No, not yet. As soon as i get one, i will post here to let anyone know.
Ghost
Enable mods then! Give the tools needed by the mod community. That's all.
I knew Azrailx will be in this thread. [e digicons]:rofl:[/e] So, anyone? The kitty is waiting. ^_^
I'll say just this: GPG, please release the SDK to the people and be done with it. Ffs, this bug was from the beta and it was reported back then and it's still not fixed 1 month after the game was released. And now some dude fixes it? Lol.
What i've also tried today: Install the game on a completely different PC , a laptop with Vista 32. Used the same connection as before: the result is the same, still spikes ! Took the laptop and the game to a friend, so i can test the game on another internet connection . He has the same ISP as me, same modem, cable net connection, no rout
UPDATE 1. I've tried renaming both impulse files in the bin directory, as Frogboy suggested, but it didn't changed the situation: it still spikes. 2. Next, i've tried Neur0transmitter 's suggestion: search for a torrent and start to dnl and upload, while limit the global connections to 25 and ping google at the same time, to
You heard the kitty. :D I have a friend (a cheap one, who is not yet convinced to buy it at full price) and would like a coupon for him, if anyone has one to spare. My email is : dan_ghost25 (at yahoo)
If this 1.1 will be a quick update (as in we don't have to wait for it more then a week), then it's a very good update. We need connection fixing, before adding other gameplay stuff and this patch does this very thing. Still, i hope the ability/attack bug will be fixed in this update.
Hm..didn't know some people don't want to use that coupon. If you have one to spare, i have a friend of mine who wants to join the DG community. PM me if you have one and you don't need it. Thank you.
I never buyed before a Stardock game (GalCiv and Sins are not my favorite types of games), but i know that they were only responsible only for the NAT program and the Impulse Reactor (ingame chat and friends list). But, and that's a big but, they were also the publisher and the publisher has the right to set the date when a game will be released and finished. Demigod was poorly tested and QA, so this is the fault of the publisher, Stardock. My 2 cents. What happens next, it's 95% in t
[quote who="Ciber" reply="10" id="2218249"] Quoting Dead Ghost, reply 9Well...to what distance from the server should we test it? I'm just asking, i've done my share of testing on this thread, as you know. Do not assume that all people who have lag problems in this game are so naive to let torrents in the background or other stuff like this. I've measured (with a program called BitMeter) how much bandwidth DG uses in a 5v5 match and my avg upload/download usage was around 45 kilobyt
Well...to what distance from the server should we test it? I'm just asking, i've done my share of testing on this thread , as you know. Do not assume that all people who have lag problems in this game are so naive to let torrents in the background or other stuff like this. I've measured (with a program called BitMeter) how much bandwidth DG uses in a 5v5 match and my avg upload/download usage was around 45 kilobytes/sec.
[quote who="ZehDon" reply="22" id="2216855"] Quoting Dead Ghost, reply 20And btw, i'm still wondering why CoH, SC or DoW2, all p2p games, didn't have this major problems... The games you've listed don't use the exact system Demigod uses - f or example SC (Starcraft) uses Battle.net and I believe DoW2 uses Relics own networking system. I can't comment on CoH's as I've never played that game. All of those games' developers have had previous exp
[quote who="RegnorVex" reply="16" id="2216704"] I don't think the issue of updates and transparency means all that much in the end because forum participants are only a small and very un-representative bunch of fickle folks . The small army of rabid fans who like reading this sort of thing will continue to praise the value in these posts. And those who don't care for them will remind the others that posts don't make the game work. At the end
Frogboy , in this update, will there be an option to force Demigod use a proxy server? In one of your journals you mentioned this, it's something like /useproxy, can't remember.
I've tried today one Pantheon match, and after 5 minutes of waiting to find a game, i found myself in a 3v2 match, 3 humans (including me) vs 2 AI. Hilarious, isn't it? [e digicons]x_x[/e] So yeah, as it is now, Pantheon is pointless.
And how strong must it be for a 4v4 match (or 3v3)? [e digicons]:|[/e] Did you see my speedtest.net pics from Europe servers? If that's not enough, maybe it should have said it on the box of the game, near pc requirements... But i agree you problem is not similar to mine, i should have read your post more carefully.
[quote who="Frogboy" reply="18" id="2214959"] No, you really don't qualify for it but like I said, for you, I'll make an exception as long as you never buy anything from us again. [/quote] Hahaha, lol. [e digicons]:rofl:[/e] On a serious note, if GPG is reading the forums (including this), and they are the only ones who can fix the mp interface and add features, then please, please, post some feedback from them as well, like you do with your journals.
Same problem, not sure about the cause. See here: http://forums.demigodthegame.com/352593
[quote]I would like to be able to look at my skill tree when I'm dead!!![/quote] Not only that, but also citadel upgrades and shops. Just look, don't touch. This was a suggestion mentioned on several threads in the Ideas subsection. They should know it by now, if they are reading the forums. That's why i find it odd to post here our wishes. What's the rest of the forum for?
Ok, don't compare it to battle.net and blizzard's games. Compare it with DoW2 mp. It works fine and has great matchmaking options. No big problems that i know of...
[quote who="Frogboy" reply="12" id="2214936"] As for P2P - which RTS's do you know of that aren't P2P? Can you name any? Dawn of War 2 is P2P. SupCom is P2P. Company of Heroes is P2P. C&C is P2P.[/quote] Ok, but correct me if i'm wrong, but in all the games you mention, the maximum player limit is 8. In demigod they are 10 maximum, and maybe that is the limit for p2p. I didn't play any of those games (i'm not into pure rts games), but i really don't rememb
I personally think is a monologue. :) Because in his jurnals that followed this one, he keeps saying about future scheduled games and clan wars and all, like he isn't aware of all the negative feedback he got on this thread or the other one, about clans.
[quote who="Istari" reply="25" id="2214250"] Quoting Dead Ghost, reply 7You plan somewhere in the future to make Demigod a client/server game, or is just for Elemental? If yes, how much time we will have to wait? One year or more? Just Elemental. We don't develop Demigod so we don't really have a say there. Plus, Demigod's p2p system lowers latency.[/quote] I don't get it. I though that Demigod's net code was developed by Stardock and you are respons
[quote who="rendari" reply="6" id="2214059"] At this point, if you still can't connect you need to look at your ISP or your Internet set up. While an update later this week will provide proxy servers for users who can't use the game, that's not considered a "fix" but rather extra support for users who have unusually difficult Internet connections. Oh I can connect just fine, but it's once we're in the game that stuff starts happening. "A player has left the game" firing off du