You plan somewhere in the future to make Demigod a client/server game, or is just for Elemental? If yes, how much time we will have to wait? One year or more?
Ghost
[quote who="Istari" reply="19" id="2213856"] At this point, if you still can't connect you need to look at your ISP or your Internet set up. While an update later this week will provide proxy servers for users who can't use the game, that's not considered a "fix" but rather extra support for users who have unusually difficult Internet connections.[/quote] Well, could you look over here please: http://forums.demigodthegame.com/352
Frogboy , please have a look here: http://forums.demigodthegame.com/352593
I've made another thread here , explaining my problem in great detail (with pictures and videos). I would appreciate if someone from Stardock would look over and give me some input. I think the videos i've made could be helpful to them...
(23 may updates in replies #11 and #12 ) (27 may update in Reply #18 ) (16 june update in Reply #88 ) I have this problem with my ping since when i bought the game. I've tried everything i know to solve or pinpoint the cause. Problem : I can't play any 3
I don't think that will be done so fast. Maybe in a year, imo...
Actually this is an assassin demigod and will be one of the two demigods that will be released first. I forgot his name. They didn't make it in the final game (he and a general, Oculus).
Wow. Why they are not listed in the game? Why? [e digicons]:omg:[/e]
Any way we can help?
[quote who="Frogboy" quoting="post"] So on the horizon there’s Demigod v1.1. Now, question is, what should be in it? What would you like to see in terms of new features? [/quote] With all due respect, Frogboy , but if you expect us to give you feedback here, on this thread, then what about the rest of the forum? There are dozens of threads up there, with all ki
Good idea.
Please, look into this connection problem: http://forums.demigodthegame.com/352130 I'll have more to say about this patch, but it's late here.
[quote who="PurplePaladin" reply="4" id="2210849"]Why not replace a surrendering teammate with an AI, but , you get little (or no) XP/Gold for killing the AI . People don't want AIs because they feed the enemy too easily; if they did'nt feed them (due to XP/Gold reduction or elimination) they would actually help a bit (they could'nt hurt)..[/quote] Best idea yet. +1 At least it's bett
double post, sry.
Add a vote for surrender. If it passes, the citadel gets destroyed, everyone gets his fav points until that time and the game ends. I don't think it's a good idea to negate the AI and just lose one demigod from game. The AI can still be of some help (lol, in some cases he's doing a better job than the rage-quiter). On the other hand, he can die easily, because he makes some stupid mistakes sometimes ( that should be corrected by GPG , btw). BUT, t
Also games on consoles receive patches as well. But the difference is that games that go on consoles, must be QA by Sony/MS, before releasing it. Stardock failed to beta test it on a large scale. They made that "receive a beta code if you preorder" thing that is just plain wrong. They should have test it with players from Europe too. For such a game that is MP based, there is simply no excuse; if they cannot code a proper netcode for it, they should have used Gamespy or Windows Live,
For this game, a client/server netcode would have been preferred. Yes, i know Blizzard has battle.net, but i don't think Demigod players are that many to need such a complex infrastructure. It's clear that p2p doesn't work for this game, a game with 10 players in it. All other games that are p2p, are RTS, with nowhere near 10 players in a single game. I have a feeling that the netcode in DG would never be fixed...Too bad because it's such a nice game with so much potential.
[quote who="Aryanna" reply="1" id="2208454"]I'm not really sure what the difference is between this sub section and the technical support section? What should we post where?[/quote] I agree. This new subsection and the other one, Demigod Multiplayer...WTF. Demigod IS a MP game, what should we post there and not in other part of this forum? Why Demigod Problem Reports exists and what should we post here and not in the Demigod Technical Support? I don't know what this people are thinkin
Lol, this bug seems to be ageless and immortal. Is that hard to fix this damn bug? Anyway, the game barely works online, so maybe this bug isn't a priority...
It's a game issue. I've had this problem before the patch and it's not my connection to blame (or pc). I've checked and rechecked and the problem is not on my side. I'm loosing all hope for this game to work...It's not about the money i've lost buying this, but i'm sad because it's a very good game i can't play.
[quote who="Nimbusg" reply="8" id="2204367"]Yeah I don't really see myself using this that much. Something I'd really like is a team matchmaking system. Like same as skirmish matchmaking except you can team with people on your friend list.[/quote] I agree with this. People will have some long list of friends (people who are nice in game, who have good ping with you, friends in real life, etc). All the game needs now is some form of matchmaking with your friends and such. Or be
Hmmm...So this was the root of all problems? Maybe it will fix my astronomical lag spikes in >3v3 matches. I hope...
[quote who="Azrailx" reply="3" id="2202051"]mr karma +2[/quote] Mr karma +12, 99% of them from "Kittens/Girls playing DG?" threads and other one-line useles posts you keep spamming this forum with, even on this thread.
No, let it be. It's not the only DG who has a form of tower attack. Regulus can hit it without being hit by it, rook has Structural Transfer, QoT has Uproot. And in any case, acid spit is not so damaging to the towers...
As far as i know, the replay system is already build into the game, but it's not fully functional at this time. You can try to run it, but it won't work properly. That's why i think it wouldn't be too hard for them to finish the work on the replay system.