You know what they say about arguing on the internet, I hope some of you can atleast read numbers: http://pantheon.demigodthegame.com/demigods/
ATMMachine
FYI people quit matches because they think they will lose. I dont see why this would make them stop quiting if they think they will lose by staying anyways. The problem is they should not have been matched up with the player they dont want to play with in the first place. So imo match filter options should be put in place to state I dont want to play with anyone below x rank or x ping, etc. This way people get the matches they want. In custom games I think rank filterin
Damn it I was hoping I would be mentioned. I need to rage quit harder.
bumped for second idea
Aroddo, if you are talking about the no target mechanic where it just stand still and explodes after a time its more of a leave a time trigger bomb for players chasing you. They could make it act like a land mine though except its not invisible.
yes but they are ranged so you have to manually select one send it in and blow it up. Wouldnt be so bad if the other demigods had to do the same amount of micro management but they dont.
1) When 'mulch Shambler' used one of your shamblers will charge in at their current target and explode. Edit: If they dont have a target as in running with you they stop moving when activated for 3-4 sec and blow up on the spot they stoped at. 2) Alternative thought that may be easier. You press the mulch ability , select a target and one of the shamblers charges it and explodes.
On both my computers this game crashes mid game alot, its just random. Word to the wise no point in putting in any kind of competition if your game crashes alot.
Woca i had not thought of it that way but you have a point. Why does double or more teaming players give teams more gold than 1v1.
In its current state novice player who die more as one would expect can really spoil a game and are subject to a lot of abuse due to it. If their deaths were not worth as much gold and had less of an impact on the game it would definitly make for a better environment for novice players. Death already has its strategic disadvantages as in losing position on the map etc so I do not think it would turn everyone into a kamikaze. Some thought should be put into perhaps the g
Karma is a waste of time , they have it in other games but no one cares. All they care about is your skill. The higher your skill the more they want you on their team. Also karma is a morality thing, not wanting to play with someone and leaving early or crashing,etc should not open you up to internet moral judgement. This will inaccurate and piss players off when they are at the mercy of their often lazy quick to judge peers. Another issues called stacking: when all the high
Its broken from what I can tell.
I think this will be a summation of all the screen shots. NERD RAGE!!!! [e digicons]XO[/e] "YOUR A NEWB!!! ! " .... "A player has left the game".
I learned something about p2p from demigod. Only use it to download stuff =).
I've been trying to get into a pantheon game for like 20 min and no luck. I have everything setup and forwarded but it looks like its set to make 3v3 games and there seems to be a very low probability of the first 6 people connecting to a game being able to connect to each other. In custom games this is the same way but you can leave and someone else will join that has a connectable connection.
you can change your user name in your account option. YOU FAIL!!!!!
He was a rage quitter and was put on the ban list by the intardnets police.
No improvement really. Sure I get in faster but the lobby with people connecting to each other is still very sketchy. -The playername issue, players showing up as "playername" in connecting list. -Players still are unable to connect , 0 ping issue is still there and happens often. -Many nat facilitator errors when trying to enter a games lobby. -Also if I use NAT exe optimizer where you specify ports the game wont connect to anyone. Not sure why that
Hard to say its a chess match imo. Some abilities mechanics need to be looked at to see if they are working as intended but they are pretty balanced given the intended restrictions. Rooks towers probably do need to be limited to a max per map based on how many rooks you have based on how many players your facing and the map. These are finer details though that i'm sure over time will be looked at.
Port forwarded and everything with nat checked and ports setup in ImpulseReactorOptions.exe kept me stuck on "waiting for connection details" on all game types. I uncheck nat in ImpulseReactorOptions.exe with ports forwarded and it works now. edit: unfortunatly i get test1 people and 0 pings and crashes. nice.
I just get stuck on "waiting for connection data" on every type of game custom- pantheon- skirm. Epic fail patch given I am port forwarded and everything.
This game has get stuck bugs during abilites and other crap, you have to be next to the person to hit them and alot of the time this game wont let you use the skill when you are next to them. I think they are making a mistake , I've seen others play their classes well and bite wont save you when they do. FIX THE GOD DAMN GETTING STUCK AND CONTINUITY BUGS WHEN IT COMES TO ABILITIES.
I've learned to just leave the game when I'm playing with baddies. They are used to losing from what I can see so I just help them on that way.
Torch bearer is op... lol.. your mental dude. I eat TB for breakfast , even really good ones.
They should remove this, it will allow for people to go god mode much earlier by profit sharing. I do not consider this an intended strategy due to the fact that if they wanted profit sharing they would allow gold trading.