Lol, I remember seeing an AI just sit at base for about 2min he than ran about half way to the map took a small hit and ran all the way back to heal and stayed there for another 3min or so. The best part after he decided to chase an expert Sedna into 4 towers when she was fully healed....sigh
Mas_BL
Just a small suggestion Regulas arrows should not be able to go through towers, forts or citadels if you are standing behind something and he snipes I think the tower, minion, fort should take the damage. Just and Idea......
bump.....
I was playing a 4v4, everyone dropped and was replace by AI.......
They changed the message to "you have now been kicked" from the game.
Received this for the first time - Unknown structured exception (0xe06d7363) at address 0x75caf328 Program : E:\GAMES\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: RaiseException + 89 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file debug: Loading module '\000/units/reinforcements/rpriest/rpriest01_script.lua
hmmmm.......this is related to windows xp x64 I'm running Windows Server 2008 the kernel is exactly the same as Vista x64 bit. The news is dissapointing though for all the windows XP x64 bit users. I'm waiting for the next patch to see if anything gets fixed. I'm currently experiencing getting kicked for absolutely no reason and these unhandled exceptions.
Hello again, Wow the list of problems goes on and on everytime there is a new patch. I have the same problem randomly kicked for no reason after this patch. Monk I've followed all your directions and to be honest I reenabled my SPI firewall and reenabled my UPNP, I then disabled all my port forwards....and well I'm still able to join a game sometimes and then have the game crash on me with and unhandled exception or a visual basic C++ error. Technically on my end nothi
After yesterdays patch....I played a 3v3 game - 3 humans versus me and 2 ai, guess who got their ass wooped......The ai is just retarted in Pantheon....I think they're intellegince is below Easy..... That was the first game I played with more than 4 humans, until my game crashed to desktop giving me a Visual Basic C++ error message...so technically I didn't really lose.
Lets say the enemy team captured a flag....You are about to overtake that flag and Regulas is all the way across the map.....Well he can see you even through all the fog of war between his point and yours because they can see the flag without fog of war on their map. He then takes out his super crossbow and aims carefully and can magically see through the fog of war(with his goggles I'm assuming) and hit you all the way across the map. Once he is a bit tired he will walk back
Everyone should submit a ticket to startdock technical support = https://esupport.stardock.com/index.php?_m=tickets&_a=submit Here is the info I have in mine <td style="padding: 4px;" width="200" align="lef
See my post - http://forums.demigodthegame.com/348386 I've already submitted a ticket to stardock technical support here is what the tech tried at the moment - <span c
Nope - I've played maybe 20 games and every single one crashs at a moment or other http://forums.demigodthegame.com/348386 This is a new breed of crash because I never had this problem before upgrading to .93 version. I am almost 100% sure there are memory leaks causing the game to crash for people with specific congfigurations. Anyone here using a x64 bit OS with more than 4gigs of ram?
I wonder if because I am running Windows Server 2008 X64.....with 4 gigs of DDR3 ram causes the problem. Anyone else here use a X64 operating system? All my 15+ other games work 100% Crysis, Left 4 Dead, Dow 2 etc...
Because this happens in every online game I play.......every single one. I've tried everything disabled sound with the /Nosound shortcut. Trying both Nvidia Drivers 182.50 and 185.68.. Latest XFI sound drivers switched to stereo. Disabling the reverb in the sound options. Latest bios for my EVGA 790i ultra
I never alt+tab while playing.....
They need to disable the broken automation completely. 1. My Erebus just sits there when I need to use my fatality bite on them. 2. I'm being assaulted by 2 enemies and my Erebus instead of continuing behind the towers he just sits at the flag while I'm clicking like crazy. 3. I'm about to die and instead of running he is heading towards a potion where the enemies are.....guess what happened. I also once teleported in between the wall fo towers and the ed
I think the game suffers from memory leaks online.
I use Colba.net, which uses the bell lines but they purchased there own servers. As advertised by there website there is absolutely no traffic throttling and no download limit for the ADSL2+ connection. I avergage out at about 7-8mb and 1 mb updload all for a price of 39.50. I live in Montreal though close to one of their centrals. This may help anyone living in downtown Montreal.
I receive the same problem but I do receive and error message. I either get an Unhandled Exception or a Visual Basic C+++ error.
Don't worry same thing happened to me. I think I read somewhere they will reset it once the connectivity issues are fixed. I also realized that almost all of my Pantheon games were with AI and almost every match I had about 25+ kills...lol
That guy sounds like a cheesy cartoon character who talks all tough but is the biggest cowered ever.
Yep this makes all my online games unplayable.....geez I feel bad because almost everygame I've joined I disconnected from all my friends.
To confirm I was playing a simple 2v2 online and it crashed with the same message. I think this game has memory leaks.
Dont worry I am in the same boat, I receive these errors when I am in the lobby for no reason. If I get into a game usually I will receive a Microsoft Visual C++ error and the game crash's. I have all the latest drivers for my system. Running Q9650 at 4ghz GTX260 Soundblaster XFI Gaming Windows Server 2008 x64 I just patched the game and will see If the problem persists