LORD-ORION

LORD-ORION

Joined Member # 3587397
5 Posts 106 Replies 22,152 Reputation

Yes, miriyaka did it and I tested it, eg: Count 100 shots and see how many times it procs.... closer to melee proc rate then ranged proc rate. One interesting thing is the start point of nature's rec now. If I am not mistaken the focal point for the ranged proc begins at the weapon impact point, where as now it starts at the DG and extends to the weapon proc point, and then spreads. Looks nifty,

17 Replies 6,298 Views

http://www.box.net/shared/z7r6mx5hg8 Basically, it removes the ranged proc penalties on certain items, and adds a 25% chance to do a 25% critical hit. The reason? It's an attempt to see if we can make some anti-health stack AA builds with ranged characters. This ranged tank buster will get it's power from proc effects and crit chances. Of course, you must forgo mana and health items of your own in order to use some of the list

17 Replies 6,298 Views

Awesome and thanks for doing that... Now... You also remind my off my boss when he's dealing with the tech support people. He's a software architect with 30 years of experience. They're new guys fresh out of college with limited knowledge of C# and Visual Studio. There is a large jump from what you said and showed as example code, to what needed to be done if someone has no clue of how LUA works and is using some crappy LUA IDE (if you can call it that). :) <p

11 Replies 8,437 Views

[quote who="OMG_ZEX" reply="1078" id="2659084"]Its about that time again I put someone in the hall of shame. So yesturday my latest girlfriend broke up with me. So she should go in here for not having enough time in her quote,"busy life style" for a boyfriend.[/quote] You asked her to dress up as QoT, didn't you? :) Still sucks...

1,164 Replies 2,782,365 Views

I still swear by EoM on DA Banded, Unbreakable, Nature's Rec, Nimoth, Duelist's Play spammy with Spine Strike... you regen spine 1 in 40 seconds with the +mana on EoM + natural level 1 regen (you are at +10 mana regen at level 1) and EoM cool down is 45. There is no better way to put spines in someone's face constantly early game, and alleviate DA's weaknesses with your build since you can skip a mana helm. The only real weakness is Orb of Defiance, as they can read th

37 Replies 10,025 Views

I've been trying to adjust the WeaponProcChanceRanged abilities of some items when equipping a new item. Specifically, if someone equips goggles, I want to set the WeaponProcChanceRanged to be the same amount as the WeaponProcChance when the ranged value is lower. The task list for items that require changes. Gauntlets of Despair WeaponProcChance = 15, WeaponProcChanceRanged = 10, Wyrmskin handguards WeaponProc

11 Replies 8,437 Views

Game 1: One of my AIs caps the enemy portal around level 4. Nearly immediately an enemy AI moves to it, but loses the fight against the capping AI and has to retreat to base. The AI never tries to recap the portal again. :( Game 2: Much better early on, During levels 4-6 there were 2 port caps by each side. The recapping AIs were on their way to those flags within 30 seconds. Then things starting to get weird. At levels 7-12 the AI was trying to d

262 Replies 90,732 Views

[quote who="OMG_pacov" reply="56" id="2692556"]heh - yeah - just saying though, if we are just talking about magic, then anything could be changed to do anything, whether or not it has some basis in mythology. Be nice if we knew how much of a shot we have at getting any changes we work on added though... probably be a bit more motivated to tweak items if we knew they'd actually hit the game as a non-mod. [/quote] Based on what Uberfix had vs what we got in the last patch, I

62 Replies 23,519 Views

[quote who="OMG_pacov" reply="52" id="2692358"]Well... when I'm in a position where an aa build is required (usually on a random assassin game where you snag a reg against a hp stack team, I'm usually very much aware that I'll be a primary target due to lower initial hp. I often end up choosing swift anklet so I can pull away quickly when a ub runs in to spit, etc. Then I'll stack some hp and damage items myself as the game progresses. So, to change goggles, perha

62 Replies 23,519 Views

[quote who="OMG_pacov" reply="44" id="2691571"] Bejewled Goggles: Remove ranged item proc penalties + 10% chance to do 25% damage crit Could be interesting on Reg or QoT. eg: Might be worth it for Nature's Rec alone I do like the idea of making googles useful. I mostly remember it as being the one of the first favor items you try when you get enough favor - and then never using it again because its pretty lousy. The damage buff might be a little pow

