Larsenex

Larsenex

Joined Last seen Member # 3567030
175 Posts 860 Replies 2,406 Reputation

Check how much your memory your page file (virtual memory) is set. I experienced crashes and unable to load Immense maps and crashes on Gigantic till I did the following: Reinstalled the the 'redistributable' which stardock support told me to fix, here is thier email to me... The crashing looks to be related to the Visual C++ Runtime library. Please navigate to the following folder: C:\Program Files (x86)\Steam\SteamApps\commo

11 Replies 3,711 Views

Ayork, I apologize. I just cant stand the posts that say, 'This isn't a beta and should never have been released. Its all opinion and there is a 1500+ page on Steam to review on this very topic. Bottom line. For me the Battle viewer is fine for its first release. I brings our game up to 'Gamma'...lol..(Ceta?)..in any event we are that much closer as promised to Gold release. Immense will feel much better with more rac

15 Replies 63,221 Views

Personally I think Fighters should have Guns on them rather than lasers. That would force them to close the distance to target and be actually more realistic at least for my thoughts one that a single man load-out would be.

3 Replies 3,740 Views

LOL, Ayork, You are pretty funny. Its your opinion and truthfully you are very wrong and the consensus here on the forums proves it. In which case you purchased a game in Beta State and got it cheaper than the release at gold. Just shelve the game and pull it out when it goes gold. Problem solved.

15 Replies 63,221 Views

So, I know we can create our own but NONE of the modules give you a 'fleetwide' bonus. I know transports are 'non combat' but what about a cargo hold loaded with ECM+Jamming+Targeting assst gear that 'helps' the other ships survive or become more effective? Has anyone tried this and used it in combat? I would love a viable option that I can build that is not beam based...

1 Replies 1,339 Views

Lame...again this means that 'beam only' ships will always be the weapon of choice, even if your enemy has 200+ shields, you can always get the Elerium Beam augment that negates the enemy shields, again over powered. Beams need to do .6 of the damage that Mass Drivers do. Maybe even less.

3 Replies 6,176 Views

So the fighters on Carriers always use the 'latest' tech you have. Ok suppose I have the highest end tech for Mass Drivers, uh, black hole gun or whatever but i have only the 'starter' beam weapon. On my super HUGE death carrier of doom, what weapons will my Fighters be using? Anyone test this?

3 Replies 3,740 Views

Seems like Carriers and Beams are the Flavor of the Beta today. Best range and really over powered. I am going to start a new game to use Kinetics but would need to gaurd against Beams, so.... Ill need LOTS of shields. Fast ships, to get into range faster? Add 2 or 4 thrusters? Put in Jammers (damn things are too big at 16 tons/space units). Seems like Kinetics are not nearly as viable early game. If the cost and prod

3 Replies 6,176 Views

The Kinetic weapons fire nearly twice if not 3x as much as the beam weapons. However they are the 'shortest' range. If you can survive long enough once you get into range kinetics EAT UP anything they touch. Tips: Put 2, 3 or 4 thrusters on your ships. This causes your ships to move MUCH faster in the arena getting you to their targets faster. Load up on Shields first then Point Defense. If room allows it, put a jammer on your ship.

25 Replies 95,177 Views

Yea I lost literally the entire past weekend from 4am Sat to 1am Sunday with just a break for food. I even gave up my raid in Star Wars....Sigh what day is it?

11 Replies 3,711 Views

I am also getting the same issues with Benevolent ideology 'gift' planets and points from the Center not accumulating. I guess this means the Universe wants us all to be Draconian Slavemasters...ok..Ill fire up the Death Furnaces..

4 Replies 6,631 Views

So after re installing the visual studio I was still not able to create Immense maps. Frustrated I kept looking at the windows pop up and remembered what someone here said. They manually raised the virtual memory limit. Ah that old trick from Windows 98! So I went into my performance settings an raised it from 2 gigs to 6. Bam, game started and off we go! I played All of Friday night. All day Saturday ( I mean all damn day) and Saturday night. I a

7 Replies 3,063 Views

Another thing I thought was a bit on the exploitative side was when I met another Civ I would immediately purchase his Survey ships. In most cases they only had one and had not researched Sensors yet. This allow me to deny (them) the goodies laying about he Galaxy while at the same time increasing my exploration and opening of the map. As much as I hate to say it, I think the AI should place MUCH higher value on its Survey ships and NOT SELL it at all if it only has ONE. <

7 Replies 2,761 Views