[quote who="drugfreeboy" reply="5" id="2285059"]Wait a second. How are you getting crits with Rain of Ice? Its a skill, not an auto attack. It shouldn't be able to get crits[/quote] I know, I meant regular autoattack criticals. That part of my response was just meant to disprove the OP's theory that if you cause more damage than the target has in health the full damage value won't show up.
JagerJack
There is no way to remove flag locks, so this is definitely a bug or exploit if you're certain the lock's 45 second time limit didn't expire. EDIT: Do flag locks have health? I've heard of minions being able to attack things that DG can't, such as Oak's dead wards. In fact, I've often seen my minions attacking flags when I play as a general, despite there being no enemies around.
Banned for having a name that takes 3 seconds to pronounce.
Fix pathfinding Remove the bots from matchmaking Fix the various stat bugs and exploits Make it easier to make friends Redesign/remove Crucible Replays Fix for crashes and random disconnects Games above 2v2(matches with AI don't count) VOIP Fix for AA bugs
[quote who="HotCarlos" reply="12" id="2284306"]Correct me if I'm wrong, but do you get +10 points for most assists?[/quote] It's 15 favor actually. The only award that gives 10 favor is gold.
Regulus still needs 2 points in scope to outrange archer towers and 3 points to out-range forts, both of which do a hell of a lot more damage than normal towers. Scope II and III aren't avalible until levels 5 and 8 respectively. As such this is more of a map design flaw than a skill imbalance, since the side lanes on Cataract have no archer towers or forts and can easily be taken down by almost any DG. So add a couple of archer towers and perhaps a fort to each side lane and problem
[quote quoting="post"] The only explanation I can think of is for instances when I use it as a killing blow, then that's just all the life they have so I can't take 800 damage off of someone with only 750 life. [/quote] No, that's not it, as I've gotten 1900 criticals on archers and minotaurs. It shouldn't be affected by armor since it's a skill, although it may be some sort of damage mitigation given by an item(although the only item I know of that gives that is bulwark, which
[quote who="WickedBear" reply="13" id="2283888"]Lol I don't feel like a cheat at all. My point is simply this, most "PuG"'s if we want to call them that, are capable of the same communication. Yes the odd's MAY be against them co-operating, but that is marginal. It is all in how you talk to people. I have one friend I play with, who goes OUT OF HIS WAY to communicate to people not on our vent server. I tell him its futile, and you can't teach an idiot whos unwilling to learn anything, and he
[quote who="WickedBear" reply="6" id="2283823"]Must be nice to live in fantasy land where everyplayer I meet listens to me, as opposed to the people you meet. Dellusional much? I get just as many unco-operative players as you do sir.[/quote] You still have your friend, so I don't see your point. In a 3v3 you have the possibility of having 1 unco-operative teammate, compared to a team of 3 unco-operative players. [quote]Bottom line is this, I play with
[quote who="WickedBear" reply="3" id="2283767"]We have random players on our team over 50% of the game, so what is your point? How do you account for that rogue element?[/quote] Simple, you still have your friend on your team. The communication between you 2 encourages the other player to communicate as well. [quote]We win because we play smarter and communicate. You lose because you don't even attempt teamplay. This is a TEAM game, not a SOLO game.[/quote] And if your
[quote who="General Homsar" reply="3" id="2283171"] Either blind or inept. Also, there is no other yellow Autobot.[/quote] The anger issues guy probably got confused and thought one of the Constructicons was an Autobot. At least 3 of them are yellow.
http://forums.demigodthegame.com/357636 Hope the advice in that thread helps.
Gaunlets of Despair and Warlord's Punisher both steal mana, and Theurgist's Cap reduces mps.
[quote who="Bolognacicle" reply="24" id="2282964"] -can't be done. Tower rook wins GG.[/quote] That right there is why you and many like you will never beat a tower Rook or any other DG you have trouble with. You refuse to adjust and learn the counters, so you fail. Badly.
