Hello, Playing a game earlier - Large World, approaching 500 turns with no problems at all (great work on this so far I have to say), then I get an out of memory error as I was ending the turn ready to fight a battle next turn. Of course I was wanting to get back and continue with the game so start up the game again and try and reload a save, then proceed to have the game freeze on the loading screen when trying to load any of the 3 saves I had relating to this game (also happen
Swiftflame
Interesting ideas but I can also see it being a pain to balance, on the other hand I'd love to see a demigod which can heal and buff structures, at the same time a demigod able to such a thing would be highly affected by the structure citadel upgrades, which currently no demigod gets such a direct benefit from (gold,xp, and res penalty are direct benefit ones for all). I feel that many of the ideas for different types could be fit into a variety of skills as opposed to lots of different
UK here, feel free to add me. [e digicons]:grin:[/e] Currently using the beta patch though.
I guess QoT bramble shield would count, but the balance certainly is in favour for light side there, I reckon life saver would be better served as an achievement, with healer being the award (and who knows a new demigod might add a healer to dark). But encouraging team play is certainly a great way to go seeing as this is a team based game. It also might make some people play more defensively when required instead of trying to get loads of kills (although you will still get those
I am also with the status report reader swarm, keep up the good work. Besides the walls of text aren't that bad, it could be much worse :)