[quote quoting="post"]with all serousness - i bought this game since it really had some potential. it looks great and there is great depth in its strategy. unfortunately there are ENDLESS flaws in its connectivity: pings, lags, disconnections, hangs, and what not... i really tried to fix it with the help that you gave here in the forum. i did everything you proposed, and i did manage to get one decent game with good connection. sin
ZehDon
[quote who="Remiel" reply="13" id="2285128"]I really, really wish they had stuck to host/client style networking. At least people can deal with their issues on their own and let the game move at a respectable speed for the majority.[/quote] As has already been stated on the forums, nearly all RTS games use the P2P model with obviously slightly different network structures. Yes, even Warcraft 3. It's hardly the 'crux' of the game. What country are you from? How do you believ
Maxxy described it perfectly - it happens to me sometimes, it's taken a lot longer than 4 minutes in some cases. It's not really an issue as it is an annoyance.
Find a picture you like, and make sure it's saved on your computer. There are conventions to be used; must be less than 40kb, be equal to or less than 100x100 pixels in size and be in an acceptable format - JPEG being the most common. Once you've got your picture, click the "My Account" link here on the forums. From there, you'll see several Tabs - click on the Images Tab, and from the Avatar section select "Upload Image", find the image you want stored on your computer. It might take
I wouldn't call myself a huge fan of the MechWarrior games - I hated the Xbox versions which didn't quite understand why MechWarrior was awesome - however I'd love to see another one. I still remember MechWarrior 2 blowing my mind.
[quote who="TheScottishAlien" reply="8" id="2291938"]... the model would have to be animated but the engine should be able to handle that since some of the maps already have animations (like water). the collision on the other hand is handles by a seperate script so the script needs to be set you can't move too? no?)[/quote] Well, this isn't really the same as an animated model. The levels themselves are models created in 3DSM, and I'm not sure the Engine used supports complete a
Personally, I'm happy to wait. I'd rather polished and balanced Demigod added to a stable game, then horribly balanced Demigods added to an unstable game.
edit: Quote tags aren't working again. we're 3 months in, and while demigod is tons of fun to play, it's still essentially broken. Custom games work good (though in my experience getting a 5v5 can still be difficult), yet patheon and skirmish while perhaps not 'broken', certainly aren't working completely, the ladder is totally bogus, achievements just barely started working (or are they?) favor points were broken until yesterday. I agree with you that these ite
I wasn't comparing the two abilities - their purposes are entirely different. I was merely offering a counter-point to the poor argument that Bat Swarm is an exploit.
[quote who="ItchyDustbin" reply="25" id="2291762"]...whereas bat swam allows you to cover much more distance faster than usual on Crucible...[/quote] So, the issue you have is that this only applies on a single map where as other abilities apply equally across all maps? Sounds like Bat Swarm needs a Range increase to allow it's use to be more consistant.
I have to agree; it's a bloody crazy idea and would create some very interesting battles where using the map itself as part of your strat would be vital. However, I'm not even sure this is possible within the engine. Amazing idea, as always.
[quote who="SoFFacet" reply="19" id="2290902"]The ability to teleport is indeed an Erebus "perk," but imo was designed to be a combat tool allowing him to quickly chase and retreat, covering an amount of ground instantaneously that would normally take a couple seconds. The problem with the Crucible teleports, however, is that they cover an amount of ground that would normally take 20+ seconds to traverse (not to mention the danger of the normal path, or the fact that after the teleport you ar
[quote who="Neoauld" reply="5" id="2290617"]...warcraft 3 does something different, and better... as for the host, a good host produces low latency, about every game of demigod has a lagger that ruins it for everyone, in war3 ive had many many many successful dota games[/quote] Actually, in terms of the structual make up of the networks, Battle.net - Warcraft 3's connection system - does very little different compared to Demigod's system, except that it's 10 years older and
I played a game on Cruicible a while back. I was Rook, and my team mates were another Rook and a Reg. I figured this was going to be an easy as pie match, however our Reg sat at the Health Crystal, waiting for the enemy to be a Snipe away from Death and then kill steal with Snipe. Now, this would be an acceptable tactic if he had of filled us in on what was going on - and if it was needed. None of the enemies were stacking speed and our towers were just destroying everything - if he wasn
bad idea: asking the person behind you in line what code you should use.
Acceptable tactic as far as I'm concerned - it's a perk of playing the character who has the ability to Teleport, much like it's a perk to have a heal spell when playing Sedna.
I find Civ 4 to be, by far, the best Civilization game yet. I don't have any of the expansion packs, I'm eventually going to get the boxed set they were putting together, however it's a blast to play. It's slightly more simplified than Civ 3, however it's by no means dumbed down; just streamlined. I highly recommend it if you've enjoyed any of the previous Civilization games.
[quote who="Salamankero" reply="14" id="2288461"]This tells me that most people are not playing against the AI.[/quote] I don't want to be rude, however this is a multiplayer centric title. While the offline component is there and will receive attention eventually, I think the issues with the online component have rightly been given the higher priority. I'd recommend making a new thread detailing your exact issue for the developers to address.
Which was acknowledged in the first reply in the thread. And what analytic ability is required to deduce from your postsm such as [quote who="comanoodle" reply="2" id="2286932"]...and to think Frogboy refused to acknowledge something might be wrong with the page. Instead, he tried to rationalize... Brace yourselves for 200 online players. [/quote] that you believe Demigod is played by a mere handful of players and any information that evidences other
I think we can all agree if there is a single change that needs to be made, it's the addition of a Frog Demigod that resembles Mario in Super Mario Bros. 3 when wearing the Frog suit with the face of Brad Wardell. Dialogue should be comprised of one liners like "It isn't easy being green" and, of course, "Who let the Frogs out?".
[quote quoting="post"]... I sorely wished I torrented this game to see how poorly it would be supported ...[/quote] Anything meaningful you might have had to say was completely erased by this line. The support we've received for this game considering it's age is leagues ahead of any other single company in the industry. If you have issues with the game, discuss them and state them clearly so that they can be corrected. Pathetically pointless threads like this make yourself look s
[quote who="comanoodle" reply="12" id="2287654"]I never said it had to drop to 0, but dropping to 1000 would be nice... But you knew that and you're just arguing.[/quote] Not really arguing, just point out that the reason your mostly unhappy with the online statistics is because they don't support what could be perceived as a negative view of the amount of players that online at any one point.
Well, my post and several of the ones above it had very little to do with the Horse Armour DLC that was released by Bethesda for The Elder Scrolls IV: Oblivion. That was a piece of useless DLC. What we're talking about is companies striping down their titles on purpose or withholding certain complete features to give them something to release as DLC very, very soon after release while still charging full price for the original package. With this practice, retail packages are hurt by DLC,
The post below me makes no sense, and the one above me is strange enough to be true.