Larsenex

Larsenex

Joined Last seen Member # 3567030
175 Posts 860 Replies 2,406 Reputation

[quote who="Horemvore" reply="183" id="3645462"] Quoting Larsenex, reply 182 I am tempted but I do like having the perecourser relics defended. Did you go and undefend them? Not yet. Having them defended currently gives the player an unfair advantage over the AI. The AI will NEVER go for them

595 Replies 1,790,008 Views

Now that I think about it, I am completely wrong. It says 'ignores 60% of shields' which means I still have to punch thru shields but far less of them... So if you have 300 shields with shield punch, I only have to go thru 120 of them before you are done. This makes more sense. As of right now that seem

23 Replies 15,856 Views

[quote who="Mystikmind" reply="3" id="3645012"] How are you on your fleet setup? The best arrangement is a couple of escorts with high defenses and a couple of capital ships with high attack. Also it is better if all your ships are equal hull size otherwise the smaller ships start the battle in a stupidly advanced position and get picked off before your larger ships can catch up [/quote] ^^^ Check out the Galactic Star Trek Mod, it 'fixes' the issue of

6 Replies 15,737 Views

So I am wondering if this gets pushed thru if Start 10 will still be viable? http://www.techspot.com/news/65766-microsoft-make-cortana-mandatory-anniversary-update.html#commentsOffset I hate cortana and I hate Bing even more. Will Start 10 allow me to remove Cortana and let me search ONLY local files on my computer like I want (

4 Replies 35,452 Views

Horemvore, if I can make a suggestion. I love the way you modded terraforming techs. Is there a way to 'limit' the number per tech? So instead of all 'salvageable' tiles being done perhaps 5 on one and 5 more on the next tier up? For example I play almost always the Thalan tech tree but I know that the Terran one also follow the Thalan one in regards to Terraforming. The first two techs i

595 Replies 1,790,008 Views

Horemvore, does this mod use the latest in ai tweaks? I am likely to go back to 'normal' with this mod for the moment. You 'fixed' the colonization of the ai and now they are spreading like flies...(great job), Seriously this puts the ai on a far better footing than before. I will restart with your mod and knock back down to normal for the moment. What updates if any are you planning? I can play this game I have now for a bit and wait if you are go

595 Replies 1,790,008 Views

Horemvore...we got a new DLC>.... !!! Gonna unistall your mod for the moment while I update and start a new game!

595 Replies 1,790,008 Views

I am getting this error from a new install.. file:///D:/My Documents/My Games/GalCiv3/Mods/Star Trek - Star Names/Text/StarNamesText.xml(0,0): error: String collision! String 'DrathOverlord_Dec' and 'Karnaugh' produce the same hash. One of these strings must be changed to avoid collision.

595 Replies 1,790,008 Views

Ok, Horemvore, I have deleted my games and updated. Will you release a combined new GST? I am going to delete all my custom ships except a few.

595 Replies 1,790,008 Views

[quote who="Wotan2a" reply="87" id="3643998"] 2. The Klingon attribute that gives them research for every relic is over powered on an abundant map. I now get +180% for Culture relics, +210% for Approval, +120% for research, +90% for manufacturing and +60% for economic relics. That really adds up quick. [/quote] ^^ This is the 'Ancient' trait and yes on abundant and a player who knows how to 'exploit' it will become OP. I have it and I love it.

595 Replies 1,790,008 Views