First level of building damage is decent because it gives your towers AOE attacks.
envy0
The only reason I would put more points in mist is if I was going to sit in the enemy base invulnerable while mist constantly kills their grunts giving you new minions to attack their towers/citadel with.
[quote who="Extacide" reply="5" id="2200833"] Anytime a skill is considered too good to pass up and becomes part of essentially every build that uses the character, the skill is overpowered and needs to be balanced to encourage other paths. Okay, what other builds do you suggest for erebus who has no other melee skill to keep him alive, the lowest HP, and lowest armor melee demigod alive? Ignorant logic at it's best.[/quote]
Erebus + Queen of Thorns: Tons of survivability with QoT's shield and Erebus's bite. Lots of kills early when I play this combo. Demigods realize too late they aren't doing enough damage to Erebus with the constant shield. Queen of Thorns gets kills with her ranged attack as we chase them down. Unclean Beast + Regulus: Enemy demigods thought process "Oops that spit did alot of damage to me as I was running away and I just got ki
Nice guide for a new player. It's almost a guaranteed win just being able to teleport across the gap to and from your own base to cap the gold flag or to get back to the creep wave fighting faster.