[quote who="JagerJack" reply="6" id="2253433"] Well if he has mageslayer and you use HoL+Shield combo to get back to full health/mana he could probably just kill you a second time. [/quote] Yes, this seems to have been my experience. And the horribly long cooldowns of Shield and HOL prevent me from saving myself that second-time. I don't get why everyone whines about HOL like it's uber and needs to be nerfed. The cost of it combined with the cooldow
fixmyfavor
[quote who="Zygwen" reply="4" id="2253364"]At level 10 with Mageslayer and Max Soul Power he could be dishing 400dps and that is not counting the damage of the spirits. [/quote] Is that enough to make Mageslayer a better choice than HOL, or no?
Yeah, it was late in the game when I started getting pwned. I had HOL way before he had Mageslayer and was pwning him early on, and my team won the game. But when he did get Mageslayer, all of a sudden even with the 6 second shield and HOL I still couldn't stand up to him, because of the cooldowns on Shield and HOL.
Today I played in a game where suddenly I started getting pwned by an enemy Oak player whilst I was playing Oak. I asked him how he got his attack speed so high and he said with Mageslayer. I asked him "don't you get HOL instead" and he said "Negative" and according to him, Oak with Mageslayer is nearly game-breaking. Do you agree with his opinion that Mageslayer is better to get than HOL? Do you agree that Oak with Mageslayer is extremely powerful? Wha
[quote who="Frogboy" reply="16" id="2214119"]Warcraft 3 - the third in the franchise with millions of users has no problem because it has such a huge population. It has nothing to do with tech and everything to do with user base. [/quote] More of Demigod's population might look for matches in Pantheon if Demigod gave the same options as WarCraft 3 does. Namely, to choose Random Teams of 2vs2, 3vs3, or 4vs4 (instead of being forced into a 2vs2 in Demi
[quote quoting="post"]To all the people who say "Well, just unlock the favor items yourself"--you are retards, and have no concept of what makes a game fun--here is a hint, it isn't getting raped because you haven't played enough games) [/quote] No, you cannot preclude proper answers to your own false dilemma by calling those who would provide the answer 'retards' in order to arbitrarily dismiss the proper answer and thus give the false impression that you are making a
What needs to be put in DG in order of importance: 1. Option to choose the amount of players on your team in Pantheon games (ie: player chooses to play in either 2vs2, 3vs3 or 4vs4 and only gets matched up in what he has specifically chosen). This is an essential, barebones feature that must be included. 2. Way to share gold amongst teammates (you can give your ally gold, and he can give you gold). Also an essential, barebones feature that must be in
That's not an exploit and it's not overpowered either Different idols cast different minions. In other words, they are performing entirely different functions, and each is performing the function described. Therefore, they are not supposed to be lumped together as the same thing, nor is this in any way an exploit. It's really not that hard to kill them either.
[quote who="Jaradakar" reply="5" id="2207591"] You do know that in each Epoch they plan on resetting all favor items and favor points. So while in a single epoch you might gain all the items, eventually you'll lose them and have to re-purchase them. [/quote] I have the impression that resetting Favor points just means that they put the Pantheon Light/Dark side counter back to 0. If they do like you said and you also reset players individual po
They definitely need to add a point to having Favor points once you've unlocked everything, in addition to your side winning in Pantheon. Consumable favor items are indeed a great way to do this. Additonally, they should add new player skins and new Favor items as well (super expensive ones that are super powerful).
Ridiculous suggestion. If you want Favor items, go earn them like everyone else did. Earning them is the whole point, as it should be. Besides, it takes a very short amount of time to earn them anyways. I agree with you that bad teammates is a problem, but that's a general problem not related to Favor items and changing Favor items is not how to solve it. To solve that issue they need to make Pantheon exclusively 3vs3 or 4vs4, so th
Scheduled games is not really that useful of an idea and therefore should not be given priority IMO. Especially when basic barebones features of the MP options are not there. Ie: Before any clan support gets put in, there should be an option to choose 1vs1, 2vs2, 3vs3, or 4vs4 Random Teams before starting a match in the Pantheon. Wanting to play 4vs4 and then being matched in 2vs2 game is no fun at all. DG would be much better if
[quote who="ferm1nc" reply="3" id="2201912"]I see, so there IS a 3 vs 3 pantheon...that makes me happy as thats the only thing i wanna play. I still think there should be an option to choose if you wanna play it 3 vs 3 or 2 vs 2 or whatnot. [/quote] AFAIK there is not a 3vs3 Pantheon any more . There did indeed used to be one, but it seems they stealth-nerfed it into non-existence. It's not there any more, and won't be until they un-nerf it
I just press the idol buttons often so that if any minions are dead, new ones come. But yes, there should indeed be better ways to determine this from in-game indications.
So, OP is suggesting to help the Rook whilst at the same time screwing over other DGs like Sedna and QoT, big-time. Obviously a very bad idea.
It's not 'starting to'; it's been doing this ever since they lowered the numbers from 3vs3 and 4vs4 IIRC to 2vs2 only. But yes, they definitely need to switch Pantheon back to 3vs3 and 4vs4. Especially since it's random teams and one bad/dropping allied player will cause you to lose for sure.
Killing a tower with Reg takes forever . The range he gets is offset balance-wise by the ludicrous amount of time it takes to kill towers using said range. Thus while Reg is wasting time killing towers instead of creeps, the enemies are levelling up like crazy and getting further ahead in the game overall. Besides that, Reg is all about range. His range is balanced against how much he gets owned in melee, by design. Reg
[quote who="Ron Lugge" reply="21" id="2190103"] More like he's irrational on the subject. It's a very minor bug, but he's blowing it far out of proportion because it's the bug he's decided to hate. [/quote] Au contraire. It is surely irrational to say that a main feature of the game remaining fundamentally broken and unusable after 3 weeks, and creating colossal imbalances against players who are not victimized by the bug in
[quote who="Charvel1" reply="13" id="2190014"] Broken favor points is game breaking? [/quote] Yup, it sure is! No question about it. [quote who="Charvel1" reply="13" id="2190014"] playing quite nicely and could care less about favor points at the moment. [/quote] It's still game-breaking regardless of if you personally don't care about it. [quote who="Charvel1" reply="13" id="2190014"] But way to hij
[quote quoting="post"] Will everyone be happy? [/quote] I would be happy if you fixed Favor. As is usually the case, the original post of this dev journal neglects to address the huge, game-breaking, broken Favor points/items issues.[e digicons]:annoyed:[/e] The few times that it was addressed in dev journals, claiming it was fixed, was not borne out in reality. In reality, the alleged fixes had no effect on the Favor problems whatsoever (other
[quote quoting="post"] Favor points should acrue without a problem with tonight's build as well. [/quote] Favor is still broken. More often than not games will start with 0 Favor points even if the player does indeed have over 1000 Favor points, and all Favor items will therefore be unpurchasable and unusable due to that bug(s). Sometimes some players in the same games get to use Favor items whilst the others who are victimized by that bug(s)
[quote who="Xinoxlx" reply="11" id="2183033"] Quoting fixmyfavor, reply 6 Reward for healing is biased against Demigods who can't heal, therefore it is inherently unfair. Therefore it is a very bad, unbalanced idea. Reward for doing damage is biased against support demigods who can't do the same damage as other demigods. therefore it is inherently unfair. Therefore it is a very bad, unbalanced award. [/quote] Hang on a minute the
Reward for healing is biased against Demigods who can't heal, therefore it is inherently unfair. Therefore it is a very bad, unbalanced idea.
[quote who="/b/" reply="9" id="2182396"]Oooo careful with this 'demo version able to play online' you need to know pirates WILL swarm over this. If you do go this route PLEASE make sure they can't crack it and get free online. [/quote] Pirates already have free online play, and in fact Frogboy is well aware of that because he made posts in the dev journals condemning them as thieves for doing exactly that.
Can those of us who don't have any use for a second copy of Demigod get 50% off our first copy of Demigod instead (via 50% refund)?