[quote who="Bolognacicle" reply="22" id="2282926"]Yes, except brilliant teammates either A) keep ramming themselves into his towers and dying or leave him alone, letting him push to your portal/gold flags. Then they try and respond, where you take all of the flags back they might have gotten.[/quote] Firstly, Rook's teammate(s) will either be on his(their) death timer due to being outnumbered or be underleveled from having no places to farm creeps. So you go and kill Rook, then
[quote who="Bolognacicle" reply="20" id="2282910"]Gold doesn't buy troops to save your base if your war rank is frickin 4/5 and theirs is 8/9/10. This is assuming your team is half-decent and can hold the other flags.[/quote] So you're camping out in one spot, and expecting your teammate(s) to hold all the other flags when he's(they're) outnumbered? Especially considering your camping in one spot is going to give the enemy team less places to roam and increase the likelihood tha
[quote who="Bolognacicle" reply="17" id="2282892"]Because he is playing on a team and they have money too. Tower rook is broken GG.[/quote] So what? Since Rook is just sitting in one spot he has virtually no gold to contribute to the citadel in comparison to a DG who is actually going out and getting kills. So in a 2v2 game there is only 1 person buying the upgrades while the other team has 2 people.
[quote who="Bolognacicle" reply="15" id="2282872"]Tower rook doesn't need to burst, doesn't need to chase, and doesn't need to escape. He just holds the flags so his team gets war rank, then buys giants in 15 minutes when the other team can only get angels and wins the game.[/quote] How the hell is he going to get 16200 gold in 15 minutes when all he's doing is camping in one spot? That strategy would only work against idiots who decide to charge into a tower farm at level 3 whe
[quote who="XaviorsFist" reply="8" id="2281372"]Okay true some pathing is bad. I think exile is the best though. Not all pathing but i have to completely agree with you. Mostly mandala. STARDOCK RELEASE NEW MAPS.[/quote] It's because Exile doesn't have any tight lanes or sharp corners. That's why Cataract is so bad. [quote who="pseudomelon" reply="12" id="2281505"]http://forums.demigodthegame.com/357784/get;last I had to do it. I'm not sorry.[/quote
Impulse version. English, US. I'm starting to see a pattern here.....
[quote who="XaviorsFist" reply="6" id="2281355"] Okay besides AI bugs but who plays with AI that much after they get decent. The wand of speed issue can be solved. DON'T USE IT. Very few skills are overpowered and by the end of the game it normally balances out. Balance is actually very good compared to some games. As i said the game crashes but only during the menu for me. Other people crash but i rarely do. I think it's just connection not crashing. Pathing is HARD TO
Fiction, because my reality is boring as hell.
[quote who="_Shadow" reply="9" id="2280287"]When you guys realize you don't have to win by killing Demigods you'll start to see why a minion Oak is so powerful.[/quote] Instead of being so vague why don't you explain how Oak is unbalanced? Anyway, I don't see a problem with Regulus mines. I just interrupt it at close range and walk behind creep waves whenever possible so they set them off before I do. Yetis and Shamblers definitely need buffs, not to mention better AI.
[quote who="nobalkain" reply="3" id="2279751"] The only real issue this game had was connectivity and that has been greatly improved. Everything else is just minor bugs, non game breaking, and complaints. The game can be played from start to finish. How can you call that an unfinished game. Games do not have to come with the features you think they do. Games only have to be playable to be considered finished.[/quote] Well the game isn't playable. So far
[quote who="Sharky_22" reply="3" id="2279540"] It's the same list as the Dev journals. There's nothing there about erebus nerf, all the new animations/graphics and loads of other changes that were made.[/quote] The Erebus nerf wasn't in v1.1 but you can find the changes here: http://demigod.wikia.com/wiki/Bite There aren't any "new" graphics or animations as far as I know, they only made it so that effects would show up on certain graphics cards.