Larsenex

Larsenex

Joined Last seen Member # 3567030
175 Posts 860 Replies 2,406 Reputation

Hoermvore, I like to modify my game XML directly. For example I will go into my game files (not the mod folder but the actual xml under steam) and mod up the sensors to 30 or add +1 move to all the engines and change the Shield Punch value from .60 to 1.(note shield punch does not work currently unless the value is 1 or higher.) Also I have started tin

84 Replies 293,289 Views

Heremvore, Can I use a custom race in your mod? Also does the general link add all the other mods as well?

595 Replies 1,789,835 Views

[quote]2. Having a constructor with multiple construction pods on it, when at a starbase, does not do multiple adds if manually built. You have to move it off, then back on again. Very annoying. Automatic build though will stay and apply all construction pods to Starbase. [/quote] ^^^ I can confirm this is the case. It is a bug and should be fixed. Its annoying to create a 2 or 3 module constructor and get to the destination only to have to move t

6 Replies 20,086 Views

This is very nice. I will have to fire up a new game after I am done crushing all currently. If you have 50 planets and each one has an embasy on it and you are generating 50 points per turn............................. There is no way to counter it. Eventually even your most hated enemy will lov

84 Replies 293,289 Views

So I am leary of installing software to 'fix' things on my machine. One thing i dislike in 10 is the search function. Does Start10 have a search function that lets me search all files like I could in 7? How much is Start10? Thanks!

5 Replies 26,475 Views

Sounds good. However, the ability to take all specializations is a bit over powered. I would make it a trait but limit it to ONE tree only, your choice. Its not really a big deal for me. I play on gifted and by the time, I get to a tree that has two or more choices I want I will see who has what and research what they do not have. I have almost always been able to get several specializations that

7 Replies 9,896 Views

That idiot is me...... Larsenex! Can someone please post how many hexes the insane map is and the dimensions? I guess length x width..... I am over on the Civ VI forums and they don't believe a game needs a big map (like we have). So I wanted to pull out the numbers and say this is the size of maps..s

8 Replies 21,459 Views

Like I said, all of this is going away. No more individual planetary focusing. The 'Stand-alone' will change how we manage economy, happiness and production and it will only allow us to do so on a global scale (I hope). Just like in Gal Civ II you set your sliders how you like and your empire follows. Individual planets will not need to be micromanaged as much as empire management

38 Replies 123,763 Views

Yes the upper limit on number of races is like 75 or so plus minors. There are few here that play on abundant+Insane+Max ai, they can get easily into turn 300 or 400. I play on those settings but have my habitable planets on uncommon or rare.

18 Replies 36,897 Views

I have had no crashes at all. Game is stable and plays far faster now. TBB51>>> Validate all your files if you have not already done so. Re install your vid card driver (DL the latest) if you have not tried this. If you are crashing still I would no trouble shoot your hardware. The first thing I think is it could be a faulty memory. DL and run Memtest. Its free and it will find any issues you may have on your memory. Thi

18 Replies 36,897 Views

Thanks, I have one question. Will changes in the XML in the main file (not where we put mods) work in an existing game? For example, if I mod the shield leech to be 100% against shields and do so in the game directory file (in steam library), will it work in an existing game?

32 Replies 31,981 Views