyes elsewhere and those of us that do (I think the number is big enough to justify their continued existence) can continue to enjoy :).

116 Replies 92,004 Views