62 Replies 23,519 Views

I like Angel. I especially like some of the shit that comes out of Spike's mouth. Spike mocking the scene from a rooftop. [as Rachel] How can I thank you, you mysterious black-clad hunk of a night thing? [as Angel] No need, little lady, your tears of gratitude are enough for me. You see, I was once a badass vampire, but love and a pesky curse defanged me. Now I'm just a big, fluffy puppy with <span id="IL_AD3" class=

4 Replies 4,043 Views

[quote who="OMG_BlackHatHedgehog" reply="42" id="2691784"] Quoting 4Nana, reply 39ok.. I do really like getting shamblers @ lvl 1, you hit 3 pretty fast anyway, and then you have shamblers out. Changed build Ty for suggestion lord-orion. HEY! I used to do that months and months ago and you yelled at me about it! You and pacov -.- OK, so I tried the floating around as QoT. (starting 2on2 on health side) I didn't level as fast as I normally

48 Replies 11,372 Views

OK, so I tried the floating around as QoT. (starting 2on2 on health side) I didn't level as fast as I normally do. Being equal level to UB is bad bad bad, although I can push him around a little and hurt him, it is not nearly the rout it normally is by being a level or 2 ahead of him. The problem is he can hurt me back and getting an offensive stalled is bad for QoT (between 7-10). If I am hurt and low on mana after winning the lane, I can't gobble towers like I should.

48 Replies 11,372 Views

Congratz, you are more awesome then most players so can play QoT sub optimally and still win. ...and Zex can kill most people with the spitless beast build.. the point is this doesn't mean it is the best way to play. etc... :D Seriously, if you and your team don't want to rush to spikes IV and then push to victory by level 11-12, play someone else or you are going to look mighty silly in a real game. (or I am guessing you are not going to take QoT). T

48 Replies 11,372 Views

[quote who="OMG_pacov" reply="38" id="2690277"] Orion - I need some specific ideas on favor item changes and item changes though. My goal with favor would be to leave the existing strong items as is, but pick 2-3 of the more useless ones and buff them so that they become reasonable alternatives to the existing good ones. I don't really have any ideas on that atm. I think reducing the cost on items that grant damage bonuses would be a good idea as it wil

62 Replies 23,519 Views

The fallacy of your idea is such... 1) This works to level 8 or so before shield has no real impact compared to dmg output / life ratio in a focus fire 2) Then the mana side good tier 1 level 10 DG shadows you and rapes you repeatedly for the rest of the game. 3) You get less oomf for spikes being equal level to the others. Less gold on you. more armor on DGs. All around less effective way to play QoT. So, what is it then in the above case? QoT is

48 Replies 11,372 Views

Balance needs to be fixed up a bit... 1)1) Reg, QoT, DA, Yetis all need to come up a bit in weak spots (reg/QoT need an interrupt, DA needs more 1vs1 focused tweaks and Yeti need to unsuck) Occ should have an interrupt too, but for the most part he is a strong DG, 1)b) Bad untaken skills need to come up in power (even on the tier 1 DGs) Build diversity is a good thing. 1)c) minion/DG/structure equation needs reevaluation. Minion builds should be a DG vs Dg viability without

62 Replies 23,519 Views

[quote who="4Nana" reply="31" id="2687889"] Always take shambler 1 at level 1 and cast at the start of the game. You get alot of DPS and monk killing ability out of them. You dont need shield right away to get to level 2, and you can't recast shamblers in the field at this point in the game. I tried this in a couple games now.. it's alright.. but I didn't notice any real difference. Another time I lost both of them to an occ near the beginning lol (he chased them down we

48 Replies 11,372 Views

[quote who="Rav3nIX" reply="19" id="2689245"]Minions definitely need a tweak. If the opponents go mad minions, they will cap flags and farm for exp while you waste time killing the minions. If they invest in buffing the minions, the entire army becomes strong enough to kill the cit all alone, while you can murder the demigod over and over, which is plain stupid. Right now, you gain reap a huge benefit from using minions, but gain nothi

79 Replies 15,020 Views

o_O I thought the counter to this was solved a long time ago.... Take your LE, kill his wards every time he plants one with crawlers. Also, here is the Oak cheese I was using when the game 1st came out. When I learned LE can kill your wards I basically abandoned the strategy. http://forums.demigodthegame.com/352768 The guide is a little naive yes, but look how far the game has evolved since I made that post

79 Replies 15,020 